Commit graph

1326 commits

Author SHA1 Message Date
Mike Swanson
e962067554 Bump version to v0.10.1 2015-12-23 03:27:17 -08:00
luckypunk
2d6759e846 sprites: Updated Vile sprites, added ressurection sequence 2015-12-17 12:35:32 -08:00
Mike Swanson
837736fe20 scripts: support the VILE[\] sprites in wadinfo-builder.py 2015-12-17 12:35:17 -08:00
NickZ
8b015ada6a levels: Replace missing textures which crash Boom 2.02
Fixes #203
2015-12-17 12:17:29 -08:00
Mike Swanson
4a7329b0b0 dist: update appdata files for new screenshots 2015-12-15 18:50:46 -08:00
Blastfrog
7256c161bf graphics: Updated titlepic with changes from robotdog1 and I. 2015-12-15 13:15:29 -05:00
Mike Swanson
fcff7114b0 graphics: generate wikilrs and wivctms with smtextgen
Previously left alone, and with the old font, due to their special
nature, but since then, the small-text generator exists too!  Only
thing special is that wikilrs is rotated, which is resolved simply by
using ImageMagick.

Closes #184
2015-12-15 00:34:14 -08:00
Mike Swanson
3f45ebe315 lumps: new demo2, 3, 4 for Phase 2 2015-12-14 23:58:54 -08:00
NickZ
e59cf04fa6 lumps: New map08 demo1 for phase 2. 2015-12-14 22:00:21 -08:00
Mike Swanson
4459b2a47a lumps: new FreeDM demos 2015-12-14 20:42:38 -08:00
NickZ
10b2cdced6 lumps: new c2m7 demo2 and c4m2 demo4 2015-12-14 18:37:55 -08:00
Mike Swanson
8ce95051b6 lumps: new c1m7 demo1 2015-12-14 18:32:57 -08:00
Mike Swanson
ff504f3649 c1m7: remove extra (voodoo) player start 2015-12-14 18:17:54 -08:00
CWolfRu
66eb0e1c86 Levels: New C2M7 2015-12-14 15:16:07 -08:00
CWolfRu
581673d622 Levels: New C1M9, replaces protox's.
Fixes #133
2015-12-14 15:15:26 -08:00
NickZ
baabc4d648 Sprites: Raise missile sprites by 3 pixels
Fixes #167
2015-12-13 21:55:39 -08:00
Blastfrog
dba6fe58e8 sounds/dsslop: make louder 2015-12-13 20:58:17 -08:00
Mike Swanson
ce6288b75c map09: critical existence failure
Incomplete map of lots of windy hallways, bad gameplay in favor of a
realism goal.  Let's remove it.
2015-12-13 20:43:46 -08:00
NickZ
7b65d78caa MAP06: Fixed rogue TNTSKY1 textures that broke BOOM 2.0.2 compatibility 2015-12-13 20:32:21 -08:00
Blastfrog
f919a888d4 graphics: Performed anti-aliasing on big HUD numbers
I thought some pixels were clashing too badly, so I upscaled it using
rotsprite, then downscaled it.
2015-12-13 17:50:32 -08:00
Mike Swanson
a0fd1fb994 musics: use Mogul's track on MAP01 2015-12-13 17:48:35 -08:00
Blastfrog
9dfbb7cfa8 map06: Replace with Jenesis MAP03
Jimmy gave permission to Freedoom to use Jenesis maps
2015-12-11 19:49:50 -08:00
Mike Swanson
8f41f6bdd4 musics: remove ralphis/d_dead2 per author request
Replace with Mogul's 7th track, at least for now
2015-12-11 06:46:37 -08:00
Blastfrog
68348dbdbc musics: Changed 3 tracks in phase 2 2015-12-10 19:43:34 -05:00
Mike Swanson
9c3183ae18 map05: rebuild nodes and remove GL nodes 2015-12-10 07:49:00 -08:00
Fabian Greffrath
d50addbf3d MAP05: Gameplay and compatibility fixes
- Remove the extraneous secret room accessible right from the start.
- Increase the floor height of sector holding the red fake key, so it
  is better visible from the outside.
- Entirely remove the dull rectangular sector that once surrounded the
  Doom logo.
- Change the texture of the wall leading to the backpack secret.
- Remove the teleport from the super-secret room (accessible from the
  backpack secret) that lead to the northern-most sector behind the
  bars, instead add a switch to the super-secret room to lower the three
  bars on the left of that sector.
- The three bars on the right of that sector are now lowered when the
  switch lowering the fake red key and unveiling the real red key is
  activated.
- Move the invisible secret switch revealing the rocket launcher
  secret to the switch at the northern end of the northern-most
  corridor (it is still hard enough to discover, after all).
- The three eastern blue bars are now directly switchable (just as
  their western counterparts), remove switches from the walls on
  either sides.
- Turn the sector surrounding the yellow key back into damaging lava
  (it is in a hell area after all), but leave it escapable.
- Also, turn the sector surrounding the rocket launcher back into
  damaging nukage.
- Replace the two Barons guarding the red key by Cacodemons.
- Replace a stuck demon in the yellow key area by a Chaingunner.
- Change linedef on lift into yellow/red key area to type 88.

