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Chimera
Source: SRD / Basic Rules
title: Chimera

*Large monstrosity, Chaotic Evil*
- **Armor Class** 14 (natural armor)
- **Hit Points** 114 (`12d10 + 48`)
- **Speed** 30 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|11 (+0)|19 (+4)| 3 (-4)|14 (+2)|10 (+0)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Perception +8
- **Senses** darkvision 60 ft., passive Perception 18
- **Languages** understands Draconic but can't speak
- **Challenge** 6
## Actions
***Multiattack.*** The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage.
***Horns.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (`1d12 + 4`) bludgeoning damage.
***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage.
***Fire Breath (Recharge 5-6).*** The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (`7d8`) fire damage on a failed save, or half as much damage on a successful one.
^statblock
Environment
underdark, mountain, grassland, hill