Commit graph

95 commits

Author SHA1 Message Date
uhbooh
0d1148f8b6
textures: new brick patches (#1229)
Old green slime bricks preserved as SLIME13A and BRICK13A.

Map11 tweaked slightly to take advantage of both; also fixes the torch light effect in the octaminator zombie ambush and adds a big vent grate to that blank wall.
2024-02-01 22:53:09 -08:00
mc776
76ac956717
flats: remove pure black bit from FLAT1_1. (#1288) 2024-01-26 08:20:56 -08:00
Steven Elliott
cf9d6c3e65
build: Delete unused files (#1195)
Delete files that have no impact on the three IWADs built by searching
for references to them. Deleting these files has no impact on the
three IWADs built so long as "VERSION" in "Makefile" is changed to a
static string.
2023-11-11 09:20:07 -08:00
mc776
e9bd489c2a
flats/patches/textures: add back old tentacles. (#1140)
They're good to have as an option.
2023-11-02 09:56:37 -07:00
mc776
0cc6b1cfff
flats: replace SWATER with fireblu. (#1137)
* flats: replace SWATER with fireblu.

This was briefly discussed on Discord a while ago and I'll throw it out here and see if it sticks.

Basically nobody has any use case for that choppy bright yellow and blue animation. It doesn't really look like anything, so it's either:

1. some hazardous undefined pollutant for a hurtfloor
2. some high-contrast dimensional-rift warp sort of deal

Between nukage, blood, brown sludge and lava - heck, even blue water is good for radioactive stuff - we've pretty much got every use case covered. I've actually never seen the current SWATER used this way.

A lot of messed-up dimensional-rift stuff is represented by a combination of hot rock flats and fireblu - in a lot of places where the hot rock flat is pretty obviously motivated by the lack of a fireblu flat.

This proposed change will allow that fireblu to be used on flat surfaces while breaking no actual use case for what it replaces.
2023-11-01 11:44:42 -07:00
Kevin Caccamo
fedb956326
flats: new FLAT8 by @KorpKat (#1167)
The shading method on the previous version too closely resembled id for comfort.

The tiling of the bricks, however, has been made to match id.
2023-10-30 21:29:28 -07:00
Kevin Caccamo
b3ca3a7e83
flats: new FLAT4 by @KorpKat (#1130)
This one is based on the Aquatex flats
2023-09-27 19:49:00 -07:00
Kevin Caccamo
72f849a457
flats: new GRNLITE1. (#1126)
This is based on my source image for the TLITE6_6 lights (with a bit of manual touches), and the existing GRNLITE1
2023-09-24 23:46:36 -07:00
Kevin Caccamo
ae56184673
patches/flats: New gray bricks by Korp (#1087)
Korp allowed their gray brick textures to be submitted on Discord
2023-09-01 16:49:51 -07:00
mc776
75fc5581cf
patches/flats: new snake/tentacle/noodle textures. (#1069) 2023-08-26 18:10:45 -03:00
mc776
52292fe420
patches/flats: new textures by Korp. (#1050)
Replaces:
- all hex patterns
- all STARG
- the big tech doors
- some of the narrow doors
2023-08-05 08:24:30 -07:00
Steven Elliott
57246cae8f
png: Map color 255 to color 133 (#1003)
Since color index 255 is a special transparent color in some game
engines color 255 has been mapped to similar color 133 using make
target 'fix-legacy-transparency-pngs'. The images have also been
normalized with make target 'fix-deutex-pngs'.
2023-07-16 23:14:24 -07:00
mc776
11dd29b633
Add files via upload 2023-03-19 08:49:16 -07:00
mc776
bfa2983dda
Delete fbodies.png 2023-03-19 08:49:02 -07:00
mc776
23dca4b7be
flats: remove vert. lines in fbodies and flat5_6b.
There's no way they're going to tile with the equivalent wall textures and I don't think that's even a realistic goal, but at least it should be close enough not to be immediately noticeable in software mode (cf. when someone tries to use FLAT5_6 and the bloody skull wall, which is what prompted this to begin with).
2023-03-04 13:11:44 -08:00
mc776
38d6377b7e
flats: add bloody skulls and bodies.
Every time I need to do something with gross hell textures I'm surprised again that the clearly already 64x64-tiled gore in WALL76_1 and BODIES (SKULWAL3 and SP_FACE2) aren't available as flats.

