NEWS: mention the overhaul for FreeDM

This commit is contained in:
Mike Swanson 2019-09-30 19:45:21 -07:00
parent 7bfc9d5b03
commit a707d93e5e

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@ -11,6 +11,24 @@
the _Doom II_ side of things. _Final Doom_-specific maps and mods
may never look completely right in _Freedoom_, as a result.
=== Levels
* _FreeDM_ has seen a major overhaul, with most maps being modified,
with new additions and removals of the weaker levels. It now
benefits from the use of Aquatex and Egyptian textures in some of
its levels, giving a more vibrant feel than before.
* _Phase 1_ gets a lot of mapping love in this round, fleshing out
the levels and tweaking difficulty levels so easy, normal, and
hard are all accounted for. There is a new C3M5 by Mortrixs.
* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
significant ways to improve the flow around the level.
* Two maps in _Phase 2_ were replaced due to being recreations of
_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
ones, in MAP06 and MAP26.
* Maps in _Phase 2_ in general have had some slight re-arrangement
based on difficulty levels and themes. A new MAP06 by Jayexetee
is included, the old one taking the MAP18 slot.
* All levels are now guaranteed to have co-op and deathmatch starts.
=== Graphics
* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
* New necromancer (arch-vile) sprites by Urric.
@ -26,20 +44,6 @@
format must always be MIDI. This makes it easy on music composers
to actually work with the files.
=== Levels
* _Phase 1_ gets the bulk of mapping love in this round, fleshing
out the levels and tweaking difficulty levels so easy, normal, and
hard are all accounted for. There is a new C3M5 by Mortrixs.
* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
significant ways to improve the flow around the level.
* Two maps in _Phase 2_ were replaced due to being recreations of
_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
ones, in MAP06 and MAP26.
* Maps in _Phase 2_ in general have had some slight re-arrangement
based on difficulty levels and themes. A new MAP06 by Jayexetee
is included, the old one taking the MAP18 slot.
* All levels are now guaranteed to have co-op and deathmatch starts.
=== Unix script and metadata
* Metainfo (formerly appdata) and desktop files have been brought up
to the latest standard specifications and recommendations, using