Merge pull request #914 from mc776/newintertext

dehacked: rewrite intermission texts.
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Simon Howard 2023-03-29 09:40:35 -04:00 committed by GitHub
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@ -413,49 +413,47 @@ NIGHTMARE = The game is not designed to be\n\
really that good - or bored.\n\n\
(Press Y to confirm)
# End-of-episode texts, now with a consistent story. Feel free to edit them.
E1TEXT = You've made it out of the outpost.\n\
But you're still stuck on this rock.\n\
AGM sure has been busy with their\n\
"experiments," with those monsters\n\
infesting that dreadful place. You are\n\
an experiment as well, so who cares?\n\
There weren't any ships inside the\n\
outpost. The only section that might\n\
have one is the Military Labs. The\n\
very place you got your strength\n\
from. Damned AGM scientists.\n\n\
This nightmare is too much. You\n\
step through the massive doors of\n\
the Military Labs.\n\n\
There could be a way to escape in there.
E2TEXT = The massive brutes collapse onto\n\
the ground. They fall apart bit by bit.\n\
Unfortunately, there was no ship\n\
here either. The Labs have bizarre\n\
technology though. Like this one.\n\n\
A huge teleporter machine, set for...\n\
A place called Horizon?\n\n\
You never heard of such a thing before.\n\
Maybe it's another AGM facility.\n\
Meaning there could be a ship on\n\
the other side. Sounds like a good\n\
plan. Or at least, as good as it gets.\n\n\
Next stop, Horizon.
E3TEXT = The abomination explodes into\n\
oblivion. That's that. Horizon is a\n\
whole new world, not a facility.\n\
Even worse than the outpost you\n\
rotted away for years in. Meaning\n\
you're still trapped.\n\n\
An AGM teleporter is here somehow.\n\
They must have been here, then.\n\
The teleporter is set for a facility\n\
called "Double Impact," which is a\n\
ridiculous name. Who cares? All\n\
you need is a working ship.\n\n\
You drop all your weapons on\n\
the ground and step on the platform,\n\
reintegrating on Double Impact.
E1TEXT = Free at last from that dreadful outpost!\n\
But you're still stuck on this rock, with\n\
AGM and all their monstrous "experiments."\n\
Best not to dwell on what evil horrors\n\
they were going to create from you...\n\n\
You need a functioning starship to\n\
get back to Earth. The best chance at\n\
one is the facility they had you in\n\
when they first brought you planetside.\n\
When they first gave you your powers.\n\n\
When the nightmare first began...\n\n\
Perfect time for the teleporter to\n\
glitch out your gear as you get ready\n\
to raid the Military Labs.
E2TEXT = The massive brutes collapse onto the\n\
ground, falling apart bit by bit.\n\
The starport is yours.\n\n\
But no ship: the launch bay sits empty,\n\
leaving only a massive teleporter pad.\n\
Limited inorganics. Fixed destination.\n\n\
The name suggests it's probably the new\n\
AGM ship hub in this remote star cluster.\n\
Bastards owe you for what they've done,\n\
so what even is interstellar piracy\n\
but a bit of D.I.Y. law enforcement?\n\n\
You board the platform and fade away.\n\
Next stop: Horizon.
E3TEXT = The abomination explodes into oblivion.\n\
What the hell even was that?\n\n\
As the shadow sets over this red rock,\n\
you realize that you're now trapped here.\n\
At least you've got more space in this\n\
wasteland than your old cell.\n\n\
You kick the corpse in anger, and it feels\n\
good. You kick it again, and a remote falls\n\
out. You press the button, and hear a click\n\
revealing a teleport pad nearby. You look\n\
at the gizmo - it says "To Double Impact."\n\n\
Wherever or whatever that is, you pray\n\
to any listening deity that there's\n\
a working ship on the other side.
E4TEXT = After yet another army of monsters\n\
you manage to find a functioning ship.\n\
Looks like freedom is yours.\n\n\
@ -463,10 +461,10 @@ E4TEXT = After yet another army of monsters\n\
pilot's seat, a luxurious welcome\n\
as you leave this wretched rock.\n\n\
The ship rumbles as she wakes up;\n\
you think of Earth as she lifts off.\n\
Hopefully, AGM won't find you there:\n\
they've got the outbreak to deal\n\
with, so that'll give you some time.\n\n\
you think of Earth as she lifts off.\n\n\
Hopefully AGM won't find you there:\n\
they've got the outbreak to deal with,\n\
so that'll give you some time.\n\n\
Destination: Earth!
#ifdef FREEDM
# After MAP06, before MAP07:
@ -507,80 +505,85 @@ C6TEXT = You're playing FreeDM, the Freedoom\n\
https://freedoom.github.io/
#else
# After MAP06, before MAP07:
C1TEXT = You've found your way to the\n\
complex's outer storage warehouse.\n\
Not even Earth was safe from the\n\
monsters. This AGM space terminal\n\
is a lost cause. Best to get out.\n\n\
You press the panel to call the lift.\n\
It slowly lowers, then speeds up.\n\
Growls come along with it.\n\
Looks like you're not alone here.\n\n\
Planted your feet.\n\n\
Checked your weapons.\n\n\
Time to go up.
