dnd5e-obsidian/compendium/spells/water-walk.md
Rebbecca Bishop 704166a4af
Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
2023-09-15 21:32:07 -05:00

1.1 KiB

obsidianUIMode cssclasses tags aliases
preview json5e-spell
compendium/src/5e/phb
spell/class/cleric
spell/class/druid
spell/class/ranger
spell/class/sorcerer
spell/level/3
spell/ritual
spell/school/transmutation
Water Walk

Water Walk

3rd-level, Transmutation (ritual)

  • Casting time: 1 action unless cast as a ritual
  • Range: 30 feet
  • Components: V, S, a piece of cork
  • Duration: 1 hour

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Classes: Cleric, Druid, Ranger, Sorcerer

Source: SRD / Basic Rules