Jon Dowland
ea47046cbe
move sht2 into subdir to prepare for atticing
2006-09-16 15:56:50 +00:00
Jon Dowland
c166e83f7e
update TODO/NEWS to reflect now
2006-09-02 19:05:48 +00:00
Jon Dowland
4f83fb5223
update titlepic with version number
2006-09-02 19:03:44 +00:00
Jon Dowland
8df7472b3d
Add David Lawrence to CREDITS
2006-09-02 18:57:33 +00:00
Jon Dowland
0019a17335
update changelog
2006-09-02 18:55:07 +00:00
Jon Dowland
effa084f74
expand the clean target with a few more bits and pieces
2006-09-02 16:38:29 +00:00
Jon Dowland
3aa400f20a
new manc pain sound by David Lawrence
2006-09-02 15:54:39 +00:00
Jon Dowland
455f4de5de
update map01 to fix a crasher bug in prboom 2.4.3
...
rework the way we do incremental changes now we're in SVN. Instead
of copying spaceforce's map into jond and modifying that, modify
straight in spaceforce's directory and rely on SVN to get the old
version back. (By that line of reasoning, we may well not have
symlinks for much longer).
2006-09-02 14:41:44 +00:00
Jon Dowland
4b556b60e8
remove berserk pack from e1m4 (not present in shareware WAD)
2006-09-02 13:25:39 +00:00
Jon Dowland
acc1e94ac3
fix map02 symlink (whoops)
2006-09-01 19:18:14 +00:00
Jon Dowland
c5938a01f0
Tweak MAP02:
...
impassable ledges have their floors raised above (deceiving) 24 pixels
a bit more room around the imp-columns so you don't get stuck
Tweak MAP01:
higher ceiling in outdoor area
rotate area behind the blue door
wider corridor leading to blue key
Tweak E1M1:
correct light levels in the DM-only corridor
2006-08-30 18:06:17 +00:00
Jon Dowland
8b5e82954b
a new sucker wants to do a level ;)
...
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
2006-08-29 19:07:10 +00:00
Jon Dowland
7224bfe275
add missing bos2 frames
...
map last 3 skul death frames to rocket explosion
adjust bos2 death frame offsets
2006-08-29 14:42:38 +00:00
Jon Dowland
a22b2ad5eb
map hellknight to the baron placeholder
2006-08-29 14:21:17 +00:00
Jon Dowland
9b2487fa83
Fredrik's new plasma gun
2006-08-29 14:02:31 +00:00
Jon Dowland
2d5fe7949f
adjust cyber sprite offsets
2006-08-29 13:57:15 +00:00
Jon Dowland
e135454b7c
fix spider mastermind frame offsets
2006-08-29 10:25:05 +00:00
Jon Dowland
ba234f89ed
fix cyb hurt placeholder sprites
...
oh, forgot to mention mastermind placeholders?
2006-08-29 01:10:25 +00:00
Jon Dowland
27e8120fec
"placeholder" the caco sprites
...
map the PE to the placeholdered caco sprites
make a start at mapping the spider demon to the arach
2006-08-29 00:52:11 +00:00
Jon Dowland
4b69173528
add cyberdemon placeholder
2006-08-28 17:14:59 +00:00
Jon Dowland
62d65ff187
Adjust vile symlinks to point at sprites/jond/placeholder
...
sprites/jond/placeholder: a Makefile which generates sarg sprites
sarg sprites are composited from linguica's AOD skeleton and the
"graphic not done yet" rectangle
2006-08-28 16:51:35 +00:00
Jon Dowland
aaae76b3d8
* re-add linguica's AOD skeleton sprites (well, the SARG* ones)
...
* map most of the vile frames to this AOD skeleton (missing: pain,
resurrection)
Still to do: superimpose the "not done" rectangle
2006-08-28 14:40:38 +00:00
Jon Dowland
af43d84b2c
a few more tweaks for revenant rocket remapping: change which caco
...
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
2006-08-25 12:34:14 +00:00
Jon Dowland
1941c69e25
* add missing revenant death frames
...
* map revenant sprite (not done yet) to a mixture of the imp
and caco fireballs (alternating, arcade-game style)
2006-08-24 22:44:04 +00:00
Jon Dowland
c30189d3d9
add some missing BOS2 definitions
2006-08-21 23:02:55 +00:00
Jon Dowland
afac99005a
add lokito's baron sprite
...
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Jon Dowland
f63480b4a5
new imp sprites from gargylol, but map them to the revenant
...
(some frames missing so IWADs broken until that is fixed)
2006-08-21 09:45:58 +00:00
Jon Dowland
e040f3ba6a
missing flats
2006-08-17 12:26:11 +00:00
Jon Dowland
67fe94e8cd
missing patches
2006-08-17 11:15:36 +00:00
Jon Dowland
ddb0c98a44
Fredrik's cleaned up patches and flats
2006-08-17 09:01:13 +00:00
Jon Dowland
724372b1b1
updated barrel sprite placement
2006-08-16 21:42:38 +00:00
Jon Dowland
7acefaabfb
updated barrel sprites from fredrik
2006-08-16 21:26:49 +00:00
Jon Dowland
828b5dd6f6
link in my revision of spaceforce's map01
2006-08-15 22:06:35 +00:00
Jon Dowland
817be27f7c
my WIP map02 replacement
2006-08-15 22:05:20 +00:00
Jon Dowland
356b55abc0
add fredrik's WIP demon
2006-08-15 22:01:36 +00:00
Jon Dowland
929490f6b4
fredrik's chaingun
2