Commit graph

2400 commits

Author SHA1 Message Date
HorroMovieGuy
b715fc5f1c Revert "Sprites: New baron sprites"
This reverts commit aea01ea33b.
2020-08-14 00:29:59 -03:00
HorroMovieGuy
72bb41fca8 sprites: new gib animations (zombie and shotgunner)
Improved gib animations for the aforementioned enemies.
2020-08-14 00:20:55 -03:00
kitchen-ace
853d9c9db7 Give MAP31 normal and secret exits
This changes the old exit to be the normal exit, and the old fake exit
to be the proper secret exit. Access to the secret exit requires
getting all the secrets in the map (i.e. telefragging all the Assault
Tripods/Cyberdemons).

I also fixed most of the switches not visually switching in vanilla.
2020-08-10 14:42:03 -04:00
Kevin Caccamo
c9a19f50c3
patches: Improve coloration of BROCK2 patch 2020-08-09 20:06:41 -04:00
Kevin Caccamo
53d2c05f6a
patches: Improve TILE patch 2020-08-09 20:06:41 -04:00
kitchen-ace
d8a43c97ea Make all skies vertically tile 2020-08-09 17:24:24 -04:00
MatthewTheGlutton
431cbedba3
sprites: recolour BRS1A0.
I'm understanding this to be a brain or a piece of mauled head with a bit of spine attached.

The perfect white of the bone and the perfect red of the blood around it was making it confusingly similar to a lot of healing item sprites in some mods (e.g., the medikits in HorrorMovieGuy's gothic reskin), especially in OBLIGE maps where their placement is unpredictable.
2020-08-08 23:19:04 -07:00
perry
4c7148adc7 E4M2: Unmark teleport destination as multiplayer 2020-07-28 22:02:55 -04:00
perry
f3e33f323e Map11: Rebuild nodes 2020-07-28 21:31:54 -04:00
Kevin Caccamo
1e59f7e77f
patches: improve Plutonia brick textures
These should look much better, now that they are less rectangular, and have more depth
2020-07-28 04:38:40 -04:00
Mike Swanson
4bfd9eaadd manual: clean up menu-episode.png to actually have the episode text 2020-07-15 14:18:02 -07:00
Mike Swanson
82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
perry
4f4073153d Map11: Properly mark lines as not on map 2020-07-15 15:17:46 -04:00
Erick Tenorio
146518118d levels: Update MAP26
- Changed lost soul enemies to imps at east blood room.
- Made some cages impassable.
- Minor texture and offset changes.
2020-07-08 12:53:39 -05:00
Simon Howard
bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Erick Tenorio
b12b4bb76b levels: New Phase 2 MAP26
New MAP26 by DOGB01
2020-06-21 19:20:01 -05:00
Simon Howard
d5014bddd6
Merge pull request #687 from Blastfrog/master
More revisions
2020-05-17 20:27:03 -04:00
Samuel Oliver
3292f865a9 Updated the combat slug
Implementing sprites from the Discord channel. Credits are as follows

