Commit graph

1614 commits

Author SHA1 Message Date
Ayub Ahmed
9cbbbefab6 Aquatex fix (#324)
Redefine all of the new aquatex textures to be 128px tall.

This avoid tutti-frutti in vanilla Doom, where textures do not tile
property unless their heights are a multiple of 128.
2016-10-23 02:31:53 -04:00
Ayub Ahmed
b281e3b4a9 New MIDI tracks (#308)
C3M8 and MAP09: Tracks by Blueworrior
MAP29: Track by Viscera Maelstrom
MAP13: Track by bytebeats
2016-10-22 15:49:07 -04:00
Mike Swanson
4a1f19034d CREDITS: Remove the ‘F:’ lines.
This line was an indicator of the “Freedoom name” of contributors,
in other words the subdirectories such contributions would be stored in.
The project eliminated symlinks and such subdirectories, these lines
are now useless.

Resolves #299.
2016-10-22 02:40:39 -07:00
Ayub Ahmed
3c44dad596 New cursor for FreeDM (#325)
This changes the FreeDM menu cursor to a rocket.
2016-10-20 11:50:14 -04:00
Fabian Greffrath
e8c621d9e5 MAP05: Fix players getting stuck near the Minigun
Fixes #304
2016-10-18 20:24:02 -07:00
Proluiz
90d66c40a8 patches: texture updates: wood and yellow 2016-10-18 20:23:49 -07:00
Blastfrog
37287b645f graphics: new interpic
Closes #316
2016-10-16 00:10:23 -07:00
Ayub Ahmed
9936ed7833 Add Aquatex textures
These are textures by @jmickle66666666 who has given permission
for them to be submitted to the project.
2016-10-15 23:53:49 -04:00
Simon Howard
056865adc8 Remove jmickle's name from CREDITS
By request.
2016-10-14 19:09:57 -04:00
Mike Swanson
2bd40ddafd lumps: restore health/shield references
Discussed in PR #292, this change was a bit pointless and driven by
too much eagerness to be different than Doom.  These terms are
well-accepted in the FPS genre and changing them will only be
confusing.

This partially reverts 2016-08-29T14:15:32Z!ayubahmed2240@gmail.com
2016-10-08 22:43:46 -07:00
Ayub Ahmed
1379e8cff6 logo fix 2016-09-26 01:04:36 -07:00
Ayub Ahmed
b6a198e1b0 redwall 2016-09-26 01:03:24 -07:00
Alexandre-Xavier Labonté-Lamoureux
13bcf645e0 Fix https://github.com/freedoom/freedoom/issues/293 2016-09-26 01:01:11 -07:00
Mike Swanson
8c65478379 buildcfg: Include DPHOOF and DPMETAL in all IWADs.
Fixes #300
2016-09-24 09:57:47 -07:00
Ayub Ahmed
3adc2c9979 Minor edits to CREDITS (#295)
* Add Hexereticdoom's name

* Added S to some names.
2016-09-19 12:51:01 -04:00
Simon Howard
870d81c82e Remove diaresis from "cooperative"
Since we're not writing for the New Yorker. Fixes #294
2016-09-12 23:00:13 -04:00
Ayub Ahmed
dc01d3b918 new pistol (#278)
This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
fa63b562b1 c2m9 map fix (#291)
Fix issue with switch trigger not opening monster hideouts.

Fixes #256 and Debian bug 827117
2016-09-06 01:08:14 -04:00
Simon Howard
f49abf88c6 Add Travis build file. 2016-09-03 18:40:09 -04:00
Mike Swanson
e081ac986f Change quotes in AsciiDoc to left/right Unicode versions
GitHub’s AsciiDoc parser barfs on the standard AsciiDoc syntax to
represent such characters with only ASCII…  Well, everybody should
support UTF‐8 these days.  Let’s just use these directly.
2016-09-03 15:37:48 -07:00
Simon Howard
47546f6d0c Fix formatting
Some of the text in the "Using Git" section was misformatted because of incorrect use of quotes.
2016-09-03 17:52:20 -04:00
Ayub Ahmed
8530a8a820 Slight tweaking to the title (#290)
The title seems a bit too close to the letters.
2016-09-02 17:54:52 -04:00
Ayub Ahmed
ad5b646d48 Update buildcfg.txt (#289)
Fix title offsets.
2016-09-01 09:56:12 -04:00
Ayub Ahmed
794a2b1d37 update credits (#285)
Add hexereticdoom's information.
2016-08-30 00:42:26 -04:00
Ayub Ahmed
380f5d9d60 map 09 (#282)
This is by sajbear.
2016-08-29 11:42:42 -04:00
Ayub Ahmed
340995abfd Add missing people to CREDITS file
These people contributed things in previous submissions but
CREDITS was not updated as it should have been.
2016-08-29 11:39:50 -04:00
Ayub Ahmed
1e2f595e34 Update dehacked.lmp
Revised Phase 2 screens and some monster name changes.
New/modified lines to the pickup messages, to make it feel unique.

