Commit graph

2400 commits

Author SHA1 Message Date
Simon Howard
c828dd5c15
Merge pull request #794 from fragglet/master
Add Spanish translation of manual.
2022-06-12 23:57:37 -04:00
Simon Howard
89f918f517 Change manual to build as A5 paper size.
This seems like a better choice for the manual since it is a "booklet"
size similar to the original Doom manual, rather than a "full page"
size that is rather unusual for a book.

Several changes are needed to allow asciidoctor to successfully produce
a PDF. The main change is to set a bunch of images to 100% width,
especially in tables where this means "100% of cell width". This allows
the tables to scale down successfully to the smaller size. I have also
adjusted the column widths of various tables to accommodate the smaller
size without the text wrapping awkwardly.
2022-06-09 19:57:37 -04:00
Simon Howard
e054e81500 Add Spanish translation of manual.
Credit goes to CyberSaurus and DoomguyAlighieri on the Freedoom Discord
who translated this in Microsoft .docx format. I think converted it back
into Asciidoc format and added it to the build.
https://discord.com/channels/616148111076884520/857628798921342986/944620737862443019
2022-06-09 18:40:44 -04:00
Kevin Caccamo
496ed91b69
patches: new PIVY3 (#792)
I made this one from scratch, using The GIMP and Material Maker, and added vines manually as suggested on the Discord server.
2022-05-23 14:00:13 -03:00
Steven Elliott
59f77245a1
Merge pull request #761 from chexter10538/master
New skull key indicators for doors
2022-05-22 16:20:29 -04:00
Chexter
00a8dbac4f patches: Colorblind friendly W108 skull patches
Update the W108 skull patches to make them like the skull keys added by
PR #755. This will be helpful to colorblind people.
2022-05-22 09:04:15 -04:00
Xindage
28b12eeb07
Merge pull request #788 from Xindage/Epwork
Merging episode 2 new order and maps. For feedback and testing.
2022-04-25 19:41:07 -03:00
Xindage
eb21c6ba09 More minor edits and removed name from some of maps, for better naming later. 2022-04-25 19:29:54 -03:00
Xindage
9ec0188e43 removing/replacing maps from episode 2 2022-04-15 19:47:38 -03:00
AerialB
dc6ecf067e
Change year range to 2001-2022 (#786) 2022-04-15 10:24:52 -07:00
Xindage
055c4f3218
Merge pull request #784 from Xindage/e4m1re
Remastered version of e4m1
2022-02-13 21:13:02 -03:00
Xindage
15302054ab Remastered version of e4m1
Since this map had some losses to be vanilla compatible i decided to apply new details back to make it looks good and i fixed bugs in the way.
2022-02-13 21:10:57 -03:00
Xindage
ada4aed2a4
Merge pull request #690 from perryprog/master
Map11: Properly mark lines as not on map
2022-02-13 15:10:48 -03:00
Xindage
7038ca6672
Merge pull request #692 from perryprog/c4m2-teleport
E4M2: Unmark teleport destination as multiplayer
2022-02-13 15:09:59 -03:00
Perry Fraser
bf44b2e8f2 Rebuild nodes after merge 2022-02-13 12:52:59 -05:00
Perry Fraser
65517ecd41 Merge branch 'master' into perryprog/master 2022-02-13 12:51:12 -05:00
Perry Fraser
e4856770f0 Merge branch 'master' into c4m2-teleport 2022-02-13 12:47:33 -05:00
Xindage
c28eca89fc
Merge pull request #765 from jadenquinn/master
Rocket Rebalance for C3M4
2022-02-13 14:03:37 -03:00
Xindage
4c0e967d18
Merge branch 'master' into master 2022-02-13 14:03:05 -03:00
Xindage
6125c1caae
Merge pull request #783 from Xindage/secretmove
Switched zok maps by their respective episode secret map.
2022-02-13 13:56:27 -03:00
Xindage
0f9fbb6e09 Switched zok maps by their respective episode secret map.
Just go to the secret slot if you want to be lost.
2022-02-13 13:52:26 -03:00
Xindage
68ea0fbea9
Merge pull request #779 from Blastfrog/master
MAP01 revision
2022-01-30 06:05:44 -03:00
Xindage
394551cb1d
Merge pull request #770 from mc776/projectile-alignment
sprites: correct projectile offsets.
2022-01-30 06:03:05 -03:00
Simon Howard
29df116dae
Merge pull request #780 from mc776/newbossbrain
sprites: use Korp's boss brain sprite.
2022-01-29 23:56:37 -05:00
mc776
e511c809ba
bossbrain: new sprites. 2022-01-29 19:57:13 -08:00
mc776
bc509aaae8
bossbrain: add new sprite offsets. 2022-01-29 19:56:33 -08:00
Blastfrog
0e703595f2 MAP01 revision 2022-01-16 07:51:00 -05:00
Xindage
9104a28c45
Merge pull request #778 from JadenSlashMonkey/master
E4M8: Add Soulsphere in starting room
2021-11-21 11:20:02 -03:00
Jaden Quinn LeMieux
cad9723722
Add Soulsphere in starting room (Update: UDB)
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 06:06:41 -08:00
Jaden Quinn LeMieux
301eb251b6
E4M8: Add Soulsphere in starting room
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 05:08:55 -08:00
mc776
88ae24a645
projectiles: center now instead of using base. 2021-11-02 22:16:00 -07:00
mc776
ff03313c7f
Merge branch 'freedoom:master' into projectile-alignment 2021-11-02 22:15:06 -07:00
mc776
6d01502472
sprites: move combatslugball Y offset 10px higher. 2021-11-02 18:39:58 -07:00
Xindage
1f7e3dde15
Merge pull request #774 from Talon1024/fix/korp_disaster
patches: move DISASTER up to the top
2021-10-16 15:04:29 -03:00
Kevin Caccamo
3d5fce9cb9
patches: move DISASTER up to the top
The original DISASTER texture has the DOGRNMEN patch at (0, 0) and the DISASTER patch at (0, 32), and with the current DISASTER patch, it is almost cut off.
2021-10-16 13:05:22 -04:00
Xindage
5d0848de4d
Merge pull request #773 from Talon1024/korp_tnt_textures
patches: new TNT textures by Korp
2021-10-15 18:10:14 -03:00
Korp
f9a4652f7a
patches: new TNT textures by Korp
Korp submitted these on the Discord server. I converted the textures, and cut the "Disaster Area" text out of the texture using the "clean" version of the texture and the original version of the texture.
2021-10-15 12:55:14 -04:00
Xindage
ce71a77eb9
Merge pull request #771 from Catoptromancy/master
Vanilla Fixes
2021-10-15 09:10:18 -03:00
Catoptromancy
5d02932b3a
Vanilla Fixes 2021-10-14 22:35:42 -04:00
mc776
4c70995eac
sprites: correct offsets.
Turns out #753 applies to all projectiles except the rocket pre-explosion frames.

