Commit graph

1326 commits

Author SHA1 Message Date
Sodaholic
75243c7a4b sprites: add new minigun 2015-07-08 12:45:56 -07:00
Sodaholic
fd51990504 sprites: add new shotgun 2015-07-08 12:39:11 -07:00
Sodaholic
11672b2284 map01: tweaks for vanilla compatibility and gameplay fixes
* Line 379 midtexture changed to SUPPORT3
* Sectors 85 and 86 deleted
* Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0
* Line 453 midtexture changed to BROWN96
* Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0
* Sectors 31, 32 and 37 floor changed to SLIME16
* Sectors 31 and 32 ceiling changed to CEIL5_2
* All waterfall lines set to special 0
* Line 577 changed to DOORTRAK
* All instances of STUCCO replaced with SLADWALL
* All instances of FLAT5_5 replaced with FLOOR7_2
* All instances of FLAT5_2 replaced with CEIL5_2
* All instances of BROWN96 replaced with BRICK7
* Lines 549, 550, 552 and 554 set to lower unpegged and offsets
  lowered by 16
* First door made manual, associated extra vertexes removed (goes
  against convention and expectation, also annoying to deal with)
* The one instance of FLAT1 replaced with FLAT20
* Sector 92 ceiling changed to FLAT20
* Sector 110 ceiling changed to FLAT20
* Sector 110 floor changed to CEIL5_1
* Sector 109 floor changed to RROCK10
* Sector 111 floor changed to RROCK10
* All instances of RROCK03 replaced with CEIL5_10
* Lines 174, 175, 222 and 224 removed (I don't see the point in having
  SLADWALL in the corners)
* Sector 122 floor and ceiling raised by 64 (to compensate for the
  lack of raise ceiling to nearest adjacent ceiling in non-boom)
* The exposed lower textures of sector 122's lines set to SLADWALL
* All instances of ASHWALL2 replaced with BIGBRIK2
* Line 643 special changed to 5
* Line 644 special changed to 19
* Line 547 special changed to 38
* Sector 121 (switch to lower red armor) sunken into wall, rather than
  extrude, to prevent exploit to get armor early
* Sector 35 (center window in the E1M1-esque room) (and its adjacent
  stairs) narrowed by 16 units on each side to prevent straferunning
  out of it
* Line texture alignments adjusted for above change
* Lines 10 and 13 specials nullified
* Sectors 4 and 23 tags removed, brightness on both 192
2015-07-08 12:13:00 -07:00
Mike Swanson
b7cc533313 CREDITS: Change Amarande's email to the current one 2015-07-03 17:44:40 -07:00
Adrian Cabrera
0f7eafb923 sprites: new key card and skull 2015-07-03 17:10:46 -07:00
Mike Swanson
3fcbcadb5f sounds: convert dsbosdth to pcm_u8 2015-07-01 20:53:06 -07:00
Catoptromancy
a8bb73e638 sounds: replace dsbosdth with one based on an attic resource
This one is based on attic/edd/sounds/dsposact.wav
2015-07-01 20:42:16 -07:00
Mike Swanson
107eeaccf1 dist: Remove Path from the desktop entries
This will cause problems if the engine tries to write files in the
current directory. For example, screenshots will fail.
2015-06-18 09:32:17 -07:00
Sodaholic
01a9ba7c83 graphics: add a new status bar style
This was originally created by Da Werecat, but changed around to fit
the Freedoom theme better, and be internally consistent with the font
by Mechadon.

