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Lamia
Source: SRD / Basic Rules
title: Lamia

*Large monstrosity, Chaotic Evil*
- **Armor Class** 13 (natural armor)
- **Hit Points** 97 (`13d10 + 26`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Deception +7, Insight +4, Stealth +3
- **Senses** darkvision 60 ft., passive Perception 12
- **Languages** Abyssal, Common
- **Challenge** 4
***Innate Spellcasting.*** The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
**At will**: [disguise self](compendium/spells/disguise-self.md) (any humanoid form), [major image](compendium/spells/major-image.md)
**1/day**: [geas](compendium/spells/geas.md)
**3/day each**: [charm person](compendium/spells/charm-person.md), [mirror image](compendium/spells/mirror-image.md), [scrying](compendium/spells/scrying.md), [suggestion](compendium/spells/suggestion.md)
## Actions
***Multiattack.*** The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (`2d10 + 3`) slashing damage.
***Dagger.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
***Intoxicating Touch.*** *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
^statblock
Environment
desert