Commit graph

1546 commits

Author SHA1 Message Date
Mike Swanson
088b163306 de-symlinkify: cwolfru 2015-12-17 00:25:00 -08:00
Mike Swanson
b20ccfc03e de-symlinkify: csonicgo 2015-12-17 00:24:59 -08:00
Mike Swanson
6d18e482b6 de-symlinkify: csabo 2015-12-17 00:24:59 -08:00
Mike Swanson
32d1487471 de-symlinkify: cph 2015-12-17 00:24:59 -08:00
Mike Swanson
d0f166f07f de-symlinkify: chungy 2015-12-17 00:24:58 -08:00
Mike Swanson
73a6b81fca de-symlinkify: cheapalert 2015-12-17 00:24:58 -08:00
Mike Swanson
1b766167ff de-symlinkify: catoptromancy 2015-12-17 00:24:57 -08:00
Mike Swanson
3467efdf06 de-symlinkify: captainw 2015-12-17 00:24:56 -08:00
Mike Swanson
d9cfcc823f de-symlinkify: bloodshedder 2015-12-17 00:24:56 -08:00
Mike Swanson
f281800462 de-symlinkify: bloax 2015-12-17 00:24:56 -08:00
Mike Swanson
87867a4000 de-symlinkify: blackjar72 2015-12-17 00:24:55 -08:00
Mike Swanson
461be9b6ee de-symlinkify: axdoomer 2015-12-17 00:24:55 -08:00
Mike Swanson
4d825886b8 de-symlinkify: archvile46 2015-12-17 00:24:54 -08:00
Mike Swanson
f1b44050bc de-symlinkify: archfile 2015-12-17 00:24:46 -08:00
Mike Swanson
c2bb227d76 de-symlinkify: angry_saint 2015-12-17 00:24:28 -08:00
Mike Swanson
5c8b572442 de-symlinkify: andrewb 2015-12-17 00:24:27 -08:00
Mike Swanson
aa806dc2c3 de-symlinkify: amarande 2015-12-17 00:24:27 -08:00
Mike Swanson
e8dd705b21 de-symlinkify: ajapted 2015-12-17 00:24:26 -08:00
Mike Swanson
e29cb6ee98 de-symlinkify: airraid 2015-12-17 00:24:26 -08:00
Mike Swanson
03acd2813e de-symlinkify: acc 2015-12-17 00:24:24 -08:00
luckypunk
87f22d4420 sprites: Updated Vile sprites, added ressurection sequence 2015-12-16 22:45:37 -08:00
NickZ
7a46fcb58a sprites: Trim empty space and modify offset on rocket sprites
Fixes #200
2015-12-16 19:53:40 -08:00
RjY
0abf467a29 levels: map05: gameplay tweaks
weapons

- move chaingun to outside blue key building's (secret, locked) back entrance
- (don't think a supershotgun is needed -- no sufficiently nasty monsters)

route simplification

- red key and rocket launcher swapped
- red key now on donut pillar outside water pump building
- no need to make long and obscure backtrack from water pump building.
- cacodemons now teleport to donut pillar when switch approached.

rocket launcher secret

- rocket launcher visible in gloom on ledge, where red key used to be
- add a couple of lamps to highlight it
- blocking bars changed to resemble columns of water, as a hint
- secret switch in the wall behind the donut pillar removes these columns
- water columns on pump machine also lower
- add a third lowering water column next to the switch in the rock

other fixes

- yellow key monster teleporter redesigned to deploy its payload faster

DW: https://www.doomworld.com/vb/post/1534058
2015-12-16 23:44:13 +00:00
Mike Swanson
dce96038db scripts: support the VILE[\] sprites in wadinfo-builder.py 2015-12-16 13:20:17 -08:00
Mike Swanson
4a7329b0b0 dist: update appdata files for new screenshots 2015-12-15 18:50:46 -08:00
Blastfrog
7256c161bf graphics: Updated titlepic with changes from robotdog1 and I. 2015-12-15 13:15:29 -05:00
Mike Swanson
fcff7114b0 graphics: generate wikilrs and wivctms with smtextgen
Previously left alone, and with the old font, due to their special
nature, but since then, the small-text generator exists too!  Only
thing special is that wikilrs is rotated, which is resolved simply by
using ImageMagick.

