Commit graph

353 commits

Author SHA1 Message Date
/dev/urandom
fb4fcec320 more distinct door indicators 2021-08-17 21:26:17 +03:00
/dev/urandom
08b6423b4f colorblind-friendly keys, door indicators and HUD icons 2021-08-17 10:46:24 +03:00
Xindage
c77e69d0c5
Merge pull request #696 from kitchen-ace/tiling_skies
Make all skies vertically tile
2021-07-30 21:09:22 -03:00
Xindage
2f42485255 Appling doom pallete to the pngs, reducing it's size, nothing else. 2021-07-30 20:56:48 -03:00
Xindage
139fdf9ac0
Merge pull request #711 from Xindage/dpswitch
DPstudio switchs, revision 2
2021-07-26 19:39:53 -03:00
Xindage
263b700ed5
Merge pull request #713 from Xindage/dpstars
New star sets made by korp.
2021-07-26 03:48:06 -03:00
Xindage
ff7a7e9492
Merge pull request #719 from Xindage/Xindagetexfixes
Fixed GSTONE2 definition and the patchs pngs names.
2021-07-26 02:26:58 -03:00
Kevin Caccamo
894c4d9162
patches: new SLAD patches by Korp and MissLavender
Korp submitted the originals on the Freedoom Discord server, and MissLavender made the SLADRIP edits
2021-04-12 17:11:09 -04:00
Xindage
6db1c6732e Fixed GSTONE2 definition and the patchs pngs names.
gstone1 and 2 was diferent from each other so i fixed it:
- renamed correctly both wall59_(2\4)
- replaced the first wall59_3 by wall59_1
2021-02-14 15:35:59 -03:00
Xindage
1482369e3a New star sets made by digital ping. 2020-12-17 20:00:22 -03:00
Xindage
4ed37edd9d Fixed the lever position in both sw1sx. 2020-12-17 19:45:06 -03:00
Xindage
5192c52c27 Fix acidental case on switchs and removed duplicates. 2020-12-11 07:44:42 -03:00
Xindage
2780650dc9 Switch version 2
Dp removed the glowing effect, since it wont work well with the current pallete.
2020-12-06 11:51:08 -03:00
Xindage
c366d1e950 patchs: Improved Switchs
New sprites for the switchs, adding detailing and depth to them.
2020-10-18 20:25:38 -03:00
Kevin Caccamo
f09c608f5a
patches: re-align lines on BRICK and MOSSBRIK
Re-align the lines on BRICK and MOSSBRIK so they are at approximately the same height as the brick lines on the original Plutonia BRICK and MOSSBRIK. I just eyeballed the height of the lines.
2020-08-15 00:59:57 -04:00
Kevin Caccamo
c9a19f50c3
patches: Improve coloration of BROCK2 patch 2020-08-09 20:06:41 -04:00
Kevin Caccamo
53d2c05f6a
patches: Improve TILE patch 2020-08-09 20:06:41 -04:00
kitchen-ace
d8a43c97ea Make all skies vertically tile 2020-08-09 17:24:24 -04:00
Kevin Caccamo
1e59f7e77f
patches: improve Plutonia brick textures
These should look much better, now that they are less rectangular, and have more depth
2020-07-28 04:38:40 -04:00
Samuel Oliver
ee538df4e9 Changed DBRAINx textures to a lava-fall
Height has been extended to 128, and new patches have been added (LFALLx) and are used instead of RWDM11x. I am deliberately leaving the original patches as-is, for the sake of PWAD compatibility.
2020-05-09 15:47:56 -04:00
Mike Swanson
d195875f2d patches: convert espi* files from gif to png
Despite the file names from the prior commits, these were actually GIF
files and confused DeuTex so that it wouldn’t build the WADs.
2019-10-10 15:32:43 -07:00
Simon Howard
9e3e802798 textures: Add back old Espi STAR* patches.
These were Espi's second set of STAR* textures that he made for
Freedoom, and he ultimately replaced them with the ones that we have
now. However, I always liked these textures and the fact that they have
a very different and distinctive look compared to the original Doom
STAR* textures.