Added better story screens for Phase 1.

Minor edits to Phase 2's story screens.

All levels in Phase 2 have been named:
-MAP06 (Voltcom9)
-MAP09 (Kristien "sajbear" Nilsen)
-MAP10 (Jewellds)
-MAP26 (DragonMorpheus)
-MAP27 (Voltcom9)

All levels, but C3M5, in Phase 1 have been named:
-C2M3 (Voltcom9)
-C3M4 (Voltcom9)
2016-08-29 10:15:32 -04:00
Ayub Ahmed
cb103aefce New logo (#269)
Jewellds' new Freedoom title logo. Replaces m_doom.gif
2016-08-29 10:06:37 -04:00
Ayub Ahmed
3c4fba1cb8 New MIDIs (#275)
* New MIDIs

Uses blueworrior's new MIDI submissions.

I assigned the tracks to slots that use double duty on music tracks, and made sure it was appropriate enough for the slots.
2016-08-29 10:04:11 -04:00
Ayub Ahmed
0a8f763e5d revised worm death (#279)
* revised worm death

hexereticdoom made a worm death scene using red blood instead of the current orange blood.
2016-08-28 17:38:29 -04:00
Simon Howard
6198796e95 dmxgus: Change instrument order to work around DMX.
The DMX sound library used by Vanilla Doom has a bug where instruments
referencing other instruments as stand-ins can only reference
instruments listed earlier in the file. Actually, the instrument
references are just arbitrary cross-reference tags and the first
instrument to use that tag is used for all instruments with that tag.
This behavior can have some strange effects; more information can be
found on David Flater's page: <http://www.flaterco.com/kb/DOOM/DMXGUS/>

This has consequences for Freedoom's GENMIDI generation, particularly
as Chocolate Doom now emulates this behavior. To avoid assigning the
wrong instrument mappings, change the ordering of instruments in the
output file, so that "leader" instruments always appear earlier in the
file than instruments that reference them.
2016-07-12 21:35:36 -04:00
Simon Howard
f069cc2ee3 CREDITS: Remove undead003's name
He asked to have his real name removed.
2016-06-26 16:37:34 -04:00
jewellds
19d2565d92 levels: made map10 vanilla compatible 2016-03-12 07:00:38 +00:00
Alexandre Detiste
6bb5b276f9 make the build reproducible
https://wiki.debian.org/ReproducibleBuilds/TimestampsInDocumentationGeneratedByAsciidoc
2016-03-06 09:30:30 +01:00
Mike Swanson
103abec87b levels: rebuild nodes, removing glnodes 2016-02-20 17:35:46 -08:00
pan-te
d90cbf398a levels: fixed map c3m2, added map c3m3
Fixed blocking linedefs in first room of c3m2, added c3m3.
2016-02-21 00:13:46 +01:00
sadlikd
23403a1a9d Added map C3M2. 2016-02-13 19:14:50 +01:00
Andrew Apted
2b7c4cfc2b sprites : fixed offsets on TLMP sprites (issue #221) 2016-02-13 19:42:09 +11:00
Andrew Apted
a1337bd276 sprites: fixed offsets on ceye sprites (issue #239) 2016-02-13 19:35:28 +11:00
Maz Hades
931b66a087 sprites: edit sboxa0 2016-01-23 17:17:15 -08:00
Maz Hades
688ebdf227 patches: edit sw3s0 and sw3s1 2016-01-23 16:19:46 -08:00
raymoohawk
028c8d777c Sprites: updated colua0
edited the floor lamp based on forum feedback
2016-01-23 15:30:21 -08:00
Andrew Apted
82e975678a sprites: fixed offsets on sboxa0, canda0, colua0. 2016-01-21 11:50:36 +11:00
raymoohawk
610b5e2baf sprites: eleca0
added sodaholics edit of wolfru's tall techno pillar
2016-01-17 14:20:43 -08:00
raymoohawk
cf6f962e05 credits: updated credits
added agaures to the list
2016-01-17 00:38:10 -08:00
raymoohawk
735a7e92aa sprites: fixed offsets
the new torches and ceye had incorrect offsets
2016-01-17 00:26:05 -08:00
raymoohawk
0240417c20 sprites: cell
previous cella0 looked too bad with diminished lighting
2016-01-16 18:43:54 -08:00
raymoohawk
03c1986246 sprites: fixed error with fcan
deleted an aditional frame and added missing one
2016-01-16 18:12:44 -08:00
raymoohawk
bcb2e9d120 sprites: updated trees
the tre1a0 and tre2a0 have been edited to give them more volume
2016-01-16 18:00:21 -08:00
raymoohawk
891fccd0e1 sprites: updated tblu
the sprites are now darker
2016-01-16 17:56:40 -08:00