- Baptize the map "Waste Water Basin" in 'lumps/fraggle/freedoom.bex'.

TODO: Thing placement!
2015-12-10 16:39:00 +01:00
Blastfrog
f951d262b0 graphics: New key icons 2015-12-09 17:24:23 -08:00
Blastfrog
e85c215b28 patches: Enhanced breaker switch 2015-12-09 19:54:05 -05:00
Mike Swanson
2d6c04b4c0 VERSION: bump to 0.10 2015-12-09 15:53:35 -08:00
Mike Swanson
8846bda9c0 dist: update *.appdata.xml to validate with the current spec 2015-12-09 15:52:38 -08:00
Mike Swanson
f65e89d888 patches: replace rw46_4 with Sodaholic's version
Appears to be based on the old one.  Don't stuff into a new directory.
2015-12-09 14:30:38 -08:00
Mike Swanson
6730a241ad sounds: link soda's dsslop 2015-12-09 14:29:53 -08:00
Mike Swanson
5cc1f5c5d0 patches/mc*: make consistent with rwdm11a 2015-12-09 10:30:52 -08:00
Blastfrog
72aeffbfe5 map05: Removed "DOOM" sector and changed all liquid to water 2015-12-09 09:34:39 -08:00
Blastfrog
1a25bab13e patches: new rw46_4 to be consistent with slime16 2015-12-09 09:33:08 -08:00
Blastfrog
9b369d4810 sounds: New dsslop sound
Derived from http://www.pdsounds.org/sounds/pouring_water_bottles
2015-12-09 10:51:16 -05:00
Blastfrog
845b46c33b buildcfg: adjust shell and bullet pickup sprite alignment 2015-12-08 19:19:19 -08:00
Blastfrog
ea21abac55 graphics: fixed transparency error on small grey status bar numbers 2015-12-08 19:18:43 -08:00
Blastfrog
5f19e8fa51 musics: added two of my (sorta WIP) midis 2015-12-08 19:12:25 -08:00
Blastfrog
de4a3a803f graphics: updated shell and cell icons on status bar 2015-12-08 19:11:30 -08:00
Blastfrog
a453774869 sprites: updated shell box sprite 2015-12-08 19:11:12 -08:00
Blastfrog
ff0342988d sprites: updated bullet pack sprite 2015-12-08 19:10:12 -08:00
Brett Harrell
168f6e8bcc graphics: updated statusbar numbers
Rounded shapes that are easier to read at a glance, more in common
with how the digits are normally hand-written.
2015-12-08 17:36:19 -08:00
Mike Swanson
023331b2aa musics: remove the right Ralphis "e1m1" track
2015-12-08T21:57:10Z!mikeonthecomputer@gmail.com removed a bunch of
Doom soundalikes, of which Ralphis' e1m1 track was identified as one,
but I removed the wrong file given similar file names.  Corrected now.
2015-12-08 15:44:21 -08:00
Mike Swanson
34c9c6615f musics: fill in tracks emptied by previous commit 2015-12-08 14:20:13 -08:00
Mike Swanson
2b32274566 musics: remove Doom soundalikes 2015-12-08 14:15:46 -08:00
Mike Swanson
276a8efbe5 sounds, flats: add symlinks for slime16 and dsbarexp 2015-12-07 10:18:05 -08:00
Blastfrog
1af359d9ef sounds: new explosion sound effect
Derived from the existing DSBAREXP and this public domain sound:
http://www.pdsounds.org/sounds/silvester_fireworks_from_the_street_03_end
2015-12-06 15:28:16 -08:00
Blastfrog
fff00b119d patches: updated small light ends 2015-12-06 15:28:16 -08:00
Blastfrog
c39f3ea1c3 patches: updated RSKY3 2015-12-06 15:28:15 -08:00