resolves #45
2015-06-18 06:46:27 -07:00
Marcos Abenante
c891b1e88a sprites: Add a new smita0 (tree) sprite 2015-06-13 23:04:25 -07:00
Catoptromancy
51c4a749a9 map25: implement skills 2 and 3 2015-06-13 01:27:44 -07:00
Mike Swanson
83c12427fd dist: update the AppData XML to current standard specifications 2015-06-12 09:58:21 -07:00
Mike Swanson
c2e7f4a3ec makejson: fix the download URLs
Zalewa noted that the download URLs were incorrect; the subdirectory
is download, rather than downloads.
2015-06-06 18:05:39 -07:00
Protox
1082c0f793 c2m1: Skill level refinements from Cato, new beginning resembling C1M8 2015-06-03 18:44:51 -07:00
Simon Howard
413364d149 Merge pull request #152 from jmtd/patch-1
minor CREDITS update
2015-05-26 08:42:57 -04:00
Jonathan Dowland
38d2b686c9 minor CREDITS update
Some fixes to my entry (and my brother's)
2015-05-22 16:02:12 +01:00
Catoptromancy
3e3625a19e map16: Lighten up skill 2 2015-05-08 14:38:39 -07:00
Catoptromancy
3f9f037edb map22: Adjust skills 2+3, add DM starts and items 2015-05-08 14:37:42 -07:00
Catoptromancy
ebd8e22387 map28: Fixed routes, implement skill 2+3, add DM starts and items. 2015-05-08 14:33:46 -07:00
Catoptromancy
816d9d7b7e map15: implement skill 2+3, DM player starts and items. 2015-05-08 14:32:09 -07:00
Catoptromancy
57e13ab33b map18: fully implement skills 2+3. Add DM player starts and items. 2015-05-08 14:30:14 -07:00
Mike Swanson
9b84cdebf0 Another year, another copyright date bump :) 2015-04-29 14:53:21 -07:00
Catoptromancy
50213d16ed map32: playability and difficulty fixes 2015-04-28 18:57:42 -07:00
Catoptromancy
1ead00f7c0 map08: Add DM starts+weapons, skills 2 and 3 fully implemented 2015-04-28 18:56:53 -07:00
Catoptromancy
22ff71e5d1 map31: add a secret exit and DM starts 2015-04-26 13:37:03 -07:00
Mike Swanson
3eb37f187b musics: put Mogul's new track on C3M6 2015-04-08 14:37:49 -07:00
Jeremy Emerson
c33e07566c musics: new track 2015-04-08 14:29:31 -07:00
Mike Swanson
bc23cb505e map08: rebuild nodes 2015-03-05 21:32:40 -08:00
Alexandre-Xavier Labonté-Lamoureux
2b3eac2a50 Update to my map (DM08) and change its name
Texture changes, muddy central floor, sexy exit door-tracks, aperture
inside corner walls and more changes on the left side of the map.
2015-03-06 00:17:52 -05:00
Simon Howard
bb18acc204 Merge pull request #144 from jewellds/master
Reshaded lamp sprites and fixed offsets
2015-03-04 11:49:01 -05:00
jewellds
fed09f5f48 sprites: Fixed hanging corpse and candle offsets 2015-03-04 16:19:20 +00:00
jewellds
8b0b45dac6 Sprites: Improved shading on TLMP and TLP2 2015-02-26 17:10:03 +00:00
Mike Swanson
cbef14cb33 musics: Set C2M5 music to the new track by Mogul 2015-02-07 20:03:47 -08:00
Jeremy Emerson
4b28162add musics: add a new track 2015-02-07 19:58:11 -08:00
Protox
de6d2326c8 map18: make the exit door non-closable (fixes #138) 2014-12-10 04:43:50 -08:00
Protox
fa2fd03891 c2m4: add an exit and some more ammo. fixes #136 2014-11-09 11:00:17 -08:00
Mike Swanson
6056ea3078 README: revise "Submitting your work"
Git is not within the reach of most contributors, so let's
de-emphasize its importance.  It would be nice if more people
submitted things via pull requests, but it's a fact-of-life for
Freedoom committing to be done by more technically-minded people
(typically its maintainers).  Point instead to the forums, issue
tracker, and file sharing sites as the common and accepted means of
submitting work.
2014-11-04 22:08:44 -08:00
Daniel Jewell
b1f15f2fcd flats: update the gate teleporters to a brighter red
[[Committer note: There were two versions on display in the thread for
the submission of these resources.  As Daniel is not actually using
Git himself, I made the mistaske of using the first version he posted,
along with the template for the second version.]]
2014-11-03 10:48:28 -08:00
Daniel Jewell
49bfa1ce2a flats: New teleporter flats based on runic characters
These look less similar to Doom's teleporters and no longer try to
replicate a demonic aura on them.
2014-11-03 10:39:59 -08:00
Daniel Jewell
f1e94b5e78 patches: Add AGM logo templates
These were used for the creation of the new AGM-font graphics
throughout the game, and should be helpful for anyone else wishing to
use the same base.
2014-11-03 10:31:28 -08:00
Mike Swanson
18a43617e3 dist: Clean up generated files 2014-11-02 17:24:05 -08:00
Simon Howard
f1c35d17e3 dist: Add icon version of FreeDM logo.
Rework CaptainW's FreeDM logo so that the "Free" and "DM" portions
are arranged vertically rather than horizontally. Update the dist/
directory to generate the installed FreeDM icon by scaling down
this image.
2014-11-02 20:07:40 -05:00
Mike Swanson
90fd6b1686 Cleanup __pycache__ directories with "make clean" 2014-10-29 00:37:42 -07:00
Mike Swanson
d088713415 COMPILING: Python 3.x is now supported 2014-10-28 22:15:04 -07:00
Simon Howard
27b04d1b9a colormap: Explicitly use integer division operator.
Division behaves differently in Python 2 and Python 3; in Python 3, an
integer is converted to a float when divided. To get consistent and
deterministic behavior regardless of the version of Python being used,
use the // integer division operator for this one calculation.
2014-10-28 04:58:25 +00:00
Simon Howard
02bd566362 Update other scripts to support Python 3 build.
A couple of scripts were not Python 3 compatible. Update smtextgen to
use print() instead of bare print, and update the texture build script
to use the correct binary mode for writing binary files.
2014-10-28 03:55:43 +00:00
Simon Howard
e47b69a064 genmidi: Update to support Python 3 build.
Tweak the code used to build the GENMIDI Lump so that it properly
supports Python 3 for build. Tested use cases were:
 * Normal build
 * a2i-to-sbi script to convert AdTrack2 instruments to SBI format
 * dumpgenmidi script to dump the instruments from a GENMIDI lump.
 * Running genmidi.py, sbi_file.py, a2i_file.py standalone to print the
   contents of files in their respective formats.
2014-10-28 03:55:22 +00:00
Protox
8422d38ce4 dm07: tweaked layout and powerup locations 2014-10-27 06:14:21 -07:00
Protox
3275e7fc07 levels: Fix texturing problems in dm03, dm04, dm05, dm07 2014-10-23 14:39:50 -07:00
Protox
82c9091dab dm02: Make the level theming more consistent with itself
Fixes #132
2014-10-23 14:09:28 -07:00