Mike Swanson
ff504f3649
c1m7: remove extra (voodoo) player start
2015-12-14 18:17:54 -08:00
CWolfRu
66eb0e1c86
Levels: New C2M7
2015-12-14 15:16:07 -08:00
CWolfRu
581673d622
Levels: New C1M9, replaces protox's.
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Fixes #133
2015-12-14 15:15:26 -08:00
NickZ
baabc4d648
Sprites: Raise missile sprites by 3 pixels
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Fixes #167
2015-12-13 21:55:39 -08:00
Blastfrog
dba6fe58e8
sounds/dsslop: make louder
2015-12-13 20:58:17 -08:00
Mike Swanson
ce6288b75c
map09: critical existence failure
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Incomplete map of lots of windy hallways, bad gameplay in favor of a
realism goal. Let's remove it.
2015-12-13 20:43:46 -08:00
NickZ
7b65d78caa
MAP06: Fixed rogue TNTSKY1 textures that broke BOOM 2.0.2 compatibility
2015-12-13 20:32:21 -08:00
Blastfrog
f919a888d4
graphics: Performed anti-aliasing on big HUD numbers
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I thought some pixels were clashing too badly, so I upscaled it using
rotsprite, then downscaled it.
2015-12-13 17:50:32 -08:00
Mike Swanson
a0fd1fb994
musics: use Mogul's track on MAP01
2015-12-13 17:48:35 -08:00
Blastfrog
9dfbb7cfa8
map06: Replace with Jenesis MAP03
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Jimmy gave permission to Freedoom to use Jenesis maps
2015-12-11 19:49:50 -08:00
Mike Swanson
8f41f6bdd4
musics: remove ralphis/d_dead2 per author request
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Replace with Mogul's 7th track, at least for now
2015-12-11 06:46:37 -08:00
Blastfrog
68348dbdbc
musics: Changed 3 tracks in phase 2
2015-12-10 19:43:34 -05:00
Mike Swanson
9c3183ae18
map05: rebuild nodes and remove GL nodes
2015-12-10 07:49:00 -08:00
Fabian Greffrath
d50addbf3d
MAP05: Gameplay and compatibility fixes
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- Remove the extraneous secret room accessible right from the start.
- Increase the floor height of sector holding the red fake key, so it
is better visible from the outside.
- Entirely remove the dull rectangular sector that once surrounded the
Doom logo.
- Change the texture of the wall leading to the backpack secret.
- Remove the teleport from the super-secret room (accessible from the
backpack secret) that lead to the northern-most sector behind the
bars, instead add a switch to the super-secret room to lower the three
bars on the left of that sector.
- The three bars on the right of that sector are now lowered when the
switch lowering the fake red key and unveiling the real red key is
activated.
- Move the invisible secret switch revealing the rocket launcher
secret to the switch at the northern end of the northern-most
corridor (it is still hard enough to discover, after all).
- The three eastern blue bars are now directly switchable (just as
their western counterparts), remove switches from the walls on
either sides.
- Turn the sector surrounding the yellow key back into damaging lava
(it is in a hell area after all), but leave it escapable.
- Also, turn the sector surrounding the rocket launcher back into
damaging nukage.
- Replace the two Barons guarding the red key by Cacodemons.
- Replace a stuck demon in the yellow key area by a Chaingunner.
- Change linedef on lift into yellow/red key area to type 88.
- Baptize the map "Waste Water Basin" in 'lumps/fraggle/freedoom.bex'.
TODO: Thing placement!
2015-12-10 16:39:00 +01:00
Blastfrog
f951d262b0
graphics: New key icons
2015-12-09 17:24:23 -08:00
Blastfrog
e85c215b28
patches: Enhanced breaker switch
2015-12-09 19:54:05 -05:00
Mike Swanson
2d6c04b4c0
VERSION: bump to 0.10
2015-12-09 15:53:35 -08:00
Mike Swanson
8846bda9c0
dist: update *.appdata.xml to validate with the current spec
2015-12-09 15:52:38 -08:00
Mike Swanson
f65e89d888
patches: replace rw46_4 with Sodaholic's version
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Appears to be based on the old one. Don't stuff into a new directory.
