dnd5e-obsidian/compendium/spells/detect-magic.md
Rebbecca Bishop 704166a4af
Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
2023-09-15 21:32:07 -05:00

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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/bard
- spell/class/cleric
- spell/class/druid
- spell/class/paladin
- spell/class/ranger
- spell/class/sorcerer
- spell/class/wizard
- spell/level/1
- spell/ritual
- spell/school/divination
aliases: ["Detect Magic"]
---
# Detect Magic
*1st-level, Divination (ritual)*
- **Casting time:** 1 action unless cast as a ritual
- **Range:** Self
- **Components:** V, S
- **Duration:** Concentration, up to 10 minute
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its "school of magic", if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md)
*Source: SRD / Basic Rules*