Mike Swanson
4757a05ebd
test_levels: Add dummies for map06, map11, map15, map20, map31.
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Mainly for testing story text. Map15 and map31 also have a secret
level exit switch next to the main exit switch.
2017-02-09 16:34:16 -08:00
Catoptromancy
a8dc4630d7
c1m5: Converted Boom actions to vanilla.
2017-02-09 15:56:02 -08:00
Catoptromancy
6de8409ae6
map28: Do not move ceilings and floors simultaneously.
2017-02-09 15:55:34 -08:00
Catoptromancy
eb98d844f4
map06: Fixed seg crashes and remove Boom specials.
2017-02-09 15:55:00 -08:00
Mike Swanson
b841310de8
Makefile: Use “--dirty” for git describe.
2017-02-08 16:33:19 -08:00
Catoptromancy
a879e425c4
map25: Limit removing conversion, involving lots of map changes.
2017-02-07 09:15:07 -08:00
Catoptromancy
ccdf79eb75
map23: Fix some issues in the level.
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* Remove linedef type 37
* Downconvert Boom things
* Remove a HOM
2017-02-07 09:14:22 -08:00
Catoptromancy
a90f0fac37
map22: Redesign monster closet.
2017-02-07 09:14:07 -08:00
Catoptromancy
84f8b59243
map20: Trap the island pain bringer from using teleports.
2017-02-07 09:13:10 -08:00
Mike Swanson
19dd511ae1
map11: Remove __EUREKA lump.
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Missed this in my last sweep.
2017-02-07 09:09:39 -08:00
Mike Swanson
439bbe4a28
levels: Rebuild nodes and reject tables.
2017-02-05 16:10:24 -08:00
Mike Swanson
c60f996bc1
levels: Remove spurious lumps.
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Editors like to add their own lumps like __EUREKA or GLNODES that
get included by DeuTex into the IWAD as a whole. Remove them.
2017-02-05 16:09:41 -08:00
Mike Swanson
86b365a0fe
README: “simple” → “less complex”
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Some people complain that vanilla maps aren’t necessarily simple.
2017-02-03 09:58:03 -08:00
Mike Swanson
717817e714
README: Etch out Boom, etch in limit removing.
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Most maps in Freedoom have been converted to a limit removing target
as an interim goal for 1.0’s ultimate goal of vanilla compatibility.
We can stop saying Boom compatibility is required now.
2017-02-03 09:07:37 -08:00
Catoptromancy
b5bcdf0c62
dehacked: You found a backpack!
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In levels with multiple backpacks, all of them said they were a
"second backpack" and that's kinda lame.
2017-02-02 07:59:51 -08:00
Protox
9f8b3fd1a9
c2m3: limit-removing version
2017-02-01 19:12:01 -08:00
Catoptromancy
ea5940054c
levels: c2m9 c4m6 c4m9 map02, limit-removing versions
2017-02-01 18:57:23 -08:00
Mike Swanson
a1bf734a5f
lumps: Revert a couple changes made by Voros.
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"Got a 1%..." was correct, and why censor the word ass?
2017-01-31 08:31:01 -08:00
Ayub Ahmed
408de9c3bc
Update buildcfg.txt
2017-01-31 08:25:28 -08:00
Ayub Ahmed
bb29fed8f1
Update dehacked
2017-01-31 08:25:19 -08:00
Ayub Ahmed
626f393e9c
Update CREDITS
2017-01-31 08:22:30 -08:00
James Hall
2246f2d552
sounds: new player death sounds
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New player death sounds by SeventhSentinel.
2017-01-29 09:23:08 -08:00
Ayub Ahmed
2e2fa94ff8
levels: c1m1
2017-01-29 09:20:49 -08:00
Ayub Ahmed
eea39cee4d
musics: c1m4 c1m8
2017-01-29 09:20:45 -08:00
Protox
a97f4c1848
New reworked c2m3.
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This is the final revision and include new edits: (from p4_c1)
Dm Exclusive gameplay.
Very slight skill tweek.
More ammo balance.
2017-01-29 09:02:32 -08:00
Ayub Ahmed
bc0139f1c1
map20
2017-01-29 15:49:24 +00:00
Ayub Ahmed
bcddaa3020
map16
2017-01-29 14:34:35 +00:00
Ayub Ahmed
1d3f3364cf
Phase 1 maps
2017-01-25 12:40:39 +00:00
Ayub Ahmed
cc7d175302
two more converted maps
2017-01-23 09:28:18 +00:00
Ayub Ahmed
6f567ffaa8
Update
2017-01-22 13:49:27 +00:00
Ayub Ahmed
6cb89e2078
map17 and map24
2017-01-20 12:54:21 +00:00
Ayub Ahmed
fd13e2d991
sprites: Fix worm death frames
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The death sequence frame weren't single frame GIFs.
