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Winter Wolf
Source: SRD / Basic Rules
title: Winter Wolf

*Large monstrosity, Neutral Evil*
- **Armor Class** 13 (natural armor)
- **Hit Points** 75 (`10d10 + 20`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +5, Stealth +3
- **Senses** passive Perception 15
- **Damage Immunities** cold
- **Languages** Common, Giant, Winter Wolf
- **Challenge** 3
## Traits
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Cold Breath (Recharge 5-6).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (`4d8`) cold damage on a failed save, or half as much damage on a successful one.
^statblock
Environment
arctic