levels: map13 revision 2.7 (Mar 11, 2013)

DW: http://www.doomworld.com/vb/post/1153164
Signed-off-by: RjY <rjy@users.sourceforge.net>
This commit is contained in:
Wesley D. Johnson 2013-03-15 12:14:33 +00:00 committed by RjY
parent 330078b059
commit 1158da2fe0
2 changed files with 20 additions and 7 deletions

View file

@ -6,9 +6,9 @@ john <obfuscate> son 24 12 @ usgo <dot> net
INFO: INFO:
Level is large, Level is large,
secrets: 4 secrets: 4
sectors: 1099 sectors: 1103
linedefs: 4017 linedefs: 4833
wad size: 695K wad size: 697K
If it has to get smaller then I would have to cut If it has to get smaller then I would have to cut
the elevator, or the curved stairs. the elevator, or the curved stairs.
@ -43,18 +43,31 @@ Watch your back, frequently.
There are three ways to get out of secret lab, 1) be quick, There are three ways to get out of secret lab, 1) be quick,
2) hot-wire the door, 3) climb to alternate exit. 2) hot-wire the door, 3) climb to alternate exit.
Understanding the war-game theory of interior lines of communication Understanding the war-game theory of interior lines of communication
will be your advantage. will be to your advantage.
HAS BEEN DONE: HAS BEEN DONE:
Play tested at 1,2,3,4. Play tested at 1,2,3,4.
Finished at level 4. Finished at level 1,2,3,4.
Play tested on Legacy, prboom. Play tested on Legacy, prboom.
Not all combinations tested.
HISTORY: HISTORY:
Release Revision 2.7 Mar 11, 2013
CHANGES Rev 2.7
Move controls for upper conveyor to upper platform.
Pit ramp removed, use raise pit control to escape.
Narrow covered ramp to warehouse, and randomize riser texture alignment.
Align textures in barred guard window.
Fix flat textures under doors.
Adjust light and sectors in lower lab.
Move treatment control panel to wall, and make higher so do not climb on it.
Added a desk and some boxes to back rooms.
Added a couple trashbins.
Moved a monster teleport point to put monster in player path.
Make some pillars visible in map.
Added few more zombies.
Release Revision 2.6 May 11, 2012 Release Revision 2.6 May 11, 2012
CHANGES Rev 2.6 CHANGES Rev 2.6
Fixed crate texture alignment in secure lab. Fixed crate texture alignment in secure lab.

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