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Merge pull request #914 from mc776/newintertext
dehacked: rewrite intermission texts.
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commit
990445f0dc
1 changed files with 116 additions and 113 deletions
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@ -413,49 +413,47 @@ NIGHTMARE = The game is not designed to be\n\
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really that good - or bored.\n\n\
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(Press Y to confirm)
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# End-of-episode texts, now with a consistent story. Feel free to edit them.
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E1TEXT = You've made it out of the outpost.\n\
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But you're still stuck on this rock.\n\
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AGM sure has been busy with their\n\
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"experiments," with those monsters\n\
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infesting that dreadful place. You are\n\
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an experiment as well, so who cares?\n\
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There weren't any ships inside the\n\
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outpost. The only section that might\n\
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have one is the Military Labs. The\n\
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very place you got your strength\n\
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from. Damned AGM scientists.\n\n\
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This nightmare is too much. You\n\
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step through the massive doors of\n\
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the Military Labs.\n\n\
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There could be a way to escape in there.
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E2TEXT = The massive brutes collapse onto\n\
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the ground. They fall apart bit by bit.\n\
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Unfortunately, there was no ship\n\
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here either. The Labs have bizarre\n\
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technology though. Like this one.\n\n\
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A huge teleporter machine, set for...\n\
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A place called Horizon?\n\n\
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You never heard of such a thing before.\n\
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Maybe it's another AGM facility.\n\
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Meaning there could be a ship on\n\
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the other side. Sounds like a good\n\
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plan. Or at least, as good as it gets.\n\n\
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Next stop, Horizon.
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E3TEXT = The abomination explodes into\n\
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oblivion. That's that. Horizon is a\n\
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whole new world, not a facility.\n\
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Even worse than the outpost you\n\
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rotted away for years in. Meaning\n\
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you're still trapped.\n\n\
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An AGM teleporter is here somehow.\n\
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They must have been here, then.\n\
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The teleporter is set for a facility\n\
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called "Double Impact," which is a\n\
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ridiculous name. Who cares? All\n\
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you need is a working ship.\n\n\
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You drop all your weapons on\n\
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the ground and step on the platform,\n\
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reintegrating on Double Impact.
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E1TEXT = Free at last from that dreadful outpost!\n\
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But you're still stuck on this rock, with\n\
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AGM and all their monstrous "experiments."\n\
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Best not to dwell on what evil horrors\n\
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they were going to create from you...\n\n\
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You need a functioning starship to\n\
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get back to Earth. The best chance at\n\
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one is the facility they had you in\n\
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when they first brought you planetside.\n\
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When they first gave you your powers.\n\n\
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When the nightmare first began...\n\n\
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Perfect time for the teleporter to\n\
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glitch out your gear as you get ready\n\
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to raid the Military Labs.
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E2TEXT = The massive brutes collapse onto the\n\
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ground, falling apart bit by bit.\n\
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The starport is yours.\n\n\
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But no ship: the launch bay sits empty,\n\
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leaving only a massive teleporter pad.\n\
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Limited inorganics. Fixed destination.\n\n\
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The name suggests it's probably the new\n\
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AGM ship hub in this remote star cluster.\n\
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Bastards owe you for what they've done,\n\
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so what even is interstellar piracy\n\
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but a bit of D.I.Y. law enforcement?\n\n\
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You board the platform and fade away.\n\
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Next stop: Horizon.
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E3TEXT = The abomination explodes into oblivion.\n\
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What the hell even was that?\n\n\
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As the shadow sets over this red rock,\n\
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you realize that you're now trapped here.\n\
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At least you've got more space in this\n\
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wasteland than your old cell.\n\n\
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You kick the corpse in anger, and it feels\n\
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good. You kick it again, and a remote falls\n\
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out. You press the button, and hear a click\n\
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revealing a teleport pad nearby. You look\n\
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at the gizmo - it says "To Double Impact."\n\n\
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Wherever or whatever that is, you pray\n\
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to any listening deity that there's\n\
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a working ship on the other side.
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E4TEXT = After yet another army of monsters\n\
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you manage to find a functioning ship.\n\
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Looks like freedom is yours.\n\n\
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@ -463,10 +461,10 @@ E4TEXT = After yet another army of monsters\n\
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pilot's seat, a luxurious welcome\n\
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as you leave this wretched rock.\n\n\
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The ship rumbles as she wakes up;\n\
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you think of Earth as she lifts off.\n\
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Hopefully, AGM won't find you there:\n\
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they've got the outbreak to deal\n\
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with, so that'll give you some time.\n\n\
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you think of Earth as she lifts off.\n\n\
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Hopefully AGM won't find you there:\n\
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they've got the outbreak to deal with,\n\
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so that'll give you some time.\n\n\
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Destination: Earth!
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#ifdef FREEDM
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# After MAP06, before MAP07:
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@ -507,80 +505,85 @@ C6TEXT = You're playing FreeDM, the Freedoom\n\
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https://freedoom.github.io/
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#else
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# After MAP06, before MAP07:
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C1TEXT = You've found your way to the\n\
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complex's outer storage warehouse.\n\
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Not even Earth was safe from the\n\
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monsters. This AGM space terminal\n\
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is a lost cause. Best to get out.\n\n\
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You press the panel to call the lift.\n\
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It slowly lowers, then speeds up.\n\
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Growls come along with it.\n\
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Looks like you're not alone here.\n\n\
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Planted your feet.\n\n\
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Checked your weapons.\n\n\
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Time to go up.
