Commit graph

2400 commits

Author SHA1 Message Date
Steven Elliott
6ace1d690f CREDITS: Add contributors since v0.12.1
Also, update README.adoc to encourage people to set the author of
commits correctly when creating commits on behalf of others.
2022-11-26 14:32:50 -05:00
Xindage
e9b710c573
Merge pull request #824 from selliott512/map11-monster-podium-teleports
Teleport direction of 6 monster podiums near exit
2022-11-20 11:56:54 -03:00
Xindage
5a69babe2a
Merge pull request #821 from selliott512/e2m5-restore-secret-exit
levels: Add secret exit to E2M5
2022-11-20 11:56:06 -03:00
Xindage
5d3d7e62c7
Merge pull request #820 from selliott512/map3n-eureka-cleanup
levels: Cleanup Eureka errors in MAP3N levels
2022-11-20 11:50:19 -03:00
Xindage
83de8548c4
Merge pull request #819 from selliott512/map2n-eureka-cleanup
levels: Cleanup Eureka errors in MAP2N levels
2022-11-20 11:49:59 -03:00
Xindage
22df36e20b
Merge pull request #818 from selliott512/map1n-eureka-cleanup
levels: Cleanup Eureka errors in MAP1N levels
2022-11-20 11:48:52 -03:00
Xindage
f32c110063
Merge pull request #817 from selliott512/map0n-eureka-cleanup
levels: Cleanup Eureka errors in MAP0N levels
2022-11-20 11:47:49 -03:00
Xindage
f93820e03d
Merge pull request #816 from selliott512/e4mn-eureka-cleanup
levels: Cleanup Eureka errors in E4MN levels
2022-11-20 11:46:50 -03:00
Xindage
4f940838a7
Merge pull request #815 from selliott512/e3mn-eureka-cleanup
levels: Cleanup Eureka errors in E3MN levels
2022-11-20 11:45:10 -03:00
Xindage
c8d1a6099e
Merge pull request #813 from selliott512/e1mn-use-aqrust10
levels: Use AQRUST10 to replace AQTRIM03
2022-11-20 11:39:59 -03:00
Steven Elliott
576ef2f8df Teleport direction of 6 monster podiums near exit
The goal of the 24 teleport (97 WR Teleport) linedefs surrounding the 6
monsters podiums near the exit at the bottom of the map is to teleport
monsters knocked off the podiums to where the player can interact with
them. However, the linedefs were backwards.
2022-11-19 08:15:36 -05:00
Steven Elliott
b9fb7c6e6b levels: Add secret exit to E2M5
Changed the non-functioning tall slime portal at the bottom of the
level to a slime waterfall that is a secret exit.
2022-11-08 06:18:03 -05:00
Xindage
03c20b77e0
Merge pull request #814 from selliott512/e2mn-eureka-cleanup
levels: Cleanup Eureka errors in E2MN levels
2022-11-07 23:50:40 -03:00
Xindage
71e3346b6e
Merge pull request #811 from KorpKat/master
New Phase1 Episode2 OST
2022-11-07 23:49:25 -03:00
Steven Elliott
110a84c234 levels: Cleanup Eureka errors in MAP3N levels
In levels/map3*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP31  Remove unused sector tag #9
         Fix missing textures
  MAP32  Remove unused linedef tags
2022-11-07 08:51:05 -05:00
Steven Elliott
7ebdc54b44 levels: Cleanup Eureka errors in MAP2N levels
In levels/map2*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP20  Removed translucent light covers from the two vertical florescent
           lights and reduced their brightness to compensate
         Made translucent lava fall near elevator opaque, but a bit more narrow
           so that the player can see that there is a passage behind it
         Use darker RROCK03 for torch sector instead of ceil light transfer
         Made 8 square sectors at the center of large sector darker instead of
           ceil light transfer
         Made teleport closet in red building lighter instead of floor light
           transfer
         Fix mismatched due to sector due to gate (linedef #285) by replacing
           with bars similar to the bars elsewhere
         Fix mismatched sector due to the linedef that crosses the star near
           the center of the map
         Replace floating walkway (sectors #430, #433 and #434) with a simple
           walkway that has one sector
         Fix ceiling below floor in the outer perimeter of the left most room by
           setting the ceiling height to 40
         Remove flashing spinning lights in teleport room lower right part of the
           map
         Clear transparency of the teleport in the lower right part of the map
         Remove additional player one and enclosing sectors at the bottom of
	   the map used to drive the spinning lights
         Remove some of the now defunct Boom control sectors
         Fix missing textures
  MAP21  Reduced deathmatch starts from 12 to 10
         Replace transparent texture MIDGRATE with METAL on solid
         Move vertex slightly to fix overlapping linedefs / mismatched sectors
	 Remove unused sector tags #20 and #23
  MAP22  Fix missing textures
  MAP24  Remove doom camera (#32000)
	 Remove unused sector tag #12
	 Fix missing textures
  MAP25  Fix ceiling below floor in gargoyle pillars by setting ceiling to -32
         Fix non-animating switch texture above yellow skull key with AQRUST01
	 Fix missing textures
  MAP26  Fix ceiling below floor in door by setting ceiling to -96
