Commit graph

21 commits

Author SHA1 Message Date
Alexandre-Xavier Labonté-Lamoureux
2b3eac2a50 Update to my map (DM08) and change its name
Texture changes, muddy central floor, sexy exit door-tracks, aperture
inside corner walls and more changes on the left side of the map.
2015-03-06 00:17:52 -05:00
Mike Swanson
14ee3cf263 DEHACKED: change fist obituary to the correct order
Thanks to nub_hat for noticing that the killer/victim placements were
in the wrong places.
2014-10-18 16:50:48 -07:00
Mike Swanson
02c626ca90 DEHACKED: un-name DM31/DM32, leaving them as a placeholders
The Wolfenstein 3D homages have been removed, and these names were
also based on Wolf3D.  Removing them to make it clearer that the
levels need new names.
2014-10-18 01:01:05 -07:00
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Mike Swanson
b15154cfa5 BEX: Change level name capitalization based on standard English rules 2014-10-12 19:04:54 -07:00
Simon Howard
c1ea99b483 dehacked: Use https: version of website link.
Github now provides encrypted https: access to its github.io pages.
Use the https: equivalent URL instead of the unencrypted http:
version. Update the CREDIT screen text to do the same.
2014-10-03 05:16:39 +00:00
Simon Howard
a41a6e6a86 dehacked: Remove custom messages for secret levels.
The C5TEXT and C6TEXT messages had custom messages for particular
levels that are no longer present in those slots now that the FreeDM
level order has changed. Change these so that they just match the
message shown for the other story screens instead.
2014-10-03 05:13:22 +00:00
Simon Howard
7d24f26b01 dehacked: Add Doom version, Patch format headers.
ZDoom's dehacked parser actually is stricter than some other source
ports in requiring that these headers must be present if the
"Patch File for DeHackEd" header is present, and rejects files that
are missing them. Add these in so that the dehacked lumps load
properly.
2014-09-22 00:56:31 +00:00
Simon Howard
2675b7e42e dehacked: Split long string replacements.
BEX allows long string replacements to be continued onto multiple
lines by appending a \ to the end of the line to indicate that the
string continues on the next line. Make use of this syntax to split
some of the really long string replacements and make the DEHACKED
lumps more readable.
2014-09-13 02:33:29 -04:00
Simon Howard
9fff3214cd dehacked: Add copyright notice to lumps.
Include the Freedoom copyright notice in the DEHACKED lumps used
for Freedoom and FreeDM.
2014-09-13 02:04:03 -04:00
Simon Howard
88eace7c5d dehacked: Add magic comment for Chocolate Doom.
Chocolate Doom now has BEX [STRINGS] section support, but it must
be enabled using a magic comment inside the file. Add this comment
to the Freedoom DEHACKED lumps.
2014-09-13 02:01:03 -04:00
Simon Howard
714ba8c80d levels: The great FreeDM level reordering.
This commit applies a new ordering for FreeDM's levels, designed by Protox
and preserving the existing names and music used for the levels.
This Doomworld thread has some more information:
http://www.doomworld.com/vb/freedoom/69435-proposed-map-lineup-for-freedm/

Five of the existing levels were moved as they were judged not to meet
quality standards.

Summary of changes:

DM01 - Renamed to DM01
DM02 - Removed
DM03 - Renamed to DM15
DM04 - Renamed to DM08
DM05 - Renamed to DM27
DM06 - Renamed to DM18
DM07 - Renamed to DM07
DM08 - Renamed to DM10
DM09 - Renamed to DM28
DM10 - Renamed to DM13
DM11 - Removed
DM12 - Renamed to DM14
DM13 - Renamed to DM02
DM14 - Renamed to DM21
DM15 - Renamed to DM29
DM16 - Renamed to DM22
DM17 - Renamed to DM24
DM18 - Renamed to DM03
DM19 - Removed
DM20 - Removed
DM21 - Renamed to DM06
DM22 - Renamed to DM25
DM23 - Renamed to DM12
DM24 - Renamed to DM11
DM25 - Renamed to DM09
DM26 - Removed
DM27 - Renamed to DM17
DM28 - Renamed to DM23
DM29 - Renamed to DM04
DM30 - Renamed to DM30
DM31 - Renamed to DM16
DM32 - Renamed to DM26
DM33 - Renamed to DM05
DM34 - Renamed to DM31
DM35 - Renamed to DM32
2014-08-24 22:42:37 +00:00
Simon Howard
513fcd81f9 dehacked: Add more level names for FreeDM.
Name a few more of FreeDM's levels. These come from joe-ilya.
2014-06-30 02:00:23 +00:00
Simon Howard
a4a76bfbb3 dehacked: Fix wrong character for comment.
Dehacked comments start with #, not ;. This was causing some error
messages on startup when running in Zandronum (thanks Protox).
2014-02-22 03:41:18 +00:00
Simon Howard
6397ecb199 dehacked: Add startup message.
Boom added the ability to show up to 5 text strings on startup. Use
this to show some Freedoom licensing blurb and link to the website.
2014-02-22 02:29:22 +00:00
Simon Howard
8c0c4f0709 dehacked: Change SKAG 1337 obituary messages.
At Protox's suggestion, change the SKAG obituary messages. These
now look like: "fraggle had his ass kicked by Protox's SKAG!"
2014-02-22 02:14:38 +00:00
Simon Howard
e204bdba7e dehacked: Add ZDoom obituaries.
When playing in ZDoom-based ports, a message is shown when the player
dies which depends on the monster that killed them or (in deathmatch)
the weapon they were killed with. Because ZDoom uses obituaries that
mention the Doom weapons and monsters, override so that Freedoom is
internally consistent when playing using these ports.
2014-02-22 01:54:40 +00:00
Simon Howard
ee03fb7b62 dehacked: Change Freedoom monster names.
Some of these names do not match the sprites that we currently have
in the IWADs. Change to be more fitting names. Remove "hell" or
"undead" references as it's not clear that Freedoom's story has a
hell theme, and use "minigun" instead of "mini-gun".
2014-02-09 20:59:49 +00:00
Simon Howard
3fe7362c95 levels: Add DM20 level.
This is an old deathmatch level I made years ago.
2014-01-17 03:24:07 +00:00
Simon Howard
91890ea915 dehacked: Add level names for FreeDM. 2014-01-12 04:16:32 +00:00
Simon Howard
ec9dcdd073 dehacked: Add dehacked file for FreeDM.
FreeDM has different levels and therefore needs a different BEX
patch to the main project. Update the text generator to generate the
level name graphics for FreeDM based on the new BEX file.
2014-01-10 03:23:33 +00:00