(Yes, I am aware that this is how it's done in Doom. It's wrong there too and we're under no obligation to perpetuate that error.)

Also fixes a PLYC gibbing sprite copypaste error.
2021-10-13 22:52:23 -07:00
Xindage
7a6eadddfc
Merge pull request #769 from mc776/stimpackoffset
sprites: move stimpack offset to bottom of sprite.
2021-10-07 15:52:35 -03:00
mc776
bc99183352
Update buildcfg.txt 2021-10-07 10:03:54 -07:00
Simon Howard
29450af064
Merge pull request #697 from kitchen-ace/map31_secretexit
Give MAP31 normal and secret exits
2021-10-07 00:19:33 -04:00
Simon Howard
894342eda7
Merge pull request #723 from selliott512/build-fix-rebuild-nodes
build: Fix the rebuild-nodes target
2021-10-07 00:18:17 -04:00
Simon Howard
08430c19ba
Merge pull request #731 from shinobody/newcontent
New sprites for exploding barrel, light column and armor bonus
2021-10-07 00:14:05 -04:00
Simon Howard
07536fac6f
Merge pull request #729 from Xindage/hmrminzom
New Minigunner sprites by Craneo and Horrormovierei.
2021-10-07 00:09:13 -04:00
Simon Howard
379089f0d3
Merge pull request #734 from Talon1024/newslads
Add new SLAD patches by Korp and MissLavender
2021-10-07 00:08:21 -04:00
Xindage
8b21bcd5f6
Merge pull request #766 from Talon1024/korp_misg
sprites: New Rocket Launcher by Korp
2021-10-06 11:00:52 -03:00
Korp
757d4d48c6
sprites: New Rocket Launcher by Korp
This was submitted on the Discord server (#sprites)
2021-10-06 09:16:28 -04:00
Xindage
c924bcc80e
Merge pull request #754 from mc776/bosscube-offsetfix
bosscube: move Y offset closer to bottom.
2021-10-04 12:34:52 -03:00