a few more tweaks for revenant rocket remapping: change which caco

projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
This commit is contained in:
Jon Dowland 2006-08-25 12:34:14 +00:00
parent 1941c69e25
commit af43d84b2c

View file

@ -1433,11 +1433,11 @@ FATBA2A8 = BAL1A0
FATBA3A7 = BAL1A0 FATBA3A7 = BAL1A0
FATBA4A6 = BAL1A0 FATBA4A6 = BAL1A0
FATBA5 9 = BAL1A0 FATBA5 9 = BAL1A0
FATBB1 9 = BAL2A0 FATBB1 9 = BAL2B0
FATBB2B8 = BAL2A0 FATBB2B8 = BAL2B0
FATBB3B7 = BAL2A0 FATBB3B7 = BAL2B0
FATBB4B6 = BAL2A0 FATBB4B6 = BAL2B0
FATBB5 9 = BAL2A0 FATBB5 9 = BAL2B0
FATTA1 39 60 ; mancubus FATTA1 39 60 ; mancubus
FATTA2A8 39 61 FATTA2A8 39 61
FATTA3A7 38 60 FATTA3A7 38 60
@ -1501,9 +1501,9 @@ FATTQ0 36 39
FATTR0 36 39 FATTR0 36 39
FATTS0 36 38 FATTS0 36 38
FATTT0 36 36 FATTT0 36 36
FBXPA0 19 32 ; mancubus explosion FBXPA0 = BAL2C0 ; revenant explosion
FBXPB0 19 31 FBXPB0 = BAL1D0
FBXPC0 22 35 FBXPC0 = BAL1E0
FIREA0 21 54 ; archvile fire FIREA0 21 54 ; archvile fire
FIREB0 23 61 FIREB0 23 61
FIREC0 23 78 FIREC0 23 78