Commit graph

353 commits

Author SHA1 Message Date
Steven Elliott
cf9d6c3e65
build: Delete unused files (#1195)
Delete files that have no impact on the three IWADs built by searching
for references to them. Deleting these files has no impact on the
three IWADs built so long as "VERSION" in "Makefile" is changed to a
static string.
2023-11-11 09:20:07 -08:00
mc776
e9bd489c2a
flats/patches/textures: add back old tentacles. (#1140)
They're good to have as an option.
2023-11-02 09:56:37 -07:00
mc776
952c0e1a56
patches: remove bright spots on edge of gargoyle. (#1143) 2023-11-01 15:57:50 -07:00
mc776
e8bac546bc
patches: new WOLFs. (#1144)
WOLF1 grey rocks by AxelMoon, copypasted into WOLF2 through 4 by me.

WOLF9 blue wall by 16BitGuy (Klikach) and AxelMoon.

WOLF10, 11, 12, 18 (steel doors) by SuperDave938.

Hand chain portrait converted by Craneo.

Swordsman portrait converted by AxelMoon.

AGM CEO portrait by Goji and Craneo.

Banners by Craneo.

Star chart by me.
2023-11-01 11:46:23 -07:00
beau-g
2c48b9d37a
textures: New boss wall texture set (#1164)
I've created a set of replacement textures here for the boss wall heavily inspired by the old texture (using fragglet's replacement as a base).
The metal paneling here is recreated without any of the paneling from the original graphic, with some other parts of the textures using elements of the patches "GRATE", "RW33_2", "W109_1", "W109_2", and "W110_1", alongside "w17_1" from the attic.
In addition it provides some extra PWAD compatibility over the original texture, with "monitor" graphics provided in certain locations for PWADs expecting their placement.
2023-10-30 09:34:34 -07:00
Simon Howard
1e3f2d8dc7
textures: Replace the background for boss wall. (#1159)
The metal panneling appears to have been taken from a Hexen wall
texture. I've replaced all of it with chopped-up bits of the W17_1
patch. It can certainly be improved further but for the time being
this will resolve the copyright issue.

Fixes #1158.
2023-10-25 08:35:10 -07:00
Kevin Caccamo
297cd00527
patches: new RW14_1 by @KorpKat (#1150)
For consistency with the RW18 set
2023-10-15 13:11:55 -07:00
Simon Howard
5518de778a
Merge pull request #1112 from mc776/ykey
graphics: make yellow keys (mostly) yellow; add more redundant shape imagery to key stuff.
2023-09-17 11:04:22 -04:00
Simon Howard
87909110b2
Merge pull request #1098 from Talon1024/korpxyzx
patches: new stuff by Korp
2023-09-17 11:02:51 -04:00
Simon Howard
23aab6139f
Merge pull request #1111 from mc776/daveweb
patches: new spiderwebs by SuperDave938.
2023-09-17 11:00:27 -04:00
mc776
dfed57ff0d
patches: new marble faces by Craneo. 2023-09-10 13:59:59 -07:00
mc776
ae018c745d
patches: fix w108_4 transparency.
Also make the horns on both it and the red marker more clearly vertical and horizontal
2023-09-09 14:39:02 -07:00
mc776
3f897a6af4
graphics: make yellow keys (mostly) yellow.
Closes #1103.
2023-09-09 14:13:47 -07:00
mc776
fd78b2aa54
patches: new spiderwebs by SuperDave938. 2023-09-09 12:08:55 -07:00
mc776
33369fce26
patches: new midbars by Korp. (#1088) 2023-09-08 20:17:17 -07:00
Kevin Caccamo
1c109cd949
patches: Add @KorpKat's new gray/brown rocks 2023-09-07 22:25:26 -04:00
mc776
23c69ee096
patches: switch wall57_3 and 4. (#1084) 2023-09-02 09:08:13 -07:00
Kevin Caccamo
872771ae5f
patches: new wall05_2 by Korp
This completes the bronze texture set
2023-09-02 11:03:53 -04:00
Kevin Caccamo
66015808b8
patches: new bronze set by Korp (#1097)
I also re-did the rw25 series based on Korp's work
2023-09-01 17:39:52 -07:00
Kevin Caccamo
ae56184673
patches/flats: New gray bricks by Korp (#1087)
Korp allowed their gray brick textures to be submitted on Discord
2023-09-01 16:49:51 -07:00
mc776
75fc5581cf
patches/flats: new snake/tentacle/noodle textures. (#1069) 2023-08-26 18:10:45 -03:00
mc776
f04ba71000
patches: new RW33 series by Korp. [dark version] (#1068)
See discussion in #1049.

