#35
Created C3M7 out of everything but the boss room from Map30, and
replaced the various Freedoom2 things and textures with Freedoom1
replacements. Still needs to be tweaked and Balanced
Fixed missing sector tag on monster pen teleporter, able to kill every
monster now.
Added hidden door to teleporter, moved secret tag off teleporter to
ajoining sector, fixed teleporter to teleport to hidden room.
* Line 379 midtexture changed to SUPPORT3
* Sectors 85 and 86 deleted
* Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0
* Line 453 midtexture changed to BROWN96
* Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0
* Sectors 31, 32 and 37 floor changed to SLIME16
* Sectors 31 and 32 ceiling changed to CEIL5_2
* All waterfall lines set to special 0
* Line 577 changed to DOORTRAK
* All instances of STUCCO replaced with SLADWALL
* All instances of FLAT5_5 replaced with FLOOR7_2
* All instances of FLAT5_2 replaced with CEIL5_2
* All instances of BROWN96 replaced with BRICK7
* Lines 549, 550, 552 and 554 set to lower unpegged and offsets
lowered by 16
* First door made manual, associated extra vertexes removed (goes
against convention and expectation, also annoying to deal with)
* The one instance of FLAT1 replaced with FLAT20
* Sector 92 ceiling changed to FLAT20
* Sector 110 ceiling changed to FLAT20
* Sector 110 floor changed to CEIL5_1
* Sector 109 floor changed to RROCK10
* Sector 111 floor changed to RROCK10
* All instances of RROCK03 replaced with CEIL5_10
* Lines 174, 175, 222 and 224 removed (I don't see the point in having
SLADWALL in the corners)
* Sector 122 floor and ceiling raised by 64 (to compensate for the
lack of raise ceiling to nearest adjacent ceiling in non-boom)
* The exposed lower textures of sector 122's lines set to SLADWALL
* All instances of ASHWALL2 replaced with BIGBRIK2
* Line 643 special changed to 5
* Line 644 special changed to 19
* Line 547 special changed to 38
* Sector 121 (switch to lower red armor) sunken into wall, rather than
extrude, to prevent exploit to get armor early
* Sector 35 (center window in the E1M1-esque room) (and its adjacent
stairs) narrowed by 16 units on each side to prevent straferunning
out of it
* Line texture alignments adjusted for above change
* Lines 10 and 13 specials nullified
* Sectors 4 and 23 tags removed, brightness on both 192
As per #114, it is generally decided that FreeDM should not contain
remakes of other levels. These weren't remakes, but definitely
Wolfenstein 3D homages, which don't really make interesting levels.
nub_hat had previously submitted these two maps for DM33/34 but they
were swiftly removed when it was decided to reduce FreeDM to a limited
number of maps (32), so let's replace the Wolf levels with them.