Ayub Ahmed
b6a198e1b0
redwall
2016-09-26 01:03:24 -07:00
Alexandre-Xavier Labonté-Lamoureux
13bcf645e0
Fix https://github.com/freedoom/freedoom/issues/293
2016-09-26 01:01:11 -07:00
Mike Swanson
8c65478379
buildcfg: Include DPHOOF and DPMETAL in all IWADs.
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Fixes #300
2016-09-24 09:57:47 -07:00
Ayub Ahmed
3adc2c9979
Minor edits to CREDITS ( #295 )
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* Add Hexereticdoom's name
* Added S to some names.
2016-09-19 12:51:01 -04:00
Simon Howard
870d81c82e
Remove diaresis from "cooperative"
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Since we're not writing for the New Yorker. Fixes #294
2016-09-12 23:00:13 -04:00
Ayub Ahmed
dc01d3b918
new pistol ( #278 )
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This is a new pistol animation by @Blastfrog.
2016-09-07 10:32:46 -04:00
Ayub Ahmed
fa63b562b1
c2m9 map fix ( #291 )
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Fix issue with switch trigger not opening monster hideouts.
Fixes #256 and Debian bug 827117
2016-09-06 01:08:14 -04:00
Simon Howard
f49abf88c6
Add Travis build file.
2016-09-03 18:40:09 -04:00
Mike Swanson
e081ac986f
Change quotes in AsciiDoc to left/right Unicode versions
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GitHub’s AsciiDoc parser barfs on the standard AsciiDoc syntax to
represent such characters with only ASCII… Well, everybody should
support UTF‐8 these days. Let’s just use these directly.
2016-09-03 15:37:48 -07:00
Simon Howard
47546f6d0c
Fix formatting
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Some of the text in the "Using Git" section was misformatted because of incorrect use of quotes.
2016-09-03 17:52:20 -04:00
Ayub Ahmed
8530a8a820
Slight tweaking to the title ( #290 )
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The title seems a bit too close to the letters.
2016-09-02 17:54:52 -04:00
Ayub Ahmed
ad5b646d48
Update buildcfg.txt ( #289 )
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Fix title offsets.
2016-09-01 09:56:12 -04:00
Ayub Ahmed
794a2b1d37
update credits ( #285 )
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Add hexereticdoom's information.
2016-08-30 00:42:26 -04:00
Ayub Ahmed
380f5d9d60
map 09 ( #282 )
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This is by sajbear.
2016-08-29 11:42:42 -04:00
Ayub Ahmed
340995abfd
Add missing people to CREDITS file
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These people contributed things in previous submissions but
CREDITS was not updated as it should have been.
2016-08-29 11:39:50 -04:00
Ayub Ahmed
1e2f595e34
Update dehacked.lmp
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Revised Phase 2 screens and some monster name changes.
New/modified lines to the pickup messages, to make it feel unique.
Added better story screens for Phase 1.
Minor edits to Phase 2's story screens.
All levels in Phase 2 have been named:
-MAP06 (Voltcom9)
-MAP09 (Kristien "sajbear" Nilsen)
-MAP10 (Jewellds)
-MAP26 (DragonMorpheus)
-MAP27 (Voltcom9)
All levels, but C3M5, in Phase 1 have been named:
-C2M3 (Voltcom9)
-C3M4 (Voltcom9)
2016-08-29 10:15:32 -04:00
Ayub Ahmed
cb103aefce
New logo ( #269 )
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Jewellds' new Freedoom title logo. Replaces m_doom.gif
2016-08-29 10:06:37 -04:00
Ayub Ahmed
3c4fba1cb8
New MIDIs ( #275 )
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* New MIDIs
Uses blueworrior's new MIDI submissions.
I assigned the tracks to slots that use double duty on music tracks, and made sure it was appropriate enough for the slots.
2016-08-29 10:04:11 -04:00
Ayub Ahmed
0a8f763e5d
revised worm death ( #279 )
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* revised worm death
hexereticdoom made a worm death scene using red blood instead of the current orange blood.
2016-08-28 17:38:29 -04:00
Simon Howard
6198796e95
dmxgus: Change instrument order to work around DMX.
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The DMX sound library used by Vanilla Doom has a bug where instruments
referencing other instruments as stand-ins can only reference
instruments listed earlier in the file. Actually, the instrument
references are just arbitrary cross-reference tags and the first
instrument to use that tag is used for all instruments with that tag.
This behavior can have some strange effects; more information can be
found on David Flater's page: <http://www.flaterco.com/kb/DOOM/DMXGUS/ >
This has consequences for Freedoom's GENMIDI generation, particularly
as Chocolate Doom now emulates this behavior. To avoid assigning the
wrong instrument mappings, change the ordering of instruments in the
output file, so that "leader" instruments always appear earlier in the
file than instruments that reference them.
