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29 lines
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1.1 KiB
Markdown
29 lines
No EOL
1.1 KiB
Markdown
---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/sorcerer
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- spell/class/warlock
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- spell/class/wizard
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- spell/level/cantrip
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- spell/school/necromancy
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aliases: ["Chill Touch"]
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---
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# Chill Touch
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*cantrip, Necromancy*
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- **Casting time:** 1 action
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- **Range:** 120 feet
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- **Components:** V, S
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- **Duration:** 1 round
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You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes `1d8` necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
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If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
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This spell's damage increases by `1d8` when you reach 5th level (`2d8`), 11th level (`3d8`), and 17th level (`4d8`).
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**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules* |