Commit graph

3100 commits

Author SHA1 Message Date
Georgy Samoilov
2caebf3a8f Use Lotan's Tomb invulnerability sphere 2024-09-01 21:19:07 +05:00
Richard Stayman
2b94c03615
Add levels to Richard Stayman's credits 2024-09-01 06:47:36 +00:00
Richard Stayman
5e07bdabf7
Minor improvements: MAP01 and MAP21
Add debris and slightly 'open' the door in MAP01.
Add more depth to the bookshelves in MAP01, change banner to red in the secret weapon room, and add detail to marble tower.
2024-09-01 06:26:35 +00:00
Richard Stayman
78c17735da
Minor improvement to bookshelf texture
Adds the bottom wood carvings from the bookshelf (rw21_5), only to the same ones as vanilla.
(upload rw21_4 under correct file name)
2024-09-01 05:52:32 +00:00
Richard Stayman
bfaf150c34
Delete patches/rw_21_4.png 2024-09-01 05:47:11 +00:00
Richard Stayman
a0a2041e21
Minor improvements to bookshelf textures
Adds the bottom wood carvings from the bookshelf (rw21_5), only to the same ones as vanilla.
2024-09-01 05:19:47 +00:00
Xindage
22ec37334f
Merge pull request #1420 from mc776/e4m8vomitorium
levels: fix E4M8 final swarm + water area secret.
2024-08-25 08:56:42 -03:00
Xindage
1dae929de8
Merge pull request #1421 from SenhorFlibble/dotntdr
patches: Updated DOTNTDR
2024-08-25 08:56:07 -03:00
SenhorFlibble
3bbc448c01
patches: Updated DOTNTDR 2024-08-25 14:25:12 +03:00
mc776
da582da4dc
levels: fix E4M8 final swarm + water area secret.
The detailing on the way the airlock of the ship docks to the starport had one spot that was too steep for monsters to move over, trapping them inside.

The secret switch behind the pressure plate in the water is impossible to see in vanilla. The switch is now the skull wall itself.
2024-08-24 22:13:40 -07:00
Just-an-anon
0681b45507
Merge branch 'freedoom:master' into ENDOOM-screens 2024-08-23 20:13:29 +07:00
Just-an-anon
a9c67feae2
E2M3 quickfix. (#1416)
* Fixes E2M3 sector tag.
More accurate to the previous edits.
2024-08-22 21:12:30 -03:00
Xindage
c8eb21edee
Merge pull request #1417 from SenhorFlibble/redtnt2
patches: Replacement REDTNT2
2024-08-22 12:54:01 -03:00
SenhorFlibble
66966d78bd
Replacement REDTNT2 2024-08-22 18:35:01 +03:00
Richard Stayman
48a5aa669b
Add Richard Stayman to credits 2024-08-22 07:57:19 +00:00
xindage
9d7f9c2df4 Direct commit - Force apply #1388 - Resolves #1386 2024-08-21 21:47:14 -03:00
Xindage
0115be164c
Merge pull request #1397 from mc776/e2m9tutti
levels: fix some E2M9 tutti-frutti.
2024-08-21 20:30:48 -03:00
Xindage
f45357873d
Merge pull request #1391 from MelodicSpaceship/master
Edit DM09 music to not crash under DOOM2.EXE
2024-08-21 20:09:14 -03:00
SenhorFlibble
9ff4c5f852
New TNT wood crate patches (#1414)
* New TNT wood crate patches

Created from Freed∞m's wood textures (RW9* & RW13_1)

* Apply MC changes to reduce size of the files.

---------

Co-authored-by: xindage <xindage@gmail.com>
2024-08-21 19:42:42 -03:00
Xindage
db1418e1e3
Merge pull request #1411 from freedoom/fragglet-patch-1
README: Remove outdated paragraph
2024-08-21 19:25:48 -03:00
Xindage
7d2924891e
Merge pull request #1415 from mc776/map09zerkhom
levels: fix HOM in Map09 berserk secret.
2024-08-21 19:10:02 -03:00
mc776
826a817cf7
levels: fix HOM in Map09 berserk secret.
The edges of the opening that were revealed were missing some textures.
2024-08-20 21:31:21 -07:00
Richard-Stayman
dc09b23603
Compress images 2024-08-19 21:41:38 +00:00
Richard-Stayman
d8dfccc8ea
Fix alignment/change banner colors
Centers the banners and changes the green banner to gray and the blue banner to a darker shade
2024-08-19 07:32:17 +00:00
mc776
7cd31eddc5
patches: fix some aliasing issues on rw16_4.
TIL it's supposed to be an old painting of a nude (winged?) female figure descending upon a welcoming crowd of other figures. From that one hard vertical line down the middle I thought it was from an old city sky texture or something!
2024-08-18 12:06:30 -07:00
Simon Howard
2a099f5495
README: Remove outdated paragraph
This is left over from before the change to vanilla as the target
for levels. The change should inherently ensure that scenes will
never be too complicated.
2024-08-17 21:36:57 -04:00
Richard-Stayman
17b2485923
Fix colors on banners
Remove random purple and dark red pixels from banners
2024-08-17 09:27:57 +00:00
Xindage
e3aef25ee6
Merge pull request #1409 from SenhorFlibble/DOSLVR
New TNT DOSLVR textures
2024-08-13 17:09:34 -03:00
mc776
2a6fa4c47f
Merge branch 'master' into mcstat 2024-08-13 07:28:42 -07:00
Xindage
5120dcc8dc
Merge pull request #1398 from mc776/pvisab
sprites: reverse liteamp A/B frames.
2024-08-13 08:51:32 -03:00
Xindage
033a911274
Merge pull request #1399 from mc776/map27tutti
levels: fix Map27 tutti frutti in plasma arena.
2024-08-13 08:49:41 -03:00
mc776
20ffed193e
textures: add dangling version of big vines. (#1396)
For when you want an upper area of a wall to have vines but you don't want them to unnaturally cut off at the bottom.