While this doesn't roll back STAR* to using these textures (and I don't
think we should), it adds them back as a second set of textures under a
different name (s/STAR/ESPI/). It would be nice if some of the Freedoom
maps end up making use of these in places and a nice tribute to Espi who
contributed so much to Freedoom in its early years.
2019-10-10 15:12:06 -04:00
Clayton Sobrino
d61500202c patches: clean-up brnopen/cavern5 to remove green gunk 2019-09-25 20:52:28 -07:00
Mike Swanson
2b24bca91b rw13_1: add shading 2019-09-25 20:03:33 -07:00
MatthewTheGlutton
c4d15d9fbd
Tileable aqpipe04.
Resolves issue #612
2019-09-20 11:55:05 -07:00
Mike Swanson
a799dd7878 strip out extranous chunks from the prior commit's PNG files
Exif and timestamp and other information that's unnecessary and made
the files 10× larger than needed.
2019-09-08 17:45:28 -07:00
MissLav
07d9c9f1ea new skull buttons sw2_1,2,7,8
added new skull buttons based on MatthewTheGlutton's edit
2019-09-08 17:31:56 -07:00
Mike Swanson
85549628fd textures: redefine A-BROWN4 so it doesn’t use BOSFA0
With WAD merging with certain Doom 2 mods (eg,
doom2/Ports/megawads/strg), using a sprite in this texture causes some
engines to crash on loading the game.  The mod makes up its new BOSF*
sprites but omits BOSFA0, which caused our game to crash when trying
to load Freedoom with Struggle.

This can break Plutonia mod compatibility a bit if they try to replace
this sprite too, but let’s hope that will not happen.
2019-09-08 00:39:55 -07:00
MatthewTheGlutton
9a83b9da44
New RW23_3 and derivatives 2019-09-05 22:30:43 -07:00
Mike Swanson
048ce28854 patches: new SKY4 based on a NASA image
Thanks to @P41R47 for finding the source and @Ferk for editing it to
tile horizontally and vertically both.

Image comes from
https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA20357

Closes #590
2019-08-28 12:56:17 -07:00
Mike Swanson
6566845f05 patches: use a single patch for SKY4 instead of multiple
Some mods (eg, crusades.wad) try to use SKY4 to (re)define other
textures, which doesn’t work in vanilla Doom, and the normal E4 sky
ends up creating a medusa effect.

While it is sad to see our light source go, reducing the effectiveness
of Double Impact’s lighting effects built into some of the maps, we
should prefer mod compatibility with Ultimate Doom.

Resolves #589
2019-08-24 15:37:53 -07:00
Mike Swanson
5f806a4c2f patches: copy over sky[23] to sky[23][abcd]
These patches are only used for TNT and Plutonia mod compatibility,
but we should at least keep them consistent with the skies we have in
the main campaigns.
2019-08-24 15:27:00 -07:00
Samuel Oliver
43ec8a91d8 various graphics tweaks and improvements 2019-08-21 03:05:25 -07:00
Kevin Caccamo
3ad60ff9c8 textures: add AQSUPP13
I cut this out from AQSUPP01
2017-12-14 03:56:35 +00:00
Kevin Caccamo
4bb84b07cc textures: add 8-row freetonia textures
These are 8-row versions of the Freedoom/Plutonia brick textures.
2017-12-14 03:56:35 +00:00
Kevin Caccamo
1ed5898ec7 textures: add some custom textures
flats: add FCGRATE1 and FCGRATE2
patches: add CEILVINE and CGRATE1
buildcfg: add new flats to build config
textures.cfg: add new textures to build config

