Commit graph

2704 commits

Author SHA1 Message Date
Jon Dowland
acc1e94ac3 fix map02 symlink (whoops) 2006-09-01 19:18:14 +00:00
Jon Dowland
c5938a01f0 Tweak MAP02:
impassable ledges have their floors raised above (deceiving) 24 pixels
  a bit more room around the imp-columns so you don't get stuck
Tweak MAP01:
  higher ceiling in outdoor area
  rotate area behind the blue door
  wider corridor leading to blue key
Tweak E1M1:
  correct light levels in the DM-only corridor
2006-08-30 18:06:17 +00:00
Jon Dowland
8b5e82954b a new sucker wants to do a level ;)
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
2006-08-29 19:07:10 +00:00
Jon Dowland
7224bfe275 add missing bos2 frames
map last 3 skul death frames to rocket explosion
adjust bos2 death frame offsets
2006-08-29 14:42:38 +00:00
Jon Dowland
a22b2ad5eb map hellknight to the baron placeholder 2006-08-29 14:21:17 +00:00
Jon Dowland
9b2487fa83 Fredrik's new plasma gun 2006-08-29 14:02:31 +00:00
Jon Dowland
2d5fe7949f adjust cyber sprite offsets 2006-08-29 13:57:15 +00:00
Jon Dowland
e135454b7c fix spider mastermind frame offsets 2006-08-29 10:25:05 +00:00
Jon Dowland
ba234f89ed fix cyb hurt placeholder sprites
oh, forgot to mention mastermind placeholders?
2006-08-29 01:10:25 +00:00
Jon Dowland
27e8120fec "placeholder" the caco sprites
map the PE to the placeholdered caco sprites
make a start at mapping the spider demon to the arach
2006-08-29 00:52:11 +00:00
Jon Dowland
4b69173528 add cyberdemon placeholder 2006-08-28 17:14:59 +00:00
Jon Dowland
62d65ff187 Adjust vile symlinks to point at sprites/jond/placeholder
sprites/jond/placeholder: a Makefile which generates sarg sprites
sarg sprites are composited from linguica's AOD skeleton and the
"graphic not done yet" rectangle
2006-08-28 16:51:35 +00:00
Jon Dowland
aaae76b3d8 * re-add linguica's AOD skeleton sprites (well, the SARG* ones)
* map most of the vile frames to this AOD skeleton (missing: pain, 
resurrection)
Still to do: superimpose the "not done" rectangle
2006-08-28 14:40:38 +00:00
Jon Dowland
af43d84b2c a few more tweaks for revenant rocket remapping: change which caco
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
2006-08-25 12:34:14 +00:00
Jon Dowland
1941c69e25 * add missing revenant death frames
* map revenant sprite (not done yet) to a mixture of the imp
  and caco fireballs (alternating, arcade-game style)
2006-08-24 22:44:04 +00:00
Jon Dowland
c30189d3d9 add some missing BOS2 definitions 2006-08-21 23:02:55 +00:00
Jon Dowland
afac99005a add lokito's baron sprite
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Jon Dowland
f63480b4a5 new imp sprites from gargylol, but map them to the revenant
(some frames missing so IWADs broken until that is fixed)
2006-08-21 09:45:58 +00:00
Jon Dowland
e040f3ba6a missing flats 2006-08-17 12:26:11 +00:00
Jon Dowland
67fe94e8cd missing patches 2006-08-17 11:15:36 +00:00
Jon Dowland
ddb0c98a44 Fredrik's cleaned up patches and flats 2006-08-17 09:01:13 +00:00
Jon Dowland
724372b1b1 updated barrel sprite placement 2006-08-16 21:42:38 +00:00
Jon Dowland
7acefaabfb updated barrel sprites from fredrik 2006-08-16 21:26:49 +00:00
Jon Dowland
828b5dd6f6 link in my revision of spaceforce's map01 2006-08-15 22:06:35 +00:00
Jon Dowland
817be27f7c my WIP map02 replacement 2006-08-15 22:05:20 +00:00
Jon Dowland
356b55abc0 add fredrik's WIP demon 2006-08-15 22:01:36 +00:00
Jon Dowland
929490f6b4 fredrik's chaingun 2006-08-15 21:43:50 +00:00
Jon Dowland
1d30001ae5 a WIP reworking of spaceforce's map01 2006-08-01 20:47:08 +00:00
Jon Dowland
22a0cf02d7 actually add some files :) 2006-06-25 22:05:25 +00:00
Jon Dowland
a8d3a42f30 new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
2006-06-25 22:03:32 +00:00
Simon Howard
bf0f367905 Update sanity-checking script to use the status directory rather than the
hardcoded sourceforge path.
2006-06-16 17:16:44 +00:00
Simon Howard
89b28102b3 Tweak zombie sprite to remove nasty blue pixel. 2006-06-16 17:15:57 +00:00
Simon Howard
ca2b3cf3e5 Update E1M3. Add CRATE3 to shareware texture list. 2006-06-16 17:14:49 +00:00
Simon Howard
7097cd9ce9 Improved mancubus death sprites. 2006-06-16 17:13:58 +00:00
Simon Howard
926c4f5c29 Include the right patch list when building freedm.wad. 2006-06-16 17:11:05 +00:00
Simon Howard
108394b1d3 Add back WADS variable, set it to the correct value so that wads/filename.wad
works as a build target.
2006-06-16 09:05:44 +00:00
Jon Dowland
d0f013475e enhance clean target 2006-06-13 21:24:45 +00:00
Jon Dowland
771cb11378 remove wads: target since it's present in pristine source
remove dependency on wads
2006-06-13 21:23:23 +00:00
Jon Dowland
1dd60c5bda undefine $(WADS) and hardcode wads/. This might seem like a
backwards step, but otehrwise you can't do "make
wads/doom2.wad" to only build doom2.wad, say.

