Commit graph

1137 commits

Author SHA1 Message Date
Mike Swanson
0a3305ecab README: "Crediting information" section 2015-07-20 22:24:14 -07:00
Mike Swanson
7b303f22dc README: rewrite/revisement of many sections
The introduction uses wording mostly copied from the web site to
maintain consistency within the project, and the usage of the term
"IWAD" is greatly reduced.  I still define it, but only so that
someone might become familiar with the term when other people use it,
rather than as a primary term.  Like wise, "port" and "source port"
are largely replaced with "engine," but while defining the former so a
newbie can understand what community members are speaking of.

"How to play" has some additional information about how to actually
get an engine to play the game.  It was previously lacking.  Odamex is
the only port actually outright named as a recommendation, but I try
to keep from sounding like it's the _only_ choice.

The "general rules" to follow has been reduced from four to three, the
first one heavily rewriting so as to not imply that derived works are
completely forbidden.

The "Using Git" section also had a major reworking.  I don't really
like the section entirely myself.  Either needs more revisement or
ejected entirely.

Quite a few linguistic tweaks in all of the sections.

Game names are more consistently italicized.
2015-07-20 22:03:54 -07:00
Adrian Cabrera
5b716f8376 sprites: new orb monster 2015-07-20 13:53:38 -07:00
Angry Saint
ff49d49781 levels: new c3m9, "Acquainted With Grief" 2015-07-16 15:04:09 -07:00
Simon Kostoski
c48644582c sounds: new even more sounds
Full list:
* dsbspact
* dsbspdth
* dsbspsit
* dscacdth
* dscybdth
* dskntdth
* dskntsit
* dsmanatk
* dsmandth
* dsmansit
* dspedeth
* dspepain
* dsradio
* dsspidth
2015-07-16 14:29:36 -07:00
Simon Kostoski
3817ad5ee4 sounds: new dsbgact, dsbrsdth, dscacsit, dscybsit, dsspisit 2015-07-16 14:24:16 -07:00
Mike Swanson
fb72591570 sprites: fix the crediting for the key card/skull sprites
These were added in 2015-07-04T00:10:46Z!cancer_kaoru@live.com under
the assumption that raymoohawk had created them, but that was
mistaken. I'm normally hesitant about accepting submissions without
anything more than an online alias, but the original author has been
in contact and I'll let this one slide.
2015-07-14 19:12:51 -07:00
Jeremy Emerson
4d61471f3f musics: new track to replace old map08/c2m7 music 2015-07-09 03:34:11 -07:00
Sodaholic
527069c523 sprites: new shotgun and shell pickup sprites 2015-07-08 13:06:23 -07:00
Sodaholic
f5e334252a sounds: new shotgunner action sound 2015-07-08 13:02:33 -07:00
Sodaholic
6a84db732a sprites: new missile launcher pickup 2015-07-08 12:58:22 -07:00
Sodaholic
75243c7a4b sprites: add new minigun 2015-07-08 12:45:56 -07:00
Sodaholic
fd51990504 sprites: add new shotgun 2015-07-08 12:39:11 -07:00
Sodaholic
11672b2284 map01: tweaks for vanilla compatibility and gameplay fixes
* Line 379 midtexture changed to SUPPORT3
* Sectors 85 and 86 deleted
* Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0
* Line 453 midtexture changed to BROWN96
* Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0
* Sectors 31, 32 and 37 floor changed to SLIME16
* Sectors 31 and 32 ceiling changed to CEIL5_2
* All waterfall lines set to special 0
* Line 577 changed to DOORTRAK
* All instances of STUCCO replaced with SLADWALL
* All instances of FLAT5_5 replaced with FLOOR7_2
* All instances of FLAT5_2 replaced with CEIL5_2
* All instances of BROWN96 replaced with BRICK7
* Lines 549, 550, 552 and 554 set to lower unpegged and offsets
  lowered by 16
* First door made manual, associated extra vertexes removed (goes
  against convention and expectation, also annoying to deal with)
* The one instance of FLAT1 replaced with FLAT20
* Sector 92 ceiling changed to FLAT20
* Sector 110 ceiling changed to FLAT20
* Sector 110 floor changed to CEIL5_1
* Sector 109 floor changed to RROCK10
* Sector 111 floor changed to RROCK10
* All instances of RROCK03 replaced with CEIL5_10
* Lines 174, 175, 222 and 224 removed (I don't see the point in having
  SLADWALL in the corners)
* Sector 122 floor and ceiling raised by 64 (to compensate for the
  lack of raise ceiling to nearest adjacent ceiling in non-boom)
* The exposed lower textures of sector 122's lines set to SLADWALL
* All instances of ASHWALL2 replaced with BIGBRIK2
* Line 643 special changed to 5
* Line 644 special changed to 19
* Line 547 special changed to 38
* Sector 121 (switch to lower red armor) sunken into wall, rather than
  extrude, to prevent exploit to get armor early
* Sector 35 (center window in the E1M1-esque room) (and its adjacent
  stairs) narrowed by 16 units on each side to prevent straferunning
  out of it
* Line texture alignments adjusted for above change
* Lines 10 and 13 specials nullified
* Sectors 4 and 23 tags removed, brightness on both 192
2015-07-08 12:13:00 -07:00
Mike Swanson
b7cc533313 CREDITS: Change Amarande's email to the current one 2015-07-03 17:44:40 -07:00
Adrian Cabrera
0f7eafb923 sprites: new key card and skull 2015-07-03 17:10:46 -07:00
Mike Swanson
3fcbcadb5f sounds: convert dsbosdth to pcm_u8 2015-07-01 20:53:06 -07:00
Catoptromancy
a8bb73e638 sounds: replace dsbosdth with one based on an attic resource
This one is based on attic/edd/sounds/dsposact.wav
2015-07-01 20:42:16 -07:00
Mike Swanson
107eeaccf1 dist: Remove Path from the desktop entries
This will cause problems if the engine tries to write files in the
current directory. For example, screenshots will fail.
2015-06-18 09:32:17 -07:00
Sodaholic
01a9ba7c83 graphics: add a new status bar style
This was originally created by Da Werecat, but changed around to fit
the Freedoom theme better, and be internally consistent with the font
by Mechadon.