2017-01-20 12:03:02 +00:00
Ayub Ahmed
202848e1d6
map13 and map19
2017-01-20 04:38:04 +00:00
Ayub Ahmed
23e079b9b9
Add files via upload
2017-01-18 08:41:19 +00:00
Ayub Ahmed
e1b82a3000
map06 and map27
2017-01-17 14:16:38 +00:00
Ayub Ahmed
bae30fa672
map22
2017-01-17 14:10:19 +00:00
Ayub Ahmed
ad356565f9
vanilla maps
2017-01-17 14:04:37 +00:00
Ayub Ahmed
925dcdb38f
textures: Fix Egyptian textures
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Agenten made some small edits to the Egyptian textures. Basically, agenten tried to make them look neater by removing the jarring yellow using Slade's color remapper. The change is mostly subtle but you'll be able to see the difference when comparing them side by side.
2017-01-15 19:11:40 +00:00
Ayub Ahmed
5c5ddb12e1
music: Add Velvetic MIDIs by KevinHEZ.
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KevinHEZ has generously donated his Velvetic MIDI Pack, so here's some replacements.
The FreeDM ones provided felt more fast paced than the current one, hence these two tracks were assigned to FreeDM.
C1M9 and MAP18's MIDIs get cut off in Chocolate Doom, so those two should be replaced.
The rest are mainly for replacing unsuitable tracks.
2017-01-15 19:08:18 +00:00
Kevin Caccamo
9d74c84028
textures: new wall78_1 and flat5_3
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These textures are based on textures from this texture pack, which is licensed under CC0 (Public Domain): http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-01-15 19:06:38 +00:00
Simon Howard
1a507f0ee0
Dedupe Catoptromancy CREDIT entries
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I didn't realise Cato was already credited!
So combine the two entries.
2017-01-09 19:45:46 +00:00
Simon Howard
8b52e09af3
Add Catopromancy to CREDITS
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About time that you were included in the CREDITS file.
Thank you for all your contributions!
2017-01-09 10:00:49 +00:00
Ayub Ahmed
96dd9cbc87
Shotgun fix ( #330 )
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Adjust offsets to avoid the repeating sprite glitch.
This fixes #329 .
2017-01-08 15:31:39 +01:00
Ayub Ahmed
37a77f9178
patches: Fix inconsistency with wall03_7
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wall03_7 does not match up with floor4_8, so copy the flat to
also serve as the wall patch. This fixes #342 .
2017-01-02 14:35:32 +01:00
Ayub Ahmed
da289265eb
levels: Make map05 vanilla-compatible
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A small fix by Protox to make map05 vanilla compatible.
2017-01-02 14:33:14 +01:00
Mike Swanson
0a116b487e
lumps/sbarinfo: Fix the file formatting to Unix newlines
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The .gitattributes file tries to enforce Unix newlines, for
Windows users, but somehow this still got forced through...
It messed up the display of `git status`
2016-12-14 01:18:23 -08:00
Ayub Ahmed
347e2d408f
Widescreen statusbar ( #341 )
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This adds an SBARINFO lump which is recognized by ZDoom and
other compatible ports to show a larger widescreen status bar
on modern monitors.
2016-12-12 17:17:10 -08:00
Ayub Ahmed
243c2cce6b
SSG offset fix ( #340 )
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The SSG wasn't properly centered and two of the frames were a bit (only a bit) "janky" during the reloading sequence. So, I centered it, fixed those two frames with their offsets and attempted to make the whole animation more fluid and natural-like. Tested ingame and it works.
2016-12-07 17:31:03 -05:00
Fabian Greffrath
0c004ce95c
MAP05: Move tree aside to prevent the player from getting stuck
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Fixes #328
2016-11-06 17:27:32 +01:00
Mike Swanson
9952fa3117
c1m2: Remove confusing opaque blue wall
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This level was modified in 2015-12-28T11:18:14Z!ajapted@users.sf.net
to make it vanilla-compatible, and the decision was made to turn this
wall opaque. However, this is jarring, confusing, and has the
appearance of being an error rather than an intentional effect. Let’s
just kill it.
Resolves #333
2016-11-05 20:29:23 -07:00