Jon Dowland
2d5fe7949f
adjust cyber sprite offsets
2006-08-29 13:57:15 +00:00
Jon Dowland
e135454b7c
fix spider mastermind frame offsets
2006-08-29 10:25:05 +00:00
Jon Dowland
ba234f89ed
fix cyb hurt placeholder sprites
...
oh, forgot to mention mastermind placeholders?
2006-08-29 01:10:25 +00:00
Jon Dowland
27e8120fec
"placeholder" the caco sprites
...
map the PE to the placeholdered caco sprites
make a start at mapping the spider demon to the arach
2006-08-29 00:52:11 +00:00
Jon Dowland
4b69173528
add cyberdemon placeholder
2006-08-28 17:14:59 +00:00
Jon Dowland
62d65ff187
Adjust vile symlinks to point at sprites/jond/placeholder
...
sprites/jond/placeholder: a Makefile which generates sarg sprites
sarg sprites are composited from linguica's AOD skeleton and the
"graphic not done yet" rectangle
2006-08-28 16:51:35 +00:00
Jon Dowland
aaae76b3d8
* re-add linguica's AOD skeleton sprites (well, the SARG* ones)
...
* map most of the vile frames to this AOD skeleton (missing: pain,
resurrection)
Still to do: superimpose the "not done" rectangle
2006-08-28 14:40:38 +00:00
Jon Dowland
af43d84b2c
a few more tweaks for revenant rocket remapping: change which caco
...
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
2006-08-25 12:34:14 +00:00
Jon Dowland
1941c69e25
* add missing revenant death frames
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* map revenant sprite (not done yet) to a mixture of the imp
and caco fireballs (alternating, arcade-game style)
2006-08-24 22:44:04 +00:00
Jon Dowland
c30189d3d9
add some missing BOS2 definitions
2006-08-21 23:02:55 +00:00
Jon Dowland
afac99005a
add lokito's baron sprite
...
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Jon Dowland
f63480b4a5
new imp sprites from gargylol, but map them to the revenant
...
(some frames missing so IWADs broken until that is fixed)
2006-08-21 09:45:58 +00:00
Jon Dowland
e040f3ba6a
missing flats
2006-08-17 12:26:11 +00:00
Jon Dowland
67fe94e8cd
missing patches
2006-08-17 11:15:36 +00:00
Jon Dowland
ddb0c98a44
Fredrik's cleaned up patches and flats
2006-08-17 09:01:13 +00:00
Jon Dowland
724372b1b1
updated barrel sprite placement
2006-08-16 21:42:38 +00:00
Jon Dowland
7acefaabfb
updated barrel sprites from fredrik
2006-08-16 21:26:49 +00:00
Jon Dowland
828b5dd6f6
link in my revision of spaceforce's map01
2006-08-15 22:06:35 +00:00
Jon Dowland
817be27f7c
my WIP map02 replacement
2006-08-15 22:05:20 +00:00
Jon Dowland
356b55abc0
add fredrik's WIP demon
2006-08-15 22:01:36 +00:00
Jon Dowland
929490f6b4
fredrik's chaingun
2006-08-15 21:43:50 +00:00
Jon Dowland
1d30001ae5
a WIP reworking of spaceforce's map01
2006-08-01 20:47:08 +00:00
Jon Dowland
22a0cf02d7
actually add some files :)
2006-06-25 22:05:25 +00:00
Jon Dowland
a8d3a42f30
new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
...
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
2006-06-25 22:03:32 +00:00
Simon Howard
bf0f367905
Update sanity-checking script to use the status directory rather than the
...
hardcoded sourceforge path.
2006-06-16 17:16:44 +00:00
Simon Howard
89b28102b3
Tweak zombie sprite to remove nasty blue pixel.
2006-06-16 17:15:57 +00:00
Simon Howard
ca2b3cf3e5
Update E1M3. Add CRATE3 to shareware texture list.
2006-06-16 17:14:49 +00:00
Simon Howard
7097cd9ce9
Improved mancubus death sprites.
