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dehacked: Turn on full brightness for a few frames
The firing frames for the zombie and assault tripod look weird if they're not shown in full brightness, so add a dehacked tweak to set them to full brightness. Doom has the same bug but it isn't quite as noticeable. This could theoretically cause a mod compatibility issue since unexpected frames might be fully lit. However, (1) the worst that can happen is a minor cosmetic issue, and (2) I don't know of any actual mods this affects (maybe there aren't any). I think the benefit outweighs the potential downside.
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@ -4,6 +4,25 @@ Patch format = 6
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# SPDX-License-Identifier: BSD-3-Clause
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# The following changes turn on full brightness for a few firing frames,
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# since these they show gun flashes and it looks weird if they aren't full
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# brightness. Doom itself has this problem too but it's more noticeable with
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# the Freedoom sprites.
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# Zombie
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Frame 185
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Sprite subnumber = 32773
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# Assault tripod
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Frame 685
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Sprite subnumber = 32773
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Frame 687
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Sprite subnumber = 32773
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Frame 689
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Sprite subnumber = 32773
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# This is a magic comment recognized by Chocolate Doom, so that the
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# BEX [STRINGS] section below will be parsed:
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#
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