Commit graph

16 commits

Author SHA1 Message Date
Nick Zatkovich
d155e9973b Added DM starts to c2m2, c2m4, c3m4
Fixes #147. added 8 DM starts each to the above levels
2015-11-30 13:21:01 -08:00
Mike Swanson
36ce1e7223 map03: Mark the yellow-key switch with the indicator things 2015-07-24 18:17:45 -07:00
Mike Swanson
799a6b8cab map03: Make nukage sectors damaging
Fixes #158
2015-07-22 15:13:58 -07:00
Jeremy Elder
32881eed63 c3m4: Tweaked monsters, items, textures. 2014-10-15 17:10:40 -07:00
Jeremy Elder
d2949e175c c3m4: Fix a sector lowering to the floor due to a tagging mistake 2014-10-15 10:52:29 -07:00
Jeremy Elder
3308372120 c3m4: completed version 2014-10-14 20:33:07 -07:00
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Catoptromancy
b2d7b31271 levels: add an exit to E3M4 2014-10-10 22:50:46 -07:00
Jeremy Elder
5bc5c24ea0 levels: New E3M4 developments 2014-10-10 22:39:45 -07:00
Jeremy Elder
f0fa714ab2 levels: MAP03 skill levels and fixes (closes #101) 2014-10-10 22:39:32 -07:00
Jeremy Elder
152976216b levels: Add new E3M4 from sgtcrispy.
Some discussion on the forums can be found here:
http://www.doomworld.com/vb/freedoom/67731-e3m4-progress/
2014-09-08 00:00:15 -04:00
RjY
765aca4748 levels: map03: trivial fixes (again)
re-applied from 13abc23c:

- remove zdoomism from backpack secret's door
- fix pegging on armour secret's door's tracks
- remove several unnecessary linedef and sector tags

Also make the chainsaw secret less obvious, by making linedef 2654
secret. There is already a subtle visual hint (look at the bottom
of the wall)

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-10 15:44:16 +01:00
SgtCrispy
44603d7d6c levels: map03: update from SgtCrispy
http://www.doomworld.com/vb/post/968033

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-10 15:43:58 +01:00
RjY
13abc23c84 levels: map03: trivial fixes
- make teleporter exit point thing 11 in sector 116 exist on all skill
  levels, so the final chaingunner for the blue key trap can teleport
- make it harder to get the blue key without triggering the trap, by
  copying the trigger on linedef 941 to linedef 641 as well
- change specials of linedefs 2168 and 2170 to be manual, so the door
  can be opened without relying on implicit manual zero tag behaviour
- make the slime alcoves in the yellow key corridor damage the player
- set lower-unpegging flag on doortracks for the armour secret and the
  blue key door (sectors 247, 374; linedefs 1472, 1475, 2176, 2182)
- remove unnecessary tag 46 from sector 46 and its surrounding linedefs,
  since the door is a manual one.
- remove unused sector tag from linedefs 154 and 168

"Trivial" meaning only object properties changed, not references, so a
small diff and no nodebuild required.

See also <http://www.doomworld.com/vb/post/964728>

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-05 19:44:57 +01:00
SgtCrispy
b0302b5118 levels: reworked map03 from SgtCrispy
http://www.doomworld.com/vb/post/964722

[RjY: has a few bugs, waiting for fix from author]

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-27 12:10:19 +01:00
Simon Howard
e98e2f465e Import levels 2006-05-09 16:17:23 +00:00