C1TEXT = Not even Earth is safe. The monsters show\n\
up ahead of you everywhere you run.\n\
Where are they even coming from?\n\n\
Despite all the other destruction they've\n\
wrought, the teleportation infrastructure\n\
remains intact - you might be able to\n\
get back to civilization this way.\n\n\
You find an old pad and boot it up.\n\
Connection live. Handshake established.\n\n\
Growling and chittering on the intercom.\n\n\
Planted your feet.\n\
Checked your weapons.\n\
Time to punch through.
# After MAP11, before MAP12:
C2TEXT = The facility is gone, no doubt there.\n\
You didn't find anyone alive.\n\
But you don't want to keep fighting\n\
either. You are only human.\n\
There's a teleporter here, set for\n\
a city unknown to you. City means\n\
people, right?\n\n\
The bolts holding the platform\n\
fly off over the ledge. The place\n\
is falling apart. You quickly step on\n\
the platform and reappear at the city.\n\
It's been destroyed to the ground.\n\n\
You can't go back either.
C2TEXT = You didn't find anyone alive. Again.\n\n\
The fighting is taking its toll on you.\n\
The pain. The brutality. The loneliness.\n\
There's got to be a way to somewhere,\n\
something that isn't... this.\n\n\
A train rumbles in the distance.\n\n\
You follow the sound down the empty road\n\
and reach the edge of a railyard.\n\n\
Trains mean cities.\n\
Cities mean people.\n\n\
Right?
# After MAP20, before MAP21:
C3TEXT = There is no AGM here. No humans.\n\
Just monsters and monsters.\n\
And you.\n\
This could be the beginning of\n\
your freedom.\n\
The finale of this endless fighting\n\
against the monsters.\n\
No man has ever survived in this\n\
wasteland.\n\n\
Other than you, that is.\n\
Maybe AGM saw this place.\n\
But never got through here.\n\
Either way, it doesn't matter.\n\n\
You're stuck here once again.
C3TEXT = Here is no AGM but only monsters.\n\
Monsters, no humans and dusty days\n\
sleeping in old ruins and eating scraps.\n\
No one has escaped this wasteland alive.\n\n\
You've been tracking their movements.\n\
AGM records and alien scrawlings point\n\
to something big worming its way through\n\
the entire teleportation network.\n\
Sending its nightmare armies of brain-\n\
scrambled sapients - including humans -\n\
to conquer all known space.\n\n\
And now you're fighting at its doorstep.\n\n\
This could be the beginning\n\
of your freedom - or your doom.
# After MAP30 (endgame text):
C4TEXT = The evil thing becomes unstable.\n\n\
Its final roars echo throughout the\n\
room until it crumples into scrap metal.\n\
A portal opens up, and in it, you see a\n\
small town. You jump in quickly.\n\
AGM learned its lesson this time.\n\n\
Hopefully.\n\n\
C4TEXT = The evil thing becomes unstable.\n\
Its final roars echo throughout the room\n\
until it crumples into scrap metal.\n\n\
A targeting portal opens, blissfully\n\
unaware of its master's demise.\n\n\
On the other side you see a small town.\n\
You ditch your weapons and slip through,\n\
leaving AGM and all its horrors behind.\n\n\
No one will know who saved them.\n\n\
No one will know what happened here.\n\n\
No one will ever find you again.
# Before MAP31 (secret level #1):
C5TEXT = You step onto the machine and\n\
after a strange flash you find\n\
yourself in a rusty cage.\n\n\
What happened? Where is this?\n\n\
Before you can wonder further\n\
you notice that you are surrounded\n\
by monsters. It was a trap.\n\n\
You silently bring out\n\
your gun, ready to kill.
C5TEXT = You step into the teleporter. You feel a\n\
familiar flash and... you're in a cage?\n\
Jailed?\n\n\
There are other cages in here. Occupied.\n\
So is this how they capture humans?\n\
Or did they set this up specially for you,\n\
as a reward for being such a monkey wrench\n\
in their plans?\n\n\
The guards haven't noticed you - yet.\n\
Any noise could mean death. Or worse.\n\n\
When they zombify you, are you awake the\n\
entire time, locked inside of your brain?\n\n\
You'd rather not find out.
# Before MAP32 (secret level #2):
C6TEXT = The world dissipitates around\n\
you. You got out of that trap. Only\n\
to find yourself inside another.\n\
As the glow of the teleporter\n\
subsides, it looks like you may\n\
have made a wrong turn.\n\n\
Again.\n\n\
The world comes back to you.\n\
The monsters you fought before\n\
raise their weapons,\n\n\
aiming for your head.
C6TEXT = Forcibly uncaged again. Good job.\n\n\
But where are you? The air and gravity\n\
still feel like whatever hell-rock that\n\
strange prison had been on.\n\n\
You look around and the layout triggers\n\
some old memories from history class.\n\n\
This is an arena.\n\
Where they send prisoners to die.\n\
That wasn't an exit - but an entrance.\n\n\
You will find your way back to the city,\n\
but it will have to be on the other side\n\
of a few homicidal mutants...
#endif
BGFLATE1 = AQF051
BGFLATE2 = AQF054