Redefine all of the new aquatex textures to be 128px tall.
This avoid tutti-frutti in vanilla Doom, where textures do not tile
property unless their heights are a multiple of 128.
This line was an indicator of the “Freedoom name” of contributors,
in other words the subdirectories such contributions would be stored in.
The project eliminated symlinks and such subdirectories, these lines
are now useless.
Resolves#299.
Discussed in PR #292, this change was a bit pointless and driven by
too much eagerness to be different than Doom. These terms are
well-accepted in the FPS genre and changing them will only be
confusing.
This partially reverts 2016-08-29T14:15:32Z!ayubahmed2240@gmail.com
GitHub’s AsciiDoc parser barfs on the standard AsciiDoc syntax to
represent such characters with only ASCII… Well, everybody should
support UTF‐8 these days. Let’s just use these directly.
Revised Phase 2 screens and some monster name changes.
New/modified lines to the pickup messages, to make it feel unique.
Added better story screens for Phase 1.
Minor edits to Phase 2's story screens.
All levels in Phase 2 have been named:
-MAP06 (Voltcom9)
-MAP09 (Kristien "sajbear" Nilsen)
-MAP10 (Jewellds)
-MAP26 (DragonMorpheus)
-MAP27 (Voltcom9)
All levels, but C3M5, in Phase 1 have been named:
-C2M3 (Voltcom9)
-C3M4 (Voltcom9)
* New MIDIs
Uses blueworrior's new MIDI submissions.
I assigned the tracks to slots that use double duty on music tracks, and made sure it was appropriate enough for the slots.
The DMX sound library used by Vanilla Doom has a bug where instruments
referencing other instruments as stand-ins can only reference
instruments listed earlier in the file. Actually, the instrument
references are just arbitrary cross-reference tags and the first
instrument to use that tag is used for all instruments with that tag.
This behavior can have some strange effects; more information can be
found on David Flater's page: <http://www.flaterco.com/kb/DOOM/DMXGUS/>
This has consequences for Freedoom's GENMIDI generation, particularly
as Chocolate Doom now emulates this behavior. To avoid assigning the
wrong instrument mappings, change the ordering of instruments in the
output file, so that "leader" instruments always appear earlier in the
file than instruments that reference them.