dnd5e-obsidian/compendium/bestiary/aberration/gibbering-mouther.md
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Gibbering Mouther

Gibbering Mouther

Source: SRD / Basic Rules

title: Gibbering Mouther
![](compendium/bestiary/aberration/token/gibbering-mouther.png#token)
*Medium aberration, Neutral*

- **Armor Class** 9 
- **Hit Points** 67 (`9d8 + 27`)
- **Speed** 10 ft., swim 10 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Condition Immunities** prone
- **Languages** —
- **Challenge** 2

## Traits

***Aberrant Ground.*** The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

***Gibbering.*** The mouther babbles incoherently while it can see any creature and isn't [incapacitated](rules/conditions.md#incapacitated). Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a `d8` to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

## Actions

***Multiattack.*** The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.

***Bites.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 17 (`5d6`) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is killed by this damage, it is absorbed into the mouther.

***Blinding Spittle (Recharge 5-6).*** The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) until the end of the mouther's next turn.

^statblock

Environment

underdark