???/Freedoom team - base Combat Slug sprites
HorrorMovieGuy - A to F frames (and their rotations)
Craneo - G to T frames (and their rotations)
2020-05-14 13:05:35 -04:00
Samuel Oliver
9b478b7378 More accurate PLAYPAL colors
To ensure general accuracy and consistency with ports that use the standard Doom fade colors, I have changed it.
2020-05-11 21:47:43 -04:00
Samuel Oliver
f252936a41 Polished TLITE flats
The appearance bothered me somewhat, so I tweaked it.
2020-05-09 17:44:22 -04:00
Simon Howard
b622e65725
Merge pull request #686 from Blastfrog/master
Changed DBRAINx textures to a lava-fall
2020-05-09 16:24:11 -04:00
Samuel Oliver
ee538df4e9 Changed DBRAINx textures to a lava-fall
Height has been extended to 128, and new patches have been added (LFALLx) and are used instead of RWDM11x. I am deliberately leaving the original patches as-is, for the sake of PWAD compatibility.
2020-05-09 15:47:56 -04:00
Hugo Locurcio
d6392ce169
dist: Request dedicated GPU when starting Freedoom from .desktop file
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information about this newly added `.desktop` entry property.
2020-05-06 21:22:22 +02:00
Simon Howard
190787b6c3
Merge pull request #679 from fabiangreffrath/crispness
add menu graphics for Crispy Doom's "Crispness" menu
2020-04-19 02:01:07 -04:00
Fabian Greffrath
637d2a0b9e add menu graphics for Crispy Doom's "Crispness" menu 2020-04-17 13:02:37 +02:00
ObsidainPlague
dae788978d
New map22 music
Replaced instruments with Choir on Map22 to make it sound less loud and obnoxious.
2020-04-14 09:46:45 -05:00
ObsidainPlague
7adc467ce7
Delete d_map22.mid 2020-04-14 09:45:28 -05:00
NickZ
50e97bcd2c
Add Continuous Integration (#671)
Uses Github Actions to run make and upload the build artifacts
2020-02-28 11:57:27 -08:00
Mortrixs19
2de1ff1bce map07: new level
Closes: #667
2020-02-27 19:28:16 -08:00
Nicholas Zatkovich
1335419038 Fix switch offsets on Map12 2020-02-27 13:58:55 -08:00
Nicholas Zatkovich
5023c681ec Remove labeler
It doesn't actually work.
2020-02-27 12:46:52 -08:00
NickZ
3476f01f64
Add Github Action: PR labeler (#669)
Adds automatic labeling to pull requests
2020-02-27 12:37:48 -08:00
boogiebogus
f8cd97072e
sprites: make the dark soldier's death more violent (#662) 2020-02-27 11:53:24 -08:00
HorroMovieGuy
aea01ea33b Sprites: New baron sprites
Lavamander by HorrorMovieGuy, based on Raymohawk's Nukeptyle
2020-02-21 12:42:04 -03:00
Mike Swanson
4e0a23811d Add missing SPDX identifiers, use CC0 explicitly in dist 2020-02-03 12:31:55 -08:00
Mike Swanson
65ca45aed6 manual: reflow some of the text, replace ' with ’ 2020-02-03 12:20:43 -08:00
Mike Swanson
bde0eddaea dist/freedoom: use “/usr/bin/env” for finding bash
Not all systems (FreeBSD or Mac OS X, as examples) have a bash
installed at /bin/bash.  Using /usr/bin/env is a OS-portable way to
invoke a script.
2020-02-03 12:14:16 -08:00
Mike Swanson
bdb986eb14 levels: ZenNode pass over all the WADs 2020-02-02 13:07:55 -08:00
Mike Swanson
95f2aec804 Merge branch 'mortrixsm21' of gh:Proluiz/freedoom 2020-02-02 13:06:14 -08:00
ConsumingCritic
6b983a2406 Updated MAP05 and MAP08
MAP05: Fixed one secret area so that the game displays the message before the player collects the hidden automap and not after. Also added caution bars for a staircase as a minor decoration.
MAP08: Lowered one platform leading to a secret area so that no jumping is required.
2020-02-02 13:03:44 -08:00
ConsumingCritic
a9a5389d5c Added an updated c1m1.wad 2020-02-02 13:03:44 -08:00
Mike Swanson
9a203847fa textgen: remove commented out code 2020-02-02 12:59:59 -08:00
Mike Swanson
e7ad8ea2e6 Merge remote-tracking branch 'origin/kerning-tweaks' 2020-02-02 12:57:23 -08:00
Mike Swanson
40c77dc980 Merge remote-tracking branches 'selliott512/c3m2-more-ammo', 'selliott512/c2m3-remove-extra-exit' and 'selliott512/map01-eureka-fixes' 2020-02-02 12:56:12 -08:00
Mike Swanson
6130ddc825 Bump copyright to current year 2020-02-02 12:47:01 -08:00
mkrupczak3
d4494b6266
Update manual with "Contributing to Freedoom" section and a 'tactical tip' for the angle grinder (#655)
* manual.adoc add chainsaw to tactical tips

* Add Contributing to Freedoom and Reusing sections

Also move cheats section above contributing to Freedoom

* fix links in contributing and reusing section

* Add punctuation to contribution section

* Update manual add discord link update tac tip

* Reword angle grinder tactical tip

only as wide as or narrower than a about right angle -> roughly as wide as or narrower

* fix readme typo in angle grinder tac tip

* Update manual

Updated with terms of software license and link to GNU website

* Update manual distribution terms

* Update manual link to fork and pull guide

* Update manual fix formatting
2020-02-02 12:45:57 -08:00
Proluiz
fa5e756bc1 New map by Mortrixs slot 21.
Mortrixs: "the map is a replacement for Map21, because the current one is bad"

I (xindage) played the map and I find no issues on coop/singleplay, dm spots are present so the map is fine in my point of view.
Mortrixs told me too to keep the original slot name for the map called "Under realm".
2020-01-25 19:22:13 -02:00
Steven Elliott
c3d51251ab map01: Fix Eureka errors
Fix errors shown by Eureka. These changes should not be visible in game.
2019-12-26 14:24:06 -06:00
Steven Elliott
b73f7aacd3 c2m3: Remove extra exit
Remove the extra exit for c2m3 that was once a secret exit by changing
the extra exit into a secret area with a large health pack.
2019-12-25 18:41:51 -06:00
Steven Elliott
bd1ca1af6d c3m2: Add boxes of shells
c3m2 is quite ammo starved when the ammo conserving angle grinder in
the secret area near the start is not found. Add two boxes of shells,
and convert some loose shells to a box of shells for a total of three
boxes of shells.
2019-12-25 17:57:34 -06:00