Commit graph

1102 commits

Author SHA1 Message Date
Catoptromancy
22ff71e5d1 map31: add a secret exit and DM starts 2015-04-26 13:37:03 -07:00
Mike Swanson
3eb37f187b musics: put Mogul's new track on C3M6 2015-04-08 14:37:49 -07:00
Jeremy Emerson
c33e07566c musics: new track 2015-04-08 14:29:31 -07:00
Mike Swanson
bc23cb505e map08: rebuild nodes 2015-03-05 21:32:40 -08:00
Alexandre-Xavier Labonté-Lamoureux
2b3eac2a50 Update to my map (DM08) and change its name
Texture changes, muddy central floor, sexy exit door-tracks, aperture
inside corner walls and more changes on the left side of the map.
2015-03-06 00:17:52 -05:00
Simon Howard
bb18acc204 Merge pull request #144 from jewellds/master
Reshaded lamp sprites and fixed offsets
2015-03-04 11:49:01 -05:00
jewellds
fed09f5f48 sprites: Fixed hanging corpse and candle offsets 2015-03-04 16:19:20 +00:00
jewellds
8b0b45dac6 Sprites: Improved shading on TLMP and TLP2 2015-02-26 17:10:03 +00:00
Mike Swanson
cbef14cb33 musics: Set C2M5 music to the new track by Mogul 2015-02-07 20:03:47 -08:00
Jeremy Emerson
4b28162add musics: add a new track 2015-02-07 19:58:11 -08:00
Protox
de6d2326c8 map18: make the exit door non-closable (fixes #138) 2014-12-10 04:43:50 -08:00
Protox
fa2fd03891 c2m4: add an exit and some more ammo. fixes #136 2014-11-09 11:00:17 -08:00
Mike Swanson
6056ea3078 README: revise "Submitting your work"
Git is not within the reach of most contributors, so let's
de-emphasize its importance.  It would be nice if more people
submitted things via pull requests, but it's a fact-of-life for
Freedoom committing to be done by more technically-minded people
(typically its maintainers).  Point instead to the forums, issue
tracker, and file sharing sites as the common and accepted means of
submitting work.
2014-11-04 22:08:44 -08:00
Daniel Jewell
b1f15f2fcd flats: update the gate teleporters to a brighter red
[[Committer note: There were two versions on display in the thread for
the submission of these resources.  As Daniel is not actually using
Git himself, I made the mistaske of using the first version he posted,
along with the template for the second version.]]
2014-11-03 10:48:28 -08:00
Daniel Jewell
49bfa1ce2a flats: New teleporter flats based on runic characters
These look less similar to Doom's teleporters and no longer try to
replicate a demonic aura on them.
2014-11-03 10:39:59 -08:00
Daniel Jewell
f1e94b5e78 patches: Add AGM logo templates
These were used for the creation of the new AGM-font graphics
throughout the game, and should be helpful for anyone else wishing to
use the same base.
2014-11-03 10:31:28 -08:00
Mike Swanson
18a43617e3 dist: Clean up generated files 2014-11-02 17:24:05 -08:00
Simon Howard
f1c35d17e3 dist: Add icon version of FreeDM logo.
Rework CaptainW's FreeDM logo so that the "Free" and "DM" portions
are arranged vertically rather than horizontally. Update the dist/
directory to generate the installed FreeDM icon by scaling down
this image.
2014-11-02 20:07:40 -05:00
Mike Swanson
90fd6b1686 Cleanup __pycache__ directories with "make clean" 2014-10-29 00:37:42 -07:00
Mike Swanson
d088713415 COMPILING: Python 3.x is now supported 2014-10-28 22:15:04 -07:00
Simon Howard
27b04d1b9a colormap: Explicitly use integer division operator.
Division behaves differently in Python 2 and Python 3; in Python 3, an
integer is converted to a float when divided. To get consistent and
deterministic behavior regardless of the version of Python being used,
use the // integer division operator for this one calculation.
2014-10-28 04:58:25 +00:00
Simon Howard
02bd566362 Update other scripts to support Python 3 build.
A couple of scripts were not Python 3 compatible. Update smtextgen to
use print() instead of bare print, and update the texture build script
to use the correct binary mode for writing binary files.
2014-10-28 03:55:43 +00:00
Simon Howard
e47b69a064 genmidi: Update to support Python 3 build.
Tweak the code used to build the GENMIDI Lump so that it properly
supports Python 3 for build. Tested use cases were:
 * Normal build
 * a2i-to-sbi script to convert AdTrack2 instruments to SBI format
 * dumpgenmidi script to dump the instruments from a GENMIDI lump.
 * Running genmidi.py, sbi_file.py, a2i_file.py standalone to print the
