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NEWS: mention the overhaul for FreeDM
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NEWS.adoc
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NEWS.adoc
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@ -11,6 +11,24 @@
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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may never look completely right in _Freedoom_, as a result.
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may never look completely right in _Freedoom_, as a result.
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=== Levels
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* _FreeDM_ has seen a major overhaul, with most maps being modified,
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with new additions and removals of the weaker levels. It now
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benefits from the use of Aquatex and Egyptian textures in some of
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its levels, giving a more vibrant feel than before.
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* _Phase 1_ gets a lot of mapping love in this round, fleshing out
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the levels and tweaking difficulty levels so easy, normal, and
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hard are all accounted for. There is a new C3M5 by Mortrixs.
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* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
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significant ways to improve the flow around the level.
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* Two maps in _Phase 2_ were replaced due to being recreations of
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_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
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ones, in MAP06 and MAP26.
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* Maps in _Phase 2_ in general have had some slight re-arrangement
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based on difficulty levels and themes. A new MAP06 by Jayexetee
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is included, the old one taking the MAP18 slot.
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* All levels are now guaranteed to have co-op and deathmatch starts.
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=== Graphics
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=== Graphics
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* New necromancer (arch-vile) sprites by Urric.
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* New necromancer (arch-vile) sprites by Urric.
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@ -26,20 +44,6 @@
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format must always be MIDI. This makes it easy on music composers
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format must always be MIDI. This makes it easy on music composers
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to actually work with the files.
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to actually work with the files.
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=== Levels
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* _Phase 1_ gets the bulk of mapping love in this round, fleshing
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out the levels and tweaking difficulty levels so easy, normal, and
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hard are all accounted for. There is a new C3M5 by Mortrixs.
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* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
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significant ways to improve the flow around the level.
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* Two maps in _Phase 2_ were replaced due to being recreations of
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_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
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ones, in MAP06 and MAP26.
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* Maps in _Phase 2_ in general have had some slight re-arrangement
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based on difficulty levels and themes. A new MAP06 by Jayexetee
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is included, the old one taking the MAP18 slot.
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* All levels are now guaranteed to have co-op and deathmatch starts.
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=== Unix script and metadata
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=== Unix script and metadata
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* Metainfo (formerly appdata) and desktop files have been brought up
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* Metainfo (formerly appdata) and desktop files have been brought up
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to the latest standard specifications and recommendations, using
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to the latest standard specifications and recommendations, using
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