FCGRATE1, FCGRATE2, and CGRATE1 are my own work.
t.v. gave permission to use CEILVINE in Freedoom:
https://www.doomworld.com/forum/topic/45052-tnt-support/?do=findComment&comment=765129
2017-12-14 03:56:35 +00:00
Samuel Oliver
37875df6b8 texures: improved textures by Blastfrog
Blastfrog included these improved textures in his Freedoom: Phase 2
cluster 1 demo release.
https://www.doomworld.com/forum/topic/94645-freedoom-phase-2-cluster-1/
2017-12-13 23:08:47 +00:00
Kevin Caccamo
b560f4ab7a patches: darken DOKODO{1,2}B
Darken DOKODO{1,2}B to better match the flat textures commonly used
around these textures
2017-12-13 23:07:55 +00:00
Kevin Caccamo
f5849da080 patches: new DOKODO{1,2}B
These textures were drawn from scratch.
2017-12-13 23:07:55 +00:00
Kevin Caccamo
57a0eac53c patches: improve W13_A
I wasn't happy with my previous W13_A, so I decided to revise it.
2017-12-13 23:07:55 +00:00
Kevin Caccamo
3875ca120c patches: new light patches
W13_A is based on the existing W13_A
AGB128_1 is based on BLIT{A,B,C}0 and AGB128_1
REDLITE2 is based on REDLITE1 and AGB128_1
YELLITE2 is based on YELLITE1 and AGB128_1
YELLITE3 is based on AG128_1 and YELLITE1
2017-11-17 17:43:42 -08:00
Jared Deberjerak
76455de2e5 patches: new door patches by Jared Deberjerak
These new patches are from the custom texture thread on ZDoom forums:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=2160#p1025185

Jared Deberjerak gave permission to use these textures in Freedoom:
https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=2160#p1025306
2017-11-15 14:17:59 -08:00
Kevin Caccamo
e599e53476 textures: new RROCK18, DOGRMSC, and STONEW5
RROCK18 is based on IMGP5009.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this bumpmap I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/bigdispl.png

DOGRMSC is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in
this texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
as well as this bumpmap I drew in Blender:
http://www.ciinet.org/kevin/myimages2/doom/freedoom/textures/bigdispl.png

STONEW5 is based on stone wall 3.png from this texture pack on
OpenGameArt:
https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
IMGP3322.JPG from tex-res-stone-and-moss.zip in this texture pack on
OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
and this public domain photo from flickr: https://flic.kr/p/muFfXJ
2017-10-19 16:44:59 -07:00
Kevin Caccamo
e378ab156a patches: new CAMO{4,5}
CAMO4 is based on IMGP3092.JPG from tex-res-stone-and-moss.zip in this
texture pack on OpenGameArt:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
and this texture from OpenGameArt:
https://opengameart.org/content/hair-texture

CAMO5 is based on the above, plus IMGP5011.JPG from
tex-res-stone-and-moss.zip
2017-09-18 04:34:49 -04:00
Kevin Caccamo
9f0a50af79 patches: new TYWFALL1-4
These patches are based on WFALL1-4 respectively.
2017-09-15 21:55:53 -04:00
Kevin Caccamo
08664b9587 patches: new PL_01
Replace the old, ugly squished green AGM infinity logo. This is the
start of the AGM infinity curve on the SLAD screen.
2017-09-12 03:49:46 -04:00
Kevin Caccamo
f9fd877443 patches: new PREEL and SLAD screen animations
PREEL is a 3-blade computer fan I made and animated in Blender

The AGM infinity logo for the SLAD screen is based on CYL1_1

The AGM text for the SLAD screen is based on
agm_logo/new agm logo rounded v4e 30x9.png

The "TNT" text characters are alien letters I made up myself, and are
inspired by the runic characters on the teleporter pads (GATE1-4)
PL_T1 is an alternative alien letter that I made up, but wasn't quite
satisfied with.
2017-09-12 03:27:11 -04:00
Kevin Caccamo
40f9cb2ec9 patches: new TNT patches by t.v.
t.v. gave permission to use BLOD64B, CRLWDT3, CRWDT3, and CRWDVS3 in
this post on Doomworld forums:
https://www.doomworld.com/forum/topic/45052-tnt-support/#comment-765129

Although the list of patches does not include CLWDVS3, it does have
CLWDS3, but CLWDS3 does not exist. I assume CLWDS3 is a typo, and
it should really be CLWDVS3
2017-09-10 21:06:32 -07:00
Kevin Caccamo
664908f4db patches: new {W,B}LIT{A,B,C}0.png
The WLIT patches are based on YELLITE1
The BLIT patches are based on GRNLIT1
2017-09-10 21:06:32 -07:00
Kevin Caccamo
d4b25ee4ea patches: new STONEW1
This texture was edited from 'gritty stone.png' by abbuw from this
texture pack: https://my.mixtape.moe/muecuv.zip. I got permission from
abbuw to use the texture in Freedoom via PM on ZDoom forums.
2017-08-31 21:53:12 -07:00