	 Fix missing textures
  MAP27  Replace transparent texture AQTRIM03 with AQRUST10 on solid
         Add the minimal 4 DM player starts
  MAP28  Fix sectors with ceiling below floor at the top
         Fix Medusa by changing SKSPINE2 to SKSNAKE2 on an opening that looks
           like a picture
         Replace transparent texture MIDGRATE with METAL on solid
         Fix missing textures
2022-11-07 08:31:44 -05:00
Steven Elliott
0ebd3fc9c5 levels: Cleanup Eureka errors in MAP1N levels
In levels/map1*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP10  Fix door with ceiling (-32) below floor (-24) by raising ceiling
  MAP12  Remove 3 zero length linedefs that had the same begin and end vertexes
         Fix non-animated switch texture
         Remove unused sector tags
         Add missing textures
  MAP13  Remove doom camera (#32000)
         Remove unused Strife linedef tag #999 and 97 WR Teleport on that linedef
  MAP14  Fix ceiling below floor in two sectors by raising ceiling from 120 to 128
         Add missing textures
  MAP15  Remove unused tag 33 on linedef and 121 W1 Lift Lower /fast on that linedef
         Clear 4 sectors tags without a matching linedef
         Add missing textures
  MAP17  Add missing textures
  MAP18  Fix pillars with ceiling (136) below floor (640) by setting ceiling to floor height
         Add missing textures
  MAP19  Remove unused sector tag #20
         Add missing textures
2022-11-01 16:15:09 -04:00
Steven Elliott
8844ffd08d levels: Cleanup Eureka errors in MAP0N levels
In levels/map0*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  MAP01  Clear lindef Boom transfer light specials #213 and #261
  MAP02  Clear lindef Boom transfer light special #213
  MAP04  Change transparent AQTRIM03 texture on solids to AQRUST10
  MAP06  Add missing textures
  MAP07  Fix criss cross linedefs by moving a vertex down 4 units
         Move stuck barrel to the left 8 units
         Remove unused linedef tag #20
         Add missing textures
  MAP08  Set impassable on external walls
         Remove unused STARTAN3 Medusa texture
2022-11-01 07:43:23 -04:00
Steven Elliott
311ba0f07a levels: Cleanup Eureka errors in E4MN levels
In levels/e4m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E4M1  Reduce deathmatch starts from 11 to 10
        Remove unused Strife tag #999
        Add missing textures
  E4M3  Reduce deathmatch starts from 12 to 10
        Add missing textures
  E4M4  Reduce deathmatch starts from 11 to 10
        Add missing textures
  E4M5  Reduce deathmatch starts from 11 to 10
        Remove unused tag #8 from sector
        Add missing textures
  E4M6  Reduce deathmatch starts from 15 to 10
        Add missing textures
  E4M7  Reduce deathmatch starts from 17 to 10
        Remove unused Strife tag #999
        Remove unused tag #2 from sectors
        Add missing textures
  E4M8  Reduce deathmatch starts from 12 to 10
        Remove transparent unused MIDGRATE texture on solid
        Add missing textures
  E4M9  Reduce deathmatch starts from 16 to 10
        Remove unused tag #13 from sector
        Change transparent MIDBRN1 textures on solid to METAL
        Remove unused transparent BRNBIGC textures on solid
        Add missing textures
2022-10-31 15:50:49 -04:00
Steven Elliott
c781ad75ce levels: Cleanup Eureka errors in E3MN levels
In levels/e3m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E3M2  Remove unused texture on an animated switch
  E3M3  Split stuck easy medium worm into two worms
        Move a few stuck zombies apart
        Fix Medusa by changing WOOD1 to WOOD8
        Remove crusher linedef that did nothing
        Fix transparent wall by changing MIDGRATE to METAL
        Fix transparent wall by changing AQTRIM03 to AQRUST10
        Fix Missing textures
  E3M4  Fix ceiling below floor
        Delete doom cameras (#32000)
        Fix Medusa secret area with GSTGARG
        Fix Medusa red sound tunnel with ROCKRED2
  E3M5  Separated two pairs of stuck monsters
        Delete two DM starts to get down to ten
  E3M6  Fix mismatched sector by deleting extra linedef
  E3M7  Clear flag 25 on linedef behind player start
        Remove trilobite in the void
        Clear hovering Medusa texture in green walled lava pit
        Fix Medusa exit sign
        Clear unused tag in on linedef
        Clear unused tags in sectors
  E3M8  Set impassable on all outside walls
  E3M9  Clear unknown sector type 72
        Clear unknown linedef type 181 multiple places
        Clear unknown linedef type 160 in small triangular sector
        Fix Medusa by changing SKSPINE2 to SKSNAKE2
        Delete doom camera (#32000)
        Clear unused tags in sectors
2022-10-30 15:16:22 -04:00
Steven Elliott
873400aa91 levels: Cleanup Eureka errors in E2MN levels
In levels/e2m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.