   contents of files in their respective formats.
2014-10-28 03:55:22 +00:00
Protox
8422d38ce4 dm07: tweaked layout and powerup locations 2014-10-27 06:14:21 -07:00
Protox
3275e7fc07 levels: Fix texturing problems in dm03, dm04, dm05, dm07 2014-10-23 14:39:50 -07:00
Protox
82c9091dab dm02: Make the level theming more consistent with itself
Fixes #132
2014-10-23 14:09:28 -07:00
Alexandre-Xavier Labonté-Lamoureux
d4109e29da patches: add spider webs and mud patches for TNT compat
Replaces some more placeholders, getting closer to completing #92
2014-10-18 17:06:22 -07:00
Alexandre-Xavier Labonté-Lamoureux
722baa2e1d dm08: Fix exit so that it loads DM02 2014-10-18 17:02:13 -07:00
Mike Swanson
14ee3cf263 DEHACKED: change fist obituary to the correct order
Thanks to nub_hat for noticing that the killer/victim placements were
in the wrong places.
2014-10-18 16:50:48 -07:00
Alexandre-Xavier Labonté-Lamoureux
c0438df346 levels: New DM08 that is not a remake of greenwar MAP03 2014-10-18 14:14:14 -07:00
Mike Swanson
532c1b3992 DEHACKED: Name a whole bunch of Phase 2 levels
These come from Voltcom9 and JudgeDeadd on the Doomworld Forums, thanks!
2014-10-18 01:14:46 -07:00
Mike Swanson
02c626ca90 DEHACKED: un-name DM31/DM32, leaving them as a placeholders
The Wolfenstein 3D homages have been removed, and these names were
also based on Wolf3D.  Removing them to make it clearer that the
levels need new names.
2014-10-18 01:01:05 -07:00
Mike Swanson
802229fc66 dm31: change from normal to secret exit, allowing dm32 to follow 2014-10-18 00:51:48 -07:00
Mike Swanson
c0c6748601 CREDITS: Add Doomkid for assisting with DEMO recordings 2014-10-18 00:47:55 -07:00
Mike Swanson
e4b31f388e musics: move nub_hat's submissions onto their DM31/DM32 slots
These tracks were designed for the levels in mind, and this also is a
small step for #10, with the old linked music having already been used
for Phase 2 tracks.
2014-10-18 00:35:37 -07:00
Mike Swanson
1b59e2028c levels: replace Wolf-themed DM31/32 with nub_hat maps
As per #114, it is generally decided that FreeDM should not contain
remakes of other levels.  These weren't remakes, but definitely
Wolfenstein 3D homages, which don't really make interesting levels.
nub_hat had previously submitted these two maps for DM33/34 but they
were swiftly removed when it was decided to reduce FreeDM to a limited
number of maps (32), so let's replace the Wolf levels with them.
2014-10-17 22:06:49 -07:00
Mike Swanson
bfc8f093ce musics: remove unnecessary d_e4m?.mus symlinks
These are never built into the Phase 1 IWADs and are therefore
pointless.  The Doom engine does not use special tracks for E4My maps.
2014-10-17 08:16:57 -07:00
Jerry Mickle
49f9c051b7 music: new D_E1M5
Whole-heartedly contributed to the project under the Freedoom license.
2014-10-16 13:50:40 -07:00
Mike Swanson
6ba137c805 music: remove Ralphis's D_E1M5 2014-10-16 13:49:31 -07:00
Jeremy Elder
32881eed63 c3m4: Tweaked monsters, items, textures. 2014-10-15 17:10:40 -07:00
Jeremy Elder
d2949e175c c3m4: Fix a sector lowering to the floor due to a tagging mistake 2014-10-15 10:52:29 -07:00
Mike Swanson
b407fe2574 CREDITS: add Voltcom9 for making up chapter titles 2014-10-15 10:44:36 -07:00
Jeremy Elder
3308372120 c3m4: completed version 2014-10-14 20:33:07 -07:00
Mike Swanson
ae2001e745 Revert "Revert "patches: New Plutonia-compat patches, replacing lame placeholders""
This reverts 2014-10-12T21:53:06Z!mikeonthecomputer@gmail.com and
reopens #121.

The Plutonia extures these replaced were tiled textures, these
replacements are closer in intent to the originals.
2014-10-14 18:08:41 -07:00
Mike Swanson
2f4ef2769e levels: move map18 to its original author directory
This got moved to catoptromancy after he edited it.
2014-10-14 17:52:38 -07:00
Mike Swanson
27def52702 Freedoom is now 0.9 2014-10-14 00:45:33 -07:00
Adrian Cabrera
02704659fc sprites: edit the shotgunner corpse to be a bit sorter 2014-10-14 00:44:48 -07:00
Mike Swanson
57e50fc530 sprites: fix the foot soldier's gibbed offset
These sprites reuse the shotgun zombie ones, which was recently
modified.  Needed to change this to match.
2014-10-13 22:08:44 -07:00
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Mike Swanson
94f9e2078f sprites: add raymoohawk's new shotgun zombie 2014-10-13 21:25:49 -07:00