Closes #184
2015-12-15 00:34:14 -08:00
Mike Swanson
3f45ebe315 lumps: new demo2, 3, 4 for Phase 2 2015-12-14 23:58:54 -08:00
NickZ
e59cf04fa6 lumps: New map08 demo1 for phase 2. 2015-12-14 22:00:21 -08:00
Mike Swanson
4459b2a47a lumps: new FreeDM demos 2015-12-14 20:42:38 -08:00
NickZ
10b2cdced6 lumps: new c2m7 demo2 and c4m2 demo4 2015-12-14 18:37:55 -08:00
Mike Swanson
8ce95051b6 lumps: new c1m7 demo1 2015-12-14 18:32:57 -08:00
Mike Swanson
ff504f3649 c1m7: remove extra (voodoo) player start 2015-12-14 18:17:54 -08:00
CWolfRu
66eb0e1c86 Levels: New C2M7 2015-12-14 15:16:07 -08:00
CWolfRu
581673d622 Levels: New C1M9, replaces protox's.
Fixes #133
2015-12-14 15:15:26 -08:00
NickZ
baabc4d648 Sprites: Raise missile sprites by 3 pixels
Fixes #167
2015-12-13 21:55:39 -08:00
Blastfrog
dba6fe58e8 sounds/dsslop: make louder 2015-12-13 20:58:17 -08:00
Mike Swanson
ce6288b75c map09: critical existence failure
Incomplete map of lots of windy hallways, bad gameplay in favor of a
realism goal.  Let's remove it.
2015-12-13 20:43:46 -08:00
NickZ
7b65d78caa MAP06: Fixed rogue TNTSKY1 textures that broke BOOM 2.0.2 compatibility 2015-12-13 20:32:21 -08:00
Blastfrog
f919a888d4 graphics: Performed anti-aliasing on big HUD numbers
I thought some pixels were clashing too badly, so I upscaled it using
rotsprite, then downscaled it.
2015-12-13 17:50:32 -08:00
Mike Swanson
a0fd1fb994 musics: use Mogul's track on MAP01 2015-12-13 17:48:35 -08:00
Blastfrog
9dfbb7cfa8 map06: Replace with Jenesis MAP03
Jimmy gave permission to Freedoom to use Jenesis maps
2015-12-11 19:49:50 -08:00
Mike Swanson
8f41f6bdd4 musics: remove ralphis/d_dead2 per author request
Replace with Mogul's 7th track, at least for now
2015-12-11 06:46:37 -08:00
Blastfrog
68348dbdbc musics: Changed 3 tracks in phase 2 2015-12-10 19:43:34 -05:00
Mike Swanson
9c3183ae18 map05: rebuild nodes and remove GL nodes 2015-12-10 07:49:00 -08:00
Fabian Greffrath
d50addbf3d MAP05: Gameplay and compatibility fixes
- Remove the extraneous secret room accessible right from the start.
- Increase the floor height of sector holding the red fake key, so it
  is better visible from the outside.
- Entirely remove the dull rectangular sector that once surrounded the
  Doom logo.
- Change the texture of the wall leading to the backpack secret.
- Remove the teleport from the super-secret room (accessible from the
  backpack secret) that lead to the northern-most sector behind the
  bars, instead add a switch to the super-secret room to lower the three
  bars on the left of that sector.
- The three bars on the right of that sector are now lowered when the
  switch lowering the fake red key and unveiling the real red key is
  activated.
- Move the invisible secret switch revealing the rocket launcher
  secret to the switch at the northern end of the northern-most
  corridor (it is still hard enough to discover, after all).
- The three eastern blue bars are now directly switchable (just as
  their western counterparts), remove switches from the walls on
  either sides.
- Turn the sector surrounding the yellow key back into damaging lava
  (it is in a hell area after all), but leave it escapable.
- Also, turn the sector surrounding the rocket launcher back into
  damaging nukage.
- Replace the two Barons guarding the red key by Cacodemons.
- Replace a stuck demon in the yellow key area by a Chaingunner.
- Change linedef on lift into yellow/red key area to type 88.

- Baptize the map "Waste Water Basin" in 'lumps/fraggle/freedoom.bex'.

TODO: Thing placement!
2015-12-10 16:39:00 +01:00
Blastfrog
f951d262b0 graphics: New key icons 2015-12-09 17:24:23 -08:00
Blastfrog
e85c215b28 patches: Enhanced breaker switch 2015-12-09 19:54:05 -05:00
Mike Swanson
2d6c04b4c0 VERSION: bump to 0.10 2015-12-09 15:53:35 -08:00
Mike Swanson
8846bda9c0 dist: update *.appdata.xml to validate with the current spec 2015-12-09 15:52:38 -08:00