If RW33_5 really is extraneous we can still get rid of it; otherwise it is now METAL9.

I've also taken the liberty of moving one of my recent textures.cfg additions to their proper place in the "Custom textures using resources of freedoom" section.
2023-08-23 08:09:05 -07:00
mc776
22b041d398
patches: implement new AQCOMP01 properly. (#1062)
Fixes error introduced in #1039.
2023-08-23 08:08:08 -07:00
mc776
d59d7d3f7e
textures: add a few unused patches. (#1061)
* textures: add GRAYRED and GRAYWIDE.

Also address #48 with respect to GRAYRED.

* textures: add AQPIPE06-7 and BROWN4.

The latter is called "BIGDOR6A" as the alternative BIGDOOR6.
2023-08-11 17:44:49 -03:00
mc776
346cc673a9
patches: new door15_3. (#1056)
Missed in #1050.
2023-08-08 07:54:46 -03:00
Xindage
b4727d6676
New Gray/ick wall by korp. (#948)
* New Gray/ick wall by korp.
AS well new ones using stock patches.

* textures: add changes after April 2023.

---------

Co-authored-by: mc776 <24984517+mc776@users.noreply.github.com>
2023-08-05 14:13:19 -03:00
mc776
52292fe420
patches/flats: new textures by Korp. (#1050)
Replaces:
- all hex patterns
- all STARG
- the big tech doors
- some of the narrow doors
2023-08-05 08:24:30 -07:00
mc776
23705eb07d
patches: raise sloppy skull. (#1047)
* patches: raise sloppy skull.

The skull now better fits the original patch's skull position, making for a better Map28 start.

* patches: fix seams on adjusted rw48s.
2023-08-03 07:41:38 -03:00
mc776
13f70d1e11
patches: implement #1033. (#1034)
* patches: implement #1033.

* credits: complete SuperDave938's entry.

* patches: pngcrush new logos.

* Delete logo5alt.png
2023-07-26 20:23:13 -03:00
mc776
51e699ae8b
patches: new sloppy and skull. (#1036)
Combination of the left side of the original skull, the current tentacle texture and the brown tekwall, with lots and lots of tiny edits.
2023-07-26 20:22:11 -03:00
mc776
2cbdf6f64f
patches: make wave in AQCOMP01 go to white. (#1039)
The grey never quite looked right.
2023-07-26 20:20:36 -03:00
mc776
9135b52ed8
patches: add two more screens to COMPUTE4. (#1032)
Some maps probably still have some COMPUTE4 textures that use the rightmost column of screens to the left of the leftmost column, which the recent expansion to 256 pixels would have broken. This adds two brand new screens to fill up the space, using colour schemes similar to the spectral graph and blue nebula.

I would like to add these to PLANET1 as well but there are probably maps that accidentally use the previously existing blank space to the right that would be broken by such an addition. If it is known for sure that I am wrong about this, let me know and I will add those as well.
2023-07-18 07:30:37 -07:00
Steven Elliott
57246cae8f
png: Map color 255 to color 133 (#1003)
Since color index 255 is a special transparent color in some game
engines color 255 has been mapped to similar color 133 using make
target 'fix-legacy-transparency-pngs'. The images have also been
normalized with make target 'fix-deutex-pngs'.
2023-07-16 23:14:24 -07:00
mc776
59a9fc2e58
patches: darken and blend fan grill on PREEL fans. (#977) 2023-06-07 08:44:55 -03:00
mc776
60dc7128da
patches: update wall25_1. (#950)
Fixes some tiling issues.

