Commit graph

138 commits

Author SHA1 Message Date
mc776
d7c15bf2e5
sounds: new punch sounds.
I'm still stuck with grossly subpar recording gear right now, but this is urgent (or rather *long* overdue) as per discussion in #1486.

DSPUNCH is just me punching myself in the arm run through a *bunch* of stuff in Saucedacity until it started to sound like a punch ingame instead of a weird tinny click.

DSSKEPCH is that same sound remixed with a bit of DSSWTCHN for a vague impression of a metallic echo.
2025-06-09 22:19:31 -07:00
Xindage
38e037f6bc
Merge pull request #1365 from KukoBerry/master
Shorten DSCYBSIT (assault tripod wakeup sound)
2024-05-16 19:20:31 -03:00
KukoBerry
bd4524989f Fixed DSCYBSIT file 2024-05-12 21:15:24 -03:00
Donowa93
40f111c609 Replace Non-free DSDMPAIN
The current DSDMPAIN is sourced from perkristian's high resolution Doom sound effects pack. Specifically, it's that pack's DSPDIEHI at half speed. This commit replaces it with an edit of me screaming.
2024-04-21 17:02:17 -04:00
KukoBerry
9e684c3701 Update dscybsit.wav
Shortened DSCYBSIT
2024-04-20 23:15:56 -03:00
uni
c42242bd4a
sounds: use muffins.exe's old rocket launch for octaminator ball. (#1296)
Closes #1122. 

Reuse 0.9 and before's rocket launcher sound to make the revenant attack sound more distinct and impactful, allowing it to be heard easier than the quite weak "swoosh" it is currently.
2024-01-29 09:23:37 -08:00
Mr795
587abeafd6
sounds: add jump and ouch sounds for Doom Legacy (#1260) 2024-01-07 08:57:27 -08:00
mc776
1e6913fb5c
sounds: softer bossbrain pain and death. (#1251)
Quiets down the original sounds, delays them a bit, and adds a bunch of explosions, giving the impression of a delay in the sounds reaching the player.

A slightly longer delay on the pain sound would have been enough to address the awfulness of the old method of the Map16 ending, but at this point it doesn't really matter.

I don't know how to get the explosions louder without clipping.
2024-01-06 08:52:56 -08:00
Kevin Caccamo
dc182a5886
sounds: louder DSOOF (#1197)
The original sound reduced by only 6dB compared to the much more aggressively softened previously committed version, which was inaudible in some setups.
2023-11-17 21:22:57 -08:00
Steven Elliott
cf9d6c3e65
build: Delete unused files (#1195)
Delete files that have no impact on the three IWADs built by searching
for references to them. Deleting these files has no impact on the
three IWADs built so long as "VERSION" in "Makefile" is changed to a
static string.
2023-11-11 09:20:07 -08:00
Kevin Caccamo
0ff291e1e1
sounds: new DSOOF (#1147)
The sound was originally recorded by me, and edited by @mc776, TrashMarine, and @KorpKat on Discord.
2023-10-13 22:08:05 -07:00
mc776
2798e07db8
sounds: new DSPEDTH. (#1102)
[Undead003's old sound from way back in 2015](c48644582c) never got used because of a typo.

This is that sound, cut off and faded to match the pain elemental's death animation duration and mixed with the hatchling attack and a slowed-down DSBAREXP.
2023-09-05 07:51:52 -07:00
mc776
5e8c798eeb
sounds: fix dsbspsit. (#1099)
I don't know what happened but apparently something got corrupted in the original post that gets fixed in SLADE import but not DEUTEX build.
2023-09-02 16:55:06 -07:00
mc776
c2d16853c3
sounds: new technospider sounds by Goji. 2023-08-23 20:14:37 -07:00
mc776
738546f7c3
sounds: new trilobite. (#942)
Original samples by Goji! with some tweaks by me.
2023-04-30 07:36:13 -03:00
mc776
e369a4c1c7
sounds: replace DSPOPAIN.
Addresses #574.

Sound is a clip from one of the serpentipede alert sounds.
2023-03-18 19:58:53 -07:00
mc776
2d51093722
sprites, sounds, manual, dehacked: add Octaminator 2023-03-11 17:01:54 -08:00
HorroMovieGuy
e0aebe63af updated dehacked/manual/sound 2021-08-29 18:04:44 -03:00
HorroMovieGuy
17405bc958 Update dssklatk.wav 2021-08-29 01:07:38 -03:00
HorroMovieGuy
19cf9d2ded New sprites for Summoner and Dead Flare
New monster sprites by Korp and HorrorMovieRei. New summoner which we dubbed "Matribite" due to it being based on the Trilobite, and a new Dead Flare replacement named "hatchling" since it is some sort of larvae.

