This bigdoor texture is weird as the patch is off center, then used twice in the texture to re-center it: once offset by -4 (-5 in id), then once again to fill in the gap on the right.
The id skulls are miscentered: they're in the middle of the *patch*, but get shifted off center on the *texture*.
The Freedoom skulls overcompensate, as though the offset were -8 instead of -4, with the result that the final texture is off to the right by 4.
This edit shifts it back towards the center of the final texture, as well as exposing a bit more of the wood around and between the skulls where it had been a solid dark brown.
This fixes#1489, where the keys were being obscured by the menu skull
that is drawn on the help screen by vanilla Doom. Rather than just
shuffle around the contents of the help screen, I opted to simplify it
by removing a lot of the clutter.
The old help screen was created before the Freedoom manual was added, so
there's no need for us to include every in-game item. Instead, we can
delegate to the manual by including a link to it, and cut things back to
just a small selection of example items.
> I recycled a old version of this map.
> Layout was made simple and clear.
> Increase the general size of the map and added a new area to fit deathmatch better.
Name: Tripod keep
> Simplified the layout and item placement.
> Changed the theme to a simpler design.
> Added an upper section on the south area.
> Removed the northernmost area and its teleport.
> Increased the overall map size.
I made these better sprites for the SKAG projectile. The ball is made from scratch, and the impact is modified from the current one.
Co-authored-by: Xindage <xindage@gmail.com>
> Believe or not it's a rework of the dm20 original layout, i kept the main layout and them I reduced the map size and give it a new theme, this map looks way better than it was before.
Name: Terra Mortis
Addresses #1370.
I've removed a page break between the installing and menus section since the fix causes one line from the former to spill over onto a new page.
updates the SKINCUT and SKINSCAB (i think thats the name?) patches to have consistent skin with W98_1/2 (SKINMETAL1) and W99_1/2 (SKINMETAL2), the original w101 and w102 patches used the old w98 and w99 patches before they were updated, so i just copied the blood/fleshy thing and pasted it onto the current new w98 and w99 patches and added some minor touchups to the blood and flesh
it looks a bit jank i think but its the best i can do
Original author granted permission but does not wanted to be credited to further maintain the map, but its a good map to be on freedoom, I'll take the credits so and maintain it if needed.