  E2M1  Cleared non-vanilla slope type (340) on small blue pyramid.
        Fix missing textures.
  E2M2  Removed unused tag in a door.
        Fix missing textures.
  E2M3  Fix missing textures.
  E2M4  Remove non-visible non-animated switch texture.
        Fix missing textures.
  E2M5  Fix missing textures.
  E2M6  Removed two unused tags in sectors.
        Fix missing textures.
  E2M7  Replace transparent texture AQTRIM03 with AQRUST10.
        Fix missing textures.
  E2M8  Cleared non-vanilla linedef type (85).
        Replace transparent texture AQTRIM03 with AQRUST10.
  E2M9  Reduced deathmatch starts from 17 to 10.
        Replace transparent texture T-SLDRP1 with COMPUTE1.
        Removed unused tag in a door.
        Removed exit signs on either side of secret exit door.
        Changed secret exit switch room into a secret area.
        Fix missing textures.
2022-10-23 13:29:24 -04:00
Steven Elliott
dba2e9438e levels: Use AQRUST10 to replace AQTRIM03
For levels/e1m[13].wad I should've used AQRUST10 to replace AQTRIM03
instead of AQCONC03. With the fix the texture changes are:
  E1M1  Near floor   around  464, 1936
        Near ceiling around 2400,  -32
  E1M3  Behind player spawns at -767, -258
2022-10-23 12:57:59 -04:00
Xindage
7dcd5c4523
Merge pull request #812 from Xindage/map12
Fixes issues #800, and part of #806..
2022-10-19 21:48:36 -03:00
Xindage
8b916b5d57
Merge pull request #810 from selliott512/e1mn-eureka-cleanup
levels: Cleanup Eureka errors in E1MN levels
2022-10-19 21:47:02 -03:00
xindage
ff80b533cc Fixes issues 800, and part of 806. Also some vanilla issues and lots of texture alignment.
By Catoptromancy.
2022-10-19 21:28:54 -03:00
KorpKat
12dbbec296 new episode 2 ost
have made another set of tunes (plus a victory screen tune) for phase 2! i believe they're more fit for the episode theme, enjoy! :3
2022-10-18 07:39:54 -04:00
Xindage
72174a75c1
Merge pull request #803 from basedSkeleton/master
Update old gore sprites
2022-10-17 07:03:09 -03:00
Steven Elliott
7384049b96 levels: Cleanup Eureka errors in E1MN levels
In levels/e1m*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures and similar errors.
  E1M1  Replace transparent texture AQTRIM03 on walls with AQCONC03
  E1M3  Replace transparent texture AQTRIM03 on walls with AQCONC03
        Floor one unit higher than ceiling in a door
        Delete unused tags
        Replaced transparent texture in a secret room
  E1M6  Deleted inner mismatched sector in outdoor water pond
        Fix Missing textures
  E1M7  Fix missing textures
  E1M8  Fix missing textures
        Delete unused tags
  E1M9  Fix missing textures
2022-10-16 18:56:47 -04:00
Steven Elliott
9a8b5c96c8 sprites: Fix offsets for gore sprites
Fix the offsets for sprits/gor[25]a0.png both in buildcfg.txt and in
the grAb chunks in the PNGs.
2022-10-15 18:36:03 -04:00
Xindage
a6bfb384c8
Merge pull request #809 from selliott512/dm-eureka-cleanup
* levels: Cleanup Eureka errors in DM levels

In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.

