Most maps in Freedoom have been converted to a limit removing target
as an interim goal for 1.0’s ultimate goal of vanilla compatibility.
We can stop saying Boom compatibility is required now.
Agenten made some small edits to the Egyptian textures. Basically, agenten tried to make them look neater by removing the jarring yellow using Slade's color remapper. The change is mostly subtle but you'll be able to see the difference when comparing them side by side.
KevinHEZ has generously donated his Velvetic MIDI Pack, so here's some replacements.
The FreeDM ones provided felt more fast paced than the current one, hence these two tracks were assigned to FreeDM.
C1M9 and MAP18's MIDIs get cut off in Chocolate Doom, so those two should be replaced.
The rest are mainly for replacing unsuitable tracks.
The .gitattributes file tries to enforce Unix newlines, for
Windows users, but somehow this still got forced through...
It messed up the display of `git status`
The SSG wasn't properly centered and two of the frames were a bit (only a bit) "janky" during the reloading sequence. So, I centered it, fixed those two frames with their offsets and attempted to make the whole animation more fluid and natural-like. Tested ingame and it works.
This level was modified in 2015-12-28T11:18:14Z!ajapted@users.sf.net
to make it vanilla-compatible, and the decision was made to turn this
wall opaque. However, this is jarring, confusing, and has the
appearance of being an error rather than an intentional effect. Let’s
just kill it.
Resolves#333
Redefine all of the new aquatex textures to be 128px tall.
This avoid tutti-frutti in vanilla Doom, where textures do not tile
property unless their heights are a multiple of 128.
This line was an indicator of the “Freedoom name” of contributors,
in other words the subdirectories such contributions would be stored in.
The project eliminated symlinks and such subdirectories, these lines
are now useless.
Resolves#299.
Discussed in PR #292, this change was a bit pointless and driven by
too much eagerness to be different than Doom. These terms are
well-accepted in the FPS genre and changing them will only be
confusing.
This partially reverts 2016-08-29T14:15:32Z!ayubahmed2240@gmail.com