dehacked: Turn on full brightness for a few frames

The firing frames for the zombie and assault tripod look weird if they're not 
shown in full brightness, so add a dehacked tweak to set them to full
brightness. Doom has the same bug but it isn't quite as noticeable.

This could theoretically cause a mod compatibility issue since unexpected
frames might be fully lit. However, (1) the worst that can happen is a minor
cosmetic issue, and (2) I don't know of any actual mods this affects (maybe
there aren't any). I think the benefit outweighs the potential downside.
This commit is contained in:
Simon Howard 2018-09-13 23:46:15 -04:00 committed by GitHub
parent cd6e7924d6
commit 98f9aaee63
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@ -4,6 +4,25 @@ Patch format = 6
# SPDX-License-Identifier: BSD-3-Clause
# The following changes turn on full brightness for a few firing frames,
# since these they show gun flashes and it looks weird if they aren't full
# brightness. Doom itself has this problem too but it's more noticeable with
# the Freedoom sprites.
# Zombie
Frame 185
Sprite subnumber = 32773
# Assault tripod
Frame 685
Sprite subnumber = 32773
Frame 687
Sprite subnumber = 32773
Frame 689
Sprite subnumber = 32773
# This is a magic comment recognized by Chocolate Doom, so that the
# BEX [STRINGS] section below will be parsed:
#