The regular vines have also been tweaked to get rid of some excessive solid colour blocks.
2024-08-13 08:48:52 -03:00
SenhorFlibble
1754f1e626
New TNT DOSLVR textures
Animated texture sets matching TNT originals.
2024-08-12 18:34:59 +03:00
mc776
76ddbdc1f9
textures: add dedicated non-animated MC series.
Nothing else in FD's repetoire quite matches the deep, rich, earthy green-brown that these textures have. They're perfect for certain outdoor environments - except in Final Doom they're part of this really unnatural fade-in fade-out animation. This doesn't really matter in FD in isolation but if you try to load a Final Doom-compatible animation definition then the entire intended effect is ruined.

This commit also updates E1M1 to use these new textures.
2024-08-02 12:32:28 -07:00
mc776
241a061887
levels: fix Map27 tutti frutti in plasma arena.
The big wall hole decoration doesn't work in vanilla with that spine texture because it's only 96 pixels tall.
2024-07-28 12:11:22 -07:00
mc776
c175e122dd
sprites: reverse liteamp A/B frames.
The powerup typically only appears in very low light areas so I never saw the glowing lens flare effect in the non-fullbright B frame until I was messing around in Dehacked earlier. This moves that effect to the fullbright A frame to better fit the most likely artistic intent.
2024-07-26 21:53:19 -07:00
mc776
41e3e8f67b
levels: fix some E2M9 tutti-frutti.
Absolutely not a comprehensive fix, just randomly noticed these while checking out how the new switches look ingame.

Just some misused SHAWN3 and COMPUTE2 in 272 and 279, and BROWNWEL in 208.
2024-07-24 00:40:46 -07:00
SenhorFlibble
199cb69ecd
New computers TNT patches (#1393)
More accurate replacements for TNT's DOBIGTV textures, made from Freed∞m's COMP patches.

New DOBLIP patches from the TNT set, made from Freed∞m's COMP04_5 and COMP04_6 textures: the frame is from the current version by Fredrik, the computer board part is from the older version of the same by nb_nmare (taken from the attic).

Animated computer screens for TNT, made from TOMW2_2, just like the originals.

Animated small computer screens for TNT, matching the original's geometry.

Re-made from Freed∞m's RW46_3, just like TNT's originals.
2024-07-21 09:02:09 -03:00
Georgy Samoilov
aed74726fb
patches: 2 new patches (#1374) 2024-07-17 12:49:44 -03:00
Xindage
8793089689
Merge pull request #1350 from Anonysussy/Cascade-fist
sprites: Add Cascade's new fist
2024-07-17 12:48:10 -03:00
Xindage
fb8408ce27
Merge pull request #1384 from mc776/greenpotion
sprites: touch up BON1 shading.
2024-07-17 12:38:36 -03:00
Xindage
38e0cd8f0c
Merge pull request #1389 from mc776/rw18
patches: increase contrast of RW18_1 and 2.
2024-07-17 12:25:50 -03:00
Melodic Spaceship
9ff77d9219 Edit DM09 music to not crash under DOOM2.EXE 2024-07-16 21:09:41 -07:00
mc776
e81fc60a31
patches: increase contrast of RW18_1 and 2.
Closes #1334.
2024-07-16 13:09:05 -07:00
Just-an-anon
2fac164120
Reworked ENDOOMs 2024-07-16 21:52:02 +07:00
mc776
244721bb07
levels: fix some visplane errors. (#1382)
e2m2
Visplane Explorer blob of red in the northeast by the little screens in Visplane Explorer when all 3 doors in the final area are pre-opened. Simplified some of the lighting and also got rid of the upper floor trim in favour of using a flat there that was lined in a way that lined up with the big walls.

e2m9
It was almost immediate the moment you opened the door on sector 385 from the east, not sure how we didn't catch that a lot earlier.
The main culprit - again - is the trim around the hex floor. I've gotten rid of that, but have not simplified or adjusted anything otherwise.
2024-07-16 09:27:21 -03:00
mc776
d736df8ac8
sprites: touch up BON1 shading.
The current sprite was originally supposed to be a transparent bottle containing green liquid with the cross-shaped flare emerging from inside, but I did not know how to shade it correctly.
2024-07-08 14:28:47 -07:00
Just-an-anon
55d8556183
Merge branch 'freedoom:master' into Cascade-fist 2024-05-18 11:43:01 +07:00
Xindage
38e037f6bc
Merge pull request #1365 from KukoBerry/master
Shorten DSCYBSIT (assault tripod wakeup sound)
2024-05-16 19:20:31 -03:00
KukoBerry
bd4524989f Fixed DSCYBSIT file 2024-05-12 21:15:24 -03:00