2016-07-12 21:35:36 -04:00
Simon Howard
f069cc2ee3
CREDITS: Remove undead003's name
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He asked to have his real name removed.
2016-06-26 16:37:34 -04:00
jewellds
19d2565d92
levels: made map10 vanilla compatible
2016-03-12 07:00:38 +00:00
Alexandre Detiste
6bb5b276f9
make the build reproducible
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https://wiki.debian.org/ReproducibleBuilds/TimestampsInDocumentationGeneratedByAsciidoc
2016-03-06 09:30:30 +01:00
Mike Swanson
103abec87b
levels: rebuild nodes, removing glnodes
2016-02-20 17:35:46 -08:00
pan-te
d90cbf398a
levels: fixed map c3m2, added map c3m3
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Fixed blocking linedefs in first room of c3m2, added c3m3.
2016-02-21 00:13:46 +01:00
sadlikd
23403a1a9d
Added map C3M2.
2016-02-13 19:14:50 +01:00
Andrew Apted
2b7c4cfc2b
sprites : fixed offsets on TLMP sprites (issue #221 )
2016-02-13 19:42:09 +11:00
Andrew Apted
a1337bd276
sprites: fixed offsets on ceye sprites (issue #239 )
2016-02-13 19:35:28 +11:00
Maz Hades
931b66a087
sprites: edit sboxa0
2016-01-23 17:17:15 -08:00
Maz Hades
688ebdf227
patches: edit sw3s0 and sw3s1
2016-01-23 16:19:46 -08:00
raymoohawk
028c8d777c
Sprites: updated colua0
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edited the floor lamp based on forum feedback
2016-01-23 15:30:21 -08:00
Andrew Apted
82e975678a
sprites: fixed offsets on sboxa0, canda0, colua0.
2016-01-21 11:50:36 +11:00
raymoohawk
610b5e2baf
sprites: eleca0
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added sodaholics edit of wolfru's tall techno pillar
2016-01-17 14:20:43 -08:00
raymoohawk
cf6f962e05
credits: updated credits
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added agaures to the list
2016-01-17 00:38:10 -08:00
raymoohawk
735a7e92aa
sprites: fixed offsets
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the new torches and ceye had incorrect offsets
2016-01-17 00:26:05 -08:00
raymoohawk
0240417c20
sprites: cell
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previous cella0 looked too bad with diminished lighting
2016-01-16 18:43:54 -08:00
raymoohawk
03c1986246
sprites: fixed error with fcan
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deleted an aditional frame and added missing one
2016-01-16 18:12:44 -08:00
raymoohawk
bcb2e9d120
sprites: updated trees
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the tre1a0 and tre2a0 have been edited to give them more volume
2016-01-16 18:00:21 -08:00
raymoohawk
891fccd0e1
sprites: updated tblu
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the sprites are now darker
2016-01-16 17:56:40 -08:00
raymoohawk
2fa963c97e
sprites: updated tgrn
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the sprites are now darker
2016-01-16 17:56:09 -08:00
raymoohawk
32fa349f6a
sprites: tred
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the sprites have been darkened
2016-01-16 17:55:34 -08:00
raymoohawk
b05315c38d
sprites: suita0 edit
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the radiation suit is now more detailed
2016-01-16 17:47:30 -08:00
raymoohawk
1f5d9a93fd
sprites: added mazmon's smt2a0
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the stalagmite has been replaced by a small idol statue
2016-01-16 17:45:20 -08:00
raymoohawk
a7516d16f7
sprite: smita0
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slight edit
2016-01-16 17:42:27 -08:00
raymoohawk
3c2062c3bb
sprites: sbox
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edited the older shell box pick up
2016-01-16 17:40:19 -08:00
raymoohawk
589a4f641f
sprites: rocket
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edited the rocket pickup
2016-01-16 17:38:05 -08:00
raymoohawk
2131c6b8e1
sprites: updated map pickup
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edited the pmap sprites
2016-01-16 17:37:43 -08:00
raymoohawk
f76a9c2165
sprites: updated health pick ups
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media0 and stima0 replaced with classic freedoom looking ones
2016-01-16 17:29:16 -08:00
raymoohawk
9413a3f007
sprites: fcan update
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replaced the burning barrel with an edit of a sprite made by cwolfru
2016-01-16 17:24:53 -08:00
raymoohawk
538e8b9e19
sprites: mazmon clipa0
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the clip is now an actual clip and not a magazien
2016-01-16 17:13:19 -08:00