resolves #45
2015-06-18 06:46:27 -07:00
Marcos Abenante
c891b1e88a sprites: Add a new smita0 (tree) sprite 2015-06-13 23:04:25 -07:00
Catoptromancy
51c4a749a9 map25: implement skills 2 and 3 2015-06-13 01:27:44 -07:00
Mike Swanson
83c12427fd dist: update the AppData XML to current standard specifications 2015-06-12 09:58:21 -07:00
Mike Swanson
c2e7f4a3ec makejson: fix the download URLs
Zalewa noted that the download URLs were incorrect; the subdirectory
is download, rather than downloads.
2015-06-06 18:05:39 -07:00
Protox
1082c0f793 c2m1: Skill level refinements from Cato, new beginning resembling C1M8 2015-06-03 18:44:51 -07:00
Simon Howard
413364d149 Merge pull request #152 from jmtd/patch-1
minor CREDITS update
2015-05-26 08:42:57 -04:00
Jonathan Dowland
38d2b686c9 minor CREDITS update
Some fixes to my entry (and my brother's)
2015-05-22 16:02:12 +01:00
Catoptromancy
3e3625a19e map16: Lighten up skill 2 2015-05-08 14:38:39 -07:00
Catoptromancy
3f9f037edb map22: Adjust skills 2+3, add DM starts and items 2015-05-08 14:37:42 -07:00
Catoptromancy
ebd8e22387 map28: Fixed routes, implement skill 2+3, add DM starts and items. 2015-05-08 14:33:46 -07:00
Catoptromancy
816d9d7b7e map15: implement skill 2+3, DM player starts and items. 2015-05-08 14:32:09 -07:00
Catoptromancy
57e13ab33b map18: fully implement skills 2+3. Add DM player starts and items. 2015-05-08 14:30:14 -07:00
Mike Swanson
9b84cdebf0 Another year, another copyright date bump :) 2015-04-29 14:53:21 -07:00
Catoptromancy
50213d16ed map32: playability and difficulty fixes 2015-04-28 18:57:42 -07:00
Catoptromancy
1ead00f7c0 map08: Add DM starts+weapons, skills 2 and 3 fully implemented 2015-04-28 18:56:53 -07:00
Catoptromancy
22ff71e5d1 map31: add a secret exit and DM starts 2015-04-26 13:37:03 -07:00
Mike Swanson
3eb37f187b musics: put Mogul's new track on C3M6 2015-04-08 14:37:49 -07:00
Jeremy Emerson
c33e07566c musics: new track 2015-04-08 14:29:31 -07:00
Mike Swanson
bc23cb505e map08: rebuild nodes 2015-03-05 21:32:40 -08:00
Alexandre-Xavier Labonté-Lamoureux
2b3eac2a50 Update to my map (DM08) and change its name
Texture changes, muddy central floor, sexy exit door-tracks, aperture
inside corner walls and more changes on the left side of the map.
2015-03-06 00:17:52 -05:00
Simon Howard
bb18acc204 Merge pull request #144 from jewellds/master
Reshaded lamp sprites and fixed offsets
2015-03-04 11:49:01 -05:00
jewellds
fed09f5f48 sprites: Fixed hanging corpse and candle offsets 2015-03-04 16:19:20 +00:00
jewellds
8b0b45dac6 Sprites: Improved shading on TLMP and TLP2 2015-02-26 17:10:03 +00:00
Mike Swanson
cbef14cb33 musics: Set C2M5 music to the new track by Mogul 2015-02-07 20:03:47 -08:00
Jeremy Emerson
4b28162add musics: add a new track 2015-02-07 19:58:11 -08:00
Protox
de6d2326c8 map18: make the exit door non-closable (fixes #138) 2014-12-10 04:43:50 -08:00
Protox
fa2fd03891 c2m4: add an exit and some more ammo. fixes #136 2014-11-09 11:00:17 -08:00
Mike Swanson
6056ea3078 README: revise "Submitting your work"
Git is not within the reach of most contributors, so let's
de-emphasize its importance.  It would be nice if more people
submitted things via pull requests, but it's a fact-of-life for
Freedoom committing to be done by more technically-minded people
(typically its maintainers).  Point instead to the forums, issue
tracker, and file sharing sites as the common and accepted means of
submitting work.
2014-11-04 22:08:44 -08:00
Daniel Jewell
b1f15f2fcd flats: update the gate teleporters to a brighter red
[[Committer note: There were two versions on display in the thread for
the submission of these resources.  As Daniel is not actually using
Git himself, I made the mistaske of using the first version he posted,
along with the template for the second version.]]
2014-11-03 10:48:28 -08:00
Daniel Jewell
49bfa1ce2a flats: New teleporter flats based on runic characters
These look less similar to Doom's teleporters and no longer try to
replicate a demonic aura on them.
2014-11-03 10:39:59 -08:00