add $(OBJS) to clean target
2006-06-13 20:55:55 +00:00
Jon Dowland
83774ecd9d fix building :)
inverse logig in wadinfo-builder.pl
	use of if/ifdef in textures/combined.txt
roll-back addition of symlinks to dummy
2006-06-13 11:40:12 +00:00
Jon Dowland
07f8f0cf8a symlink a lot of missing stuff to dummy.lmp or dummy.wav
(fraggle: you might want to back out this commit if we're handling this
differently. As it is, the thing wouldn't build.)
2006-06-12 23:12:19 +00:00
Jon Dowland
5e2593f7df move towards using system CPP
buildcfg.txt: rework OR relationship to be CPP-compliant
	remove tools/simplecpp
	Makefile: CPP=/usr/bin/cpp
stop redundant rebuilds
	remove all from PHONY in lumps/cph/misc-lumps/Makefile
clean up build output
	add a newline to lumps/cph/misc-lumps/colormap.pl
add a clean target, to:
	./Makefile
	./lumps/Makefile
	./lumps/cph/misc-lumps/Makefile
2006-06-12 20:36:32 +00:00
Simon Howard
8822fbc02c Remove "last release date" and hires texture stuff. 2006-06-08 20:41:51 +00:00
Simon Howard
749eda39be Remove building of latest.wad. The code to do this is hugely overcomplicated
and doesn't work properly.  The proper way to do this is through some kind
of WAD diffing tool, not through examining timestamps.
2006-06-08 20:39:08 +00:00
Simon Howard
fb99d84061 Draw black silhouettes for monsters in FreeDM. Gives a target to shoot
at on the few deathmatch levels that have monsters in.
2006-06-08 19:48:13 +00:00
Simon Howard
e8b4b55a47 Fix textures in FreeDM levels that use zzwolf replacements. 2006-06-08 18:47:19 +00:00
Simon Howard
7d987bdd99 Add hellbent to CREDITS. 2006-06-08 17:14:17 +00:00
Simon Howard
10e51d72d4 Move hellbent's levels to a separate directory. 2006-06-08 06:39:17 +00:00
Simon Howard
f927f20421 Rename graphics/scuba -> graphics/scubasteve to be consistent. 2006-06-04 18:38:05 +00:00
Simon Howard
060fc41577 Fix background to be the correct transparency color. 2006-06-04 17:59:53 +00:00