2015-12-09 14:30:38 -08:00
Mike Swanson
6730a241ad
sounds: link soda's dsslop
2015-12-09 14:29:53 -08:00
Mike Swanson
5cc1f5c5d0
patches/mc*: make consistent with rwdm11a
2015-12-09 10:30:52 -08:00
Blastfrog
72aeffbfe5
map05: Removed "DOOM" sector and changed all liquid to water
2015-12-09 09:34:39 -08:00
Blastfrog
1a25bab13e
patches: new rw46_4 to be consistent with slime16
2015-12-09 09:33:08 -08:00
Blastfrog
9b369d4810
sounds: New dsslop sound
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Derived from http://www.pdsounds.org/sounds/pouring_water_bottles
2015-12-09 10:51:16 -05:00
Blastfrog
845b46c33b
buildcfg: adjust shell and bullet pickup sprite alignment
2015-12-08 19:19:19 -08:00
Blastfrog
ea21abac55
graphics: fixed transparency error on small grey status bar numbers
2015-12-08 19:18:43 -08:00
Blastfrog
5f19e8fa51
musics: added two of my (sorta WIP) midis
2015-12-08 19:12:25 -08:00
Blastfrog
de4a3a803f
graphics: updated shell and cell icons on status bar
2015-12-08 19:11:30 -08:00
Blastfrog
a453774869
sprites: updated shell box sprite
2015-12-08 19:11:12 -08:00
Blastfrog
ff0342988d
sprites: updated bullet pack sprite
2015-12-08 19:10:12 -08:00
Brett Harrell
168f6e8bcc
graphics: updated statusbar numbers
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Rounded shapes that are easier to read at a glance, more in common
with how the digits are normally hand-written.
2015-12-08 17:36:19 -08:00
Mike Swanson
023331b2aa
musics: remove the right Ralphis "e1m1" track
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2015-12-08T21:57:10Z!mikeonthecomputer@gmail.com removed a bunch of
Doom soundalikes, of which Ralphis' e1m1 track was identified as one,
but I removed the wrong file given similar file names. Corrected now.
2015-12-08 15:44:21 -08:00
Mike Swanson
34c9c6615f
musics: fill in tracks emptied by previous commit
2015-12-08 14:20:13 -08:00
Mike Swanson
2b32274566
musics: remove Doom soundalikes
2015-12-08 14:15:46 -08:00
Mike Swanson
276a8efbe5
sounds, flats: add symlinks for slime16 and dsbarexp
2015-12-07 10:18:05 -08:00
Blastfrog
1af359d9ef
sounds: new explosion sound effect
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Derived from the existing DSBAREXP and this public domain sound:
http://www.pdsounds.org/sounds/silvester_fireworks_from_the_street_03_end
2015-12-06 15:28:16 -08:00
Blastfrog
fff00b119d
patches: updated small light ends
2015-12-06 15:28:16 -08:00
Blastfrog
c39f3ea1c3
patches: updated RSKY3
2015-12-06 15:28:15 -08:00
Blastfrog
4a5a083f0a
patches: updated RSKY1
2015-12-06 15:28:15 -08:00
Blastfrog
8ca552c872
patches: updated SKY3
2015-12-06 15:28:15 -08:00
Blastfrog
68c8944243
patches: updated SKY2
2015-12-06 15:28:09 -08:00
Blastfrog
0bc1ab97ff
patches: updated SKY1
2015-12-06 15:28:04 -08:00
robotdog1
e1f35b0eeb
Sprites: new pistol pickup (for zdoom)
2015-12-06 14:15:04 -08:00
Mike Swanson
671bf7d46c
sprites: fix file modes, make non-executable
2015-12-06 12:05:15 -08:00
NickZ
3915bca98d
Credits: Add robotdog1 and CWolfRu to credits
2015-12-06 11:58:54 -08:00
NickZ
781ba8afd8
Made minor changes to the exit sign, added a few clips to the end of the starting hallway.
2015-12-06 11:18:46 -08:00
CWolfRu
b39b62dac9
Levels: added c2m6
2015-12-06 11:17:26 -08:00
Blastfrog
59283ef55a
Sprites: Adjusted muzzle flash of super shotgun
2015-12-06 09:28:01 -08:00
robotdog1
f72905796f
Sprites: modified punch sprites
2015-12-06 08:32:57 -08:00
robotdog1
d46f162b00
Sprites: modified flash barrels for pistol, shotgun, chaingun
2015-12-06 08:29:51 -08:00