The conversion to Doom palette also resulted in some pink pixels which have been manually dealt with for this update.
2023-04-29 08:13:30 -03:00
mc776
040790c2d7
patches: new WALL25_1 by Korp. (#946)
patches: new WALL25_1 by Korp.
2023-04-28 20:09:24 -03:00
mc776
fd621ff7ad
textures: allow SUPPORT2 to tile. (#905)
Addresses #904. Defines the SUPPORT2 texture as though the SUPPORT2 patch were always 64 pixels tall.

A few pixels on the patch itself have been adjusted to get rid of a slightly visible seam, but the full patch height of 72 is unchanged.
2023-03-15 07:49:28 -03:00
mc776
a00004ad9b
textures: fix MIDSPCSM. (#895)
* textures: fix MIDSPCSM.

TIL a completely new patch is needed and you can't just crop the existing one.

* patches: run rw47_2.png through pngcrush.
2023-03-10 20:17:56 -03:00
mc776
f496ae47c8
patches: [BUGFIX] expand gcratem1 to 8px. (#887) 2023-03-03 14:18:42 -03:00
mc776
75c98e73b9
patches: normalize crate shading. (#884)
Issue #866 turns out to be the case for all of these.

The little wood crates and VGCRATE1 are already normal in their shading.

The big wood crates are a mix of contiguous or outlined on both sides; the wood grain means any such stuff isn't very visible anyways.

I've also updated *CRATEM1 to give them the dark lined look the ends of the crates have. This might make the repetition too obvious but overall it seems like an improvement.
2023-03-02 07:34:07 -03:00
mc776
d9826a7884
patches: normalize BCRAT32. (#883)
Addresses #866.
2023-02-28 15:26:33 -03:00
Simon Howard
c079cb00ea
Merge pull request #804 from Xindage/texmerge
Revision one of freedoom textures.
2022-08-26 12:14:51 -04:00
Simon Howard
3e8b0bdae3 Change skull key colorblind patterns to match keycards.
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:

* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical

In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
Xindage
f3a108c6a6 Revision one of freedoom textures.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
2022-07-13 21:10:15 -03:00
Kevin Caccamo
496ed91b69
patches: new PIVY3 (#792)
I made this one from scratch, using The GIMP and Material Maker, and added vines manually as suggested on the Discord server.
2022-05-23 14:00:13 -03:00
Chexter
00a8dbac4f patches: Colorblind friendly W108 skull patches
Update the W108 skull patches to make them like the skull keys added by
PR #755. This will be helpful to colorblind people.
2022-05-22 09:04:15 -04:00
Kevin Caccamo
3d5fce9cb9
patches: move DISASTER up to the top
The original DISASTER texture has the DOGRNMEN patch at (0, 0) and the DISASTER patch at (0, 32), and with the current DISASTER patch, it is almost cut off.
2021-10-16 13:05:22 -04:00
Korp
f9a4652f7a
patches: new TNT textures by Korp
Korp submitted these on the Discord server. I converted the textures, and cut the "Disaster Area" text out of the texture using the "clean" version of the texture and the original version of the texture.
2021-10-15 12:55:14 -04:00
Simon Howard
379089f0d3
Merge pull request #734 from Talon1024/newslads
Add new SLAD patches by Korp and MissLavender
2021-10-07 00:08:21 -04:00
/dev/urandom
90425ada08 restricted colors on door indicators
Now they only use the colors that have been used in DOOM's version of
the corresponding patches. This should prevent them from being too
bright or unnatural-looking.
2021-08-17 22:10:52 +03:00