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C1TEXT = Not even Earth is safe. The monsters show\n\
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up ahead of you everywhere you run.\n\
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Where are they even coming from?\n\n\
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Despite all the other destruction they've\n\
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wrought, the teleportation infrastructure\n\
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remains intact - you might be able to\n\
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get back to civilization this way.\n\n\
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You find an old pad and boot it up.\n\
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Connection live. Handshake established.\n\n\
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Growling and chittering on the intercom.\n\n\
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Planted your feet.\n\
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Checked your weapons.\n\
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Time to punch through.
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# After MAP11, before MAP12:
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C2TEXT = The facility is gone, no doubt there.\n\
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You didn't find anyone alive.\n\
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But you don't want to keep fighting\n\
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either. You are only human.\n\
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There's a teleporter here, set for\n\
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a city unknown to you. City means\n\
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people, right?\n\n\
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The bolts holding the platform\n\
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fly off over the ledge. The place\n\
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is falling apart. You quickly step on\n\
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the platform and reappear at the city.\n\
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It's been destroyed to the ground.\n\n\
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You can't go back either.
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C2TEXT = You didn't find anyone alive. Again.\n\n\
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The fighting is taking its toll on you.\n\
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The pain. The brutality. The loneliness.\n\
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There's got to be a way to somewhere,\n\
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something that isn't... this.\n\n\
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A train rumbles in the distance.\n\n\
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You follow the sound down the empty road\n\
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and reach the edge of a railyard.\n\n\
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Trains mean cities.\n\
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Cities mean people.\n\n\
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Right?
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# After MAP20, before MAP21:
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C3TEXT = There is no AGM here. No humans.\n\
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Just monsters and monsters.\n\
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And you.\n\
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This could be the beginning of\n\
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your freedom.\n\
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The finale of this endless fighting\n\
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against the monsters.\n\
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No man has ever survived in this\n\
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wasteland.\n\n\
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Other than you, that is.\n\
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Maybe AGM saw this place.\n\
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But never got through here.\n\
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Either way, it doesn't matter.\n\n\
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You're stuck here once again.
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C3TEXT = Here is no AGM but only monsters.\n\
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Monsters, no humans and dusty days\n\
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sleeping in old ruins and eating scraps.\n\
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No one has escaped this wasteland alive.\n\n\
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You've been tracking their movements.\n\
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AGM records and alien scrawlings point\n\
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to something big worming its way through\n\
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the entire teleportation network.\n\
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Sending its nightmare armies of brain-\n\
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scrambled sapients - including humans -\n\
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to conquer all known space.\n\n\
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And now you're fighting at its doorstep.\n\n\
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This could be the beginning\n\
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of your freedom - or your doom.
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# After MAP30 (endgame text):
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C4TEXT = The evil thing becomes unstable.\n\n\
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Its final roars echo throughout the\n\
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room until it crumples into scrap metal.\n\
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A portal opens up, and in it, you see a\n\
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small town. You jump in quickly.\n\
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AGM learned its lesson this time.\n\n\
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Hopefully.\n\n\
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C4TEXT = The evil thing becomes unstable.\n\
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Its final roars echo throughout the room\n\
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until it crumples into scrap metal.\n\n\
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A targeting portal opens, blissfully\n\
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unaware of its master's demise.\n\n\
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On the other side you see a small town.\n\
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You ditch your weapons and slip through,\n\
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leaving AGM and all its horrors behind.\n\n\
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No one will know who saved them.\n\n\
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No one will know what happened here.\n\n\
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No one will ever find you again.
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# Before MAP31 (secret level #1):
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C5TEXT = You step onto the machine and\n\
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after a strange flash you find\n\
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yourself in a rusty cage.\n\n\
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What happened? Where is this?\n\n\
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Before you can wonder further\n\
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you notice that you are surrounded\n\
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by monsters. It was a trap.\n\n\
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You silently bring out\n\
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your gun, ready to kill.
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C5TEXT = You step into the teleporter. You feel a\n\
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familiar flash and... you're in a cage?\n\
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Jailed?\n\n\
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There are other cages in here. Occupied.\n\
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So is this how they capture humans?\n\
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Or did they set this up specially for you,\n\
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as a reward for being such a monkey wrench\n\
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in their plans?\n\n\
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The guards haven't noticed you - yet.\n\
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Any noise could mean death. Or worse.\n\n\
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When they zombify you, are you awake the\n\
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entire time, locked inside of your brain?\n\n\
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You'd rather not find out.
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# Before MAP32 (secret level #2):
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C6TEXT = The world dissipitates around\n\
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you. You got out of that trap. Only\n\
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to find yourself inside another.\n\
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As the glow of the teleporter\n\
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subsides, it looks like you may\n\
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have made a wrong turn.\n\n\
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Again.\n\n\
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The world comes back to you.\n\
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The monsters you fought before\n\
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raise their weapons,\n\n\
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aiming for your head.
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C6TEXT = Forcibly uncaged again. Good job.\n\n\
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But where are you? The air and gravity\n\
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still feel like whatever hell-rock that\n\
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strange prison had been on.\n\n\
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You look around and the layout triggers\n\
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some old memories from history class.\n\n\
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This is an arena.\n\
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Where they send prisoners to die.\n\
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That wasn't an exit - but an entrance.\n\n\
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You will find your way back to the city,\n\
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but it will have to be on the other side\n\
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of a few homicidal mutants...
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#endif
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BGFLATE1 = AQF051
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BGFLATE2 = AQF054
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