Included is also a tinkered version of the death sound made by mc776 so it synchs better with the new death animation for the Matribite.
2021-08-27 23:28:24 -03:00
Xindage
5fbe2ced21
Merge pull request #741 from guynamederick/bossbrain_sounds
New boss brain sounds for Phase 2
2021-08-16 19:13:10 -03:00
Erick Tenorio
b0b34bb4dc sounds: Updated boss brain sounds
Updated dsbossit.wav, dsbospn.wav, and dsbosdth.wav sounds
2021-08-05 22:13:44 -05:00
mc776
5397701ff7
sounds: add dsflamst.
Mixed from Megalyth's growl3 found in the attic plus the "fwoosh" sound from Hideous Destructor.
2021-08-05 00:25:17 -07:00
mc776
97330dea3b
sounds: add dspedth. 2021-08-05 00:19:35 -07:00
mc776
4923a36009
sounds: put dsvilatk back. 2021-07-31 18:28:59 -07:00
mc776
25f0379251
sounds: update dsflame and add dsvilatk. 2021-07-31 18:19:04 -07:00
mc776
f07a7c7696
dsbspwlk: convert AxelMoon's edit. 2021-07-29 17:23:18 -07:00
mc776
a915d13bf9
sounds: add dsflame and dsbspwlk.
These are original recordings by me (using a plastic bag and a file cabinet), recorded on Hi-Q using my phone and then edited with a combination of Kwave and the 2021-07-16 build of Tenacity.
2021-07-16 22:59:10 -07:00
guynamederick
b607a2a48f sounds: New boss brain sounds
Updated dsbosdth.wav, dsbospn.wav, and dsbossit.wav files
2021-06-09 13:08:46 -05:00
Mike Swanson
db07971714 sounds: copy dsoof to dsnoway
dsnoway plays when the use button does nothing on a wall.  As noted by
Blastfrog, the sound effect sounded like a tin-can and could
effectively be replaced by dsoof instead (the sound when falling from
a height).
2019-09-30 09:37:43 -07:00
Mike Swanson
5aa9d6d268 Revert "sounds: new teleport sound. (#564)"
This reverts commit 2019-07-23T05:30:11Z!NZatkovich@gmail.com

Apologies to the author of the sound, but this one sounds way too
similar to a monster being gibbed, creating a lot of confusion during
play, as noted in #587
2019-08-24 01:49:38 -07:00
unfa
68647ba93a sounds: new teleport sound. (#564)
It's a bit louder, to help get abetter sound quality from the 8-bit PCM sample.

Synthesized with Zyn-Fusion in Ardour 5, also uses some processed voice recorgins I made.
2019-07-22 22:30:11 -07:00
Nick Zatkovich
617a15354f sounds: new dsbospit
Used public domain sound here: https://freesound.org/people/Julien%20Matthey/sounds/105016/
Added Phase distortion and echo
2017-07-27 03:59:04 -07:00
Elon Satoshi
f49c6070de Full set of DSBOSPN, DSBOSDTH, and DSBOSSIT 2017-07-25 16:46:03 -05:00
Elon Satoshi
f7788001fa DSBOSPN and DSBOSDTH changed to 22050hz 2017-07-25 14:47:50 -05:00
Elon Satoshi
7b9d24e841 Elon Satoshi's DSBOSPN and DSBOSDTH sounds 2017-07-25 13:44:37 -05:00
Nick Zatkovich
e7d46a70e7 sounds: Elon_Satoshi's dsbossit 2017-07-21 13:02:11 -07:00
Fernando Carmona Varo
11bd27292b Tweak player death sounds, shorter duration 2017-04-22 17:07:10 +02:00
Ayub Ahmed
0630c97b18 sounds: updated dsshotgn sound
Done by jupiter_ex, this is an updated
version of the current shotgun sound.
2017-03-09 15:12:16 +00:00
James Hall
2246f2d552 sounds: new player death sounds
New player death sounds by SeventhSentinel.
2017-01-29 09:23:08 -08:00
SuperSomariDX
93ed377fa2 New Vile Sounds
Made from scratch
Merry Christmas - SuperSomariDX
2015-12-24 21:34:28 -05:00
Simon Howard
cafc8f283e Merge pull request #209 from GhostlyDeath/master
Add remaining missing PC speaker sound effects.
2015-12-24 18:23:09 +01:00
Simon Howard
05bdf65ee2 Add README files for most directories.
Let's make the project easier to explore and understand.
2015-12-24 18:19:25 +01:00
GhostlyDeath
976f5fb605 Create the remaining missing PC speaker sound effects; Change a few existing sounds.
* The item pickup sound has changed to not be a truncated powerup sound.
 * The second and third sets of Zombie and Serpent sounds are also now off-pitch.
2015-12-24 11:54:15 -05:00
Simon Howard
e67fe0fbf2 sounds: Remove dummy-beep.wav.
This is an old relic of the project: long ago when the project had
a shortage of sound effects, any missing sound effects would be
substituted with this recording I made of the PC speaker 'beep' from
my Linux desktop. The idea was that the beeping would alert people
that the sound effect was missing and encourage it to be replaced.

This idea ultimately proved counterproductive as the beeping just
proved annoying for anyone wanting to try to play the game. I later
replaced it with a dummy.wav that is just silent.
2015-12-24 12:31:08 +01:00
Blastfrog
63efd401be sounds: Made DSSLOP louder yet again.
This is as loud as I'm making it, last time for sure.
2015-12-20 11:30:34 -08:00
Mike Swanson
4aa6b08a48 de-symlinkify: wildweasel 2015-12-17 01:22:32 -08:00
Mike Swanson
088d94f780 de-symlinkify: undead003 2015-12-17 01:22:31 -08:00
Mike Swanson
2c7e06b850 de-symlinkify: thegreenherring 2015-12-17 01:22:30 -08:00
Mike Swanson
7320f79bb8 sounds: remove stilgar directory (empty except for *.txt) 2015-12-17 01:22:29 -08:00