If we've reached some technical limit for flats this can be closed, but it would be nice to have this stuff look consistent from above and the side on certain structures.
2023-03-04 00:25:51 -08:00
Xindage
b1a949b24f
New ceil5_3 to use with green "brown" walls. (#801) 2022-06-26 11:24:28 -03:00
Samuel Oliver
f252936a41 Polished TLITE flats
The appearance bothered me somewhat, so I tweaked it.
2020-05-09 17:44:22 -04:00
Mike Swanson
db5ef0275f flats: including dummy[123] in all IWAD targets
Xindage had a request to use dummy1 at least in Phase 1, and there
doesn’t seem to be a good reason these were FreeDM-only.

Fixes: #626
2019-10-09 12:20:47 -07:00
Kevin Caccamo
f1125d0681 flats: new RROCK14 based on RW23_3
RW23_3 was replaced for being too similar to the original, and RROCK14 was based on the previous RW23_3
2019-09-22 02:50:05 -04:00
Samuel Oliver
43ec8a91d8 various graphics tweaks and improvements 2019-08-21 03:05:25 -07:00
Kevin Caccamo
1ed5898ec7 textures: add some custom textures
flats: add FCGRATE1 and FCGRATE2
patches: add CEILVINE and CGRATE1
buildcfg: add new flats to build config
textures.cfg: add new textures to build config

FCGRATE1, FCGRATE2, and CGRATE1 are my own work.
t.v. gave permission to use CEILVINE in Freedoom:
https://www.doomworld.com/forum/topic/45052-tnt-support/?do=findComment&comment=765129
2017-12-14 03:56:35 +00:00
Samuel Oliver
37875df6b8 texures: improved textures by Blastfrog
Blastfrog included these improved textures in his Freedoom: Phase 2
cluster 1 demo release.
https://www.doomworld.com/forum/topic/94645-freedoom-phase-2-cluster-1/
2017-12-13 23:08:47 +00:00
Kevin Caccamo
c08a51d7af flats: new ceil{4,5}_1 and tlite6_{1,4,5,6}
ceil5_1 was made from scratch in GIMP, and improved in SLADE.

ceil4_1 is a recolour of ceil5_1

tlite6_1 is based on ceil5_1 and a diamond light drawn from scratch
tlite6_4 is based on ceil5_2 and a diamond light drawn from scratch
tlite6_5 is based on ceil5_1 and this rendering:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/s/redtlite.png
tlite6_6 is based on ceil5_2 and this rendering:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/s/brwntlite.png
2017-11-16 04:01:17 +00:00
Kevin Caccamo
e599e53476 textures: new RROCK18, DOGRMSC, and STONEW5
RROCK18 is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this bumpmap I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/bigdispl.png

DOGRMSC is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this bumpmap I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/bigdispl.png

