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a few more tweaks for revenant rocket remapping: change which caco
projectile frame we use, map the explosion frames too (these were mislabelled as the mancubus projectile explosion frames -- it seems the mancubus just uses normal rocket explosion frames)
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parent
1941c69e25
commit
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1 changed files with 8 additions and 8 deletions
16
buildcfg.txt
16
buildcfg.txt
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@ -1433,11 +1433,11 @@ FATBA2A8 = BAL1A0
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FATBA3A7 = BAL1A0
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FATBA4A6 = BAL1A0
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FATBA5 9 = BAL1A0
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FATBB1 9 = BAL2A0
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FATBB2B8 = BAL2A0
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FATBB3B7 = BAL2A0
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FATBB4B6 = BAL2A0
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FATBB5 9 = BAL2A0
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FATBB1 9 = BAL2B0
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FATBB2B8 = BAL2B0
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FATBB3B7 = BAL2B0
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FATBB4B6 = BAL2B0
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FATBB5 9 = BAL2B0
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FATTA1 39 60 ; mancubus
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FATTA2A8 39 61
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FATTA3A7 38 60
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@ -1501,9 +1501,9 @@ FATTQ0 36 39
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FATTR0 36 39
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FATTS0 36 38
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FATTT0 36 36
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FBXPA0 19 32 ; mancubus explosion
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FBXPB0 19 31
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FBXPC0 22 35
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FBXPA0 = BAL2C0 ; revenant explosion
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FBXPB0 = BAL1D0
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FBXPC0 = BAL1E0
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FIREA0 21 54 ; archvile fire
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FIREB0 23 61
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FIREC0 23 78
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