In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
2022-10-14 19:28:01 -03:00
KorpKat
7b8c34850e
New music! (#789)
* New music! - korp.

after god knows how long, i finally made a pull request! with all of my finished compositions as of now :)
2022-10-14 19:23:49 -03:00
Steven Elliott
e22749f46a levels: Remove excess DM player starts in DM levels
In levels/dm*.wad files remove excess DM player starts. This is to
accommodate the apparent vanilla limit of ten. See
https://doomwiki.org/wiki/Deathmatch_start for details.
2022-10-04 09:09:00 -04:00
Steven Elliott
febb902ca0 levels: Cleanup Eureka errors in DM levels
In levels/dm*.wad files fix errors flagged by Eureka when F9 (Check /
ALL) is pressed. This is mostly missing textures. It does not include
removing excess DM player starts.
2022-10-04 09:04:41 -04:00
Steven Elliott
d74b3024d7
Merge pull request #740 from selliott512/vanilla-compliance
build: Add test-vanilla-compliance
2022-10-01 19:00:01 -04:00
Steven Elliott
eeb52c5f1c build: Add test-vanilla-compliance
The test-vanilla-compliance build target (also invoked by the "test"
build target) and script can be used to test the level WAD files for
vanilla compliance. Also, a subset of the errors found can be fixed by
the "fix" build target. To summarize:
  make test                     # Run all tests
  make test-vanilla-compliance  # Run test-vanilla-compliance
  make fix                      # Run all fixes
  make fix-vanilla-compliance   # Run test-vanilla-compliance -f
2022-10-01 18:50:34 -04:00
Simon Howard
c079cb00ea
Merge pull request #804 from Xindage/texmerge
Revision one of freedoom textures.
2022-08-26 12:14:51 -04:00
Simon Howard
51222852d5
Merge pull request #805 from fragglet/master
Change skull key colorblind patterns to match keycards.
2022-08-19 11:53:26 -04:00
Simon Howard
f8334ae0f4 Tweaks to color blind section.
Adjust table column widths, center image.
2022-08-13 16:22:59 -04:00
Simon Howard
6b08f711d7 Document color blind friendliness in manual. 2022-08-13 16:15:14 -04:00
Simon Howard
3e8b0bdae3 Change skull key colorblind patterns to match keycards.
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:

* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical

In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
basedSkeleton
b2854f3aa2 Change the sprite to look like the new shotgunner 2022-07-28 06:55:01 -04:00
Xindage
82aec99e71
Give map names.
Not much to say, just names...
2022-07-14 19:46:12 -03:00
Xindage
f3a108c6a6 Revision one of freedoom textures.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
2022-07-13 21:10:15 -03:00
Xindage
1228d42bc7
Changed the name of Sunpyg map as request.
Infernal Hallway -> Infernal Hallows
2022-06-26 15:47:48 -03:00
Xindage
8547d99bc1
Add flats for horromovierei 2022-06-26 15:43:38 -03:00
Xindage
7446673a3f
Replaced old E3M2 by new Sunpyg E3m5. (#802)
Replaced old E3M2 by new Sunpyg E3m5.

All maps was shifted one slot.
2022-06-26 15:26:21 -03:00
Xindage
b1a949b24f
New ceil5_3 to use with green "brown" walls. (#801) 2022-06-26 11:24:28 -03:00
Xindage
2d1d72034e
Fixed issues present in #797 (#799)
As extra update few things in e2m7:
Replaced the radio sign by a skull for secret.
Fixed a misaligned texture near the starting area;
Yellow key bars now properly appear on switch use.
2022-06-24 22:18:26 -03:00
Simon Howard
57410392cc
Merge pull request #795 from fragglet/a5-manual
Change manual to build as A5 paper size.
2022-06-13 00:10:08 -04:00
Simon Howard
c3f55a0734 Merge branch 'master' into a5-manual 2022-06-13 00:01:28 -04:00