STONEW5 is based on stone wall 3.png from this texture pack on
OpenGameArt:
https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
IMGP3322.JPG from tex-res-stone-and-moss.zip in this texture pack on
OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
and this public domain photo from flickr: https://flic.kr/p/muFfXJ
2017-10-19 16:44:59 -07:00
Kevin Caccamo
f6f4fc9be7 flats: new flat5_{7,8}
These ones are based on a texture raymoohawk submitted to Zauberer:
https://github.com/CireG/Zauberer/blob/master/textures/w_036_by_raymoohawk_d8x2vj1_by_raymoohawk-d8xhyhw.png
2017-10-02 07:13:40 -07:00
Kevin Caccamo
9a40b30cdb textures: new stuff by Hambourgeois
New textures by Hambourgeois to replace some ugly and/or problematic
textures. These new textures are from this Doomworld forum thread:
https://www.doomworld.com/forum/topic/88143-the-hambourgeois-content-mill/
2017-08-04 00:39:56 -04:00
Mike Swanson
9c6c681276 Burn all GIFs: Convert everything to PNGs.
DeuTex 5 now supports these, and we can use real transparency indexes
in the files too, so no more ugly cyan background!
2017-07-18 22:26:52 -07:00
Kevin Caccamo
555279839f flats: improve RROCK17
I added cracks to the three big round rocks so that the tiling is less
obvious. The new bump map can be found here:
www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl3v4.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
b6ef41cb9c flats: new RROCK20
This one is based on one of the grass textures submitted by YukiHerz:
https://www.doomworld.com/forum/topic/93250-some-textures/
2017-07-14 07:42:10 -04:00
Kevin Caccamo
c3ba79d5fb flats: new RROCK17
I wasn't fully satisfied with the previous one, and I thought it looked
too much like the original RROCK17 from Doom 2.

This one is based on IMGP5009.JPG from tex-res-stone-and-moss.zip from
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this pattern I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl3.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
b335ae6486 textures: improve RROCK17, new red rock animation
Improve RROCK17 by adding more colours to it

The new red rock animation is based on this public domain photo from
Flickr: https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9117afc168 flats: new RROCK17
This image is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as a rock texture I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/Rockdispl2.png
2017-07-14 07:42:10 -04:00
Kevin Caccamo
3e61436a6c textures: new replacements for ugly textures
MFLR8_3 is based on IMGP5009.jpg from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc

RW35_1 and RW35_2 are rock textures by Blox and abbuw in the custom
texture thread on ZDoom forums:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891735
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p893942
Both users gave permission for said textures to be used in Freedoom.
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891741
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710#p891804

WALL63_1 is based on this public domain photo by Sabrinarck on Flickr:
https://flic.kr/p/94VLrb
2017-07-14 07:42:10 -04:00
Kevin Caccamo
9d74c84028 textures: new wall78_1 and flat5_3
These textures are based on textures from this texture pack, which is licensed under CC0 (Public Domain): http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-01-15 19:06:38 +00:00
Ayub Ahmed
9936ed7833 Add Aquatex textures
These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00
Blastfrog
7e1e4c33f2 flats: New hex floor flats 2015-12-28 19:16:09 -05:00
Simon Howard
05bdf65ee2 Add README files for most directories.
Let's make the project easier to explore and understand.
2015-12-24 18:19:25 +01:00
Mike Swanson
9398bc783f de-symlinkify: tarin 2015-12-17 01:22:29 -08:00
Mike Swanson
482bcac309 de-symlinkify: sodaholic 2015-12-17 01:22:28 -08:00
Mike Swanson
d1370893a4 de-symlinkify: rellik 2015-12-17 01:22:24 -08:00
Mike Swanson
88d0cf4e93 de-symlinkify: nb_nmare 2015-12-17 01:22:20 -08:00
Mike Swanson
3556757943 de-symlinkify: mellow 2015-12-17 01:22:18 -08:00
Mike Swanson
548e98d05f de-symlinkify: maonth 2015-12-17 01:22:17 -08:00
Mike Swanson
29b50746e2 de-symlinkify: julian 2015-12-17 01:22:13 -08:00
Mike Swanson
5c2753f46b de-symlinkify: jond 2015-12-17 01:22:12 -08:00
Mike Swanson
2c5aaf917e de-symlinkify: jewellds 2015-12-17 01:22:11 -08:00
Mike Swanson
136d8d3765 de-symlinkify: fredrik 2015-12-17 01:22:07 -08:00
Mike Swanson
e17a34d9ea de-symlinkify: fraggle 2015-12-17 01:22:01 -08:00
Mike Swanson
9a479cae22 de-symlinkify: espi 2015-12-17 00:25:05 -08:00