2006-06-16 17:13:58 +00:00
Simon Howard
926c4f5c29
Include the right patch list when building freedm.wad.
2006-06-16 17:11:05 +00:00
Simon Howard
108394b1d3
Add back WADS variable, set it to the correct value so that wads/filename.wad
...
works as a build target.
2006-06-16 09:05:44 +00:00
Jon Dowland
d0f013475e
enhance clean target
2006-06-13 21:24:45 +00:00
Jon Dowland
771cb11378
remove wads: target since it's present in pristine source
...
remove dependency on wads
2006-06-13 21:23:23 +00:00
Jon Dowland
1dd60c5bda
undefine $(WADS) and hardcode wads/. This might seem like a
...
backwards step, but otehrwise you can't do "make
wads/doom2.wad" to only build doom2.wad, say.
add $(OBJS) to clean target
2006-06-13 20:55:55 +00:00
Jon Dowland
83774ecd9d
fix building :)
...
inverse logig in wadinfo-builder.pl
use of if/ifdef in textures/combined.txt
roll-back addition of symlinks to dummy
2006-06-13 11:40:12 +00:00
Jon Dowland
07f8f0cf8a
symlink a lot of missing stuff to dummy.lmp or dummy.wav
...
(fraggle: you might want to back out this commit if we're handling this
differently. As it is, the thing wouldn't build.)
2006-06-12 23:12:19 +00:00
Jon Dowland
5e2593f7df
move towards using system CPP
...
buildcfg.txt: rework OR relationship to be CPP-compliant
remove tools/simplecpp
Makefile: CPP=/usr/bin/cpp
stop redundant rebuilds
remove all from PHONY in lumps/cph/misc-lumps/Makefile
clean up build output
add a newline to lumps/cph/misc-lumps/colormap.pl
add a clean target, to:
./Makefile
./lumps/Makefile
./lumps/cph/misc-lumps/Makefile
2006-06-12 20:36:32 +00:00
Simon Howard
8822fbc02c
Remove "last release date" and hires texture stuff.
2006-06-08 20:41:51 +00:00
Simon Howard
749eda39be
Remove building of latest.wad. The code to do this is hugely overcomplicated
...
and doesn't work properly. The proper way to do this is through some kind
of WAD diffing tool, not through examining timestamps.
2006-06-08 20:39:08 +00:00
Simon Howard
fb99d84061
Draw black silhouettes for monsters in FreeDM. Gives a target to shoot
...
at on the few deathmatch levels that have monsters in.
2006-06-08 19:48:13 +00:00
Simon Howard
e8b4b55a47
Fix textures in FreeDM levels that use zzwolf replacements.
2006-06-08 18:47:19 +00:00
Simon Howard
7d987bdd99
Add hellbent to CREDITS.
2006-06-08 17:14:17 +00:00
Simon Howard
10e51d72d4
Move hellbent's levels to a separate directory.
2006-06-08 06:39:17 +00:00
Simon Howard
f927f20421
Rename graphics/scuba -> graphics/scubasteve to be consistent.
2006-06-04 18:38:05 +00:00
Simon Howard
060fc41577
Fix background to be the correct transparency color.
2006-06-04 17:59:53 +00:00
Simon Howard
4519c3d99e
Add rellik to CREDITS; Add FreeDM level status list.
2006-06-04 16:02:40 +00:00
Simon Howard
7d05f0fb61
Add FreeDM textures to status lists.
2006-06-04 15:40:25 +00:00
Simon Howard
fd315189f9
Move status directory into deutex tree.
2006-06-04 15:37:42 +00:00
Simon Howard
868ab15f43
Generate different titlepics for freedoom and freedm.
2006-06-04 15:33:28 +00:00
Simon Howard
585765b393
Fix problems with FBXP sprite in FreeDM.
2006-06-04 02:54:58 +00:00
Simon Howard
5da283e355
Move rw47_1 patch back to deutex tree fix the build.
2006-06-03 23:27:12 +00:00