dnd5e-obsidian/compendium/bestiary/monstrosity/spirit-naga.md
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Spirit Naga

Spirit Naga

Source: SRD / Basic Rules

title: Spirit Naga
![](compendium/bestiary/monstrosity/token/spirit-naga.png#token)
*Large monstrosity, Chaotic Evil*

- **Armor Class** 15  (natural armor)
- **Hit Points** 75 (`10d10 + 20`)
- **Speed** 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|17 (+3)|14 (+2)|16 (+3)|15 (+2)|16 (+3)|

- **Proficiency Bonus** +3
- **Saving Throws** Dexterity +6, Constitution +5, Wisdom +5, Charisma +6
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 12
- **Damage Immunities** poison
- **Condition Immunities** charmed, poisoned
- **Languages** Abyssal, Common
- **Challenge** 8

## Traits

***Rejuvenation.*** If it dies, the naga returns to life in `1d6` days and regains all its hit points. Only a [wish](compendium/spells/wish.md) spell can prevent this trait from functioning.

***Spellcasting.*** The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

**Cantrips (at will)**: [mage hand](compendium/spells/mage-hand.md), [minor illusion](compendium/spells/minor-illusion.md), [ray of frost](compendium/spells/ray-of-frost.md)

**1st level (4 1st-level slots)**: [charm person](compendium/spells/charm-person.md), [detect magic](compendium/spells/detect-magic.md), [sleep](compendium/spells/sleep.md)

**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [hold person](compendium/spells/hold-person.md)

**3rd level (3 3rd-level slots)**: [lightning bolt](compendium/spells/lightning-bolt.md), [water breathing](compendium/spells/water-breathing.md)

**4th level (3 4th-level slots)**: [blight](compendium/spells/blight.md), [dimension door](compendium/spells/dimension-door.md)

**5th level (2 5th-level slots)**: [dominate person](compendium/spells/dominate-person.md)

## Actions

***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (`1d6 + 4`) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (`7d8`) poison damage on a failed save, or half as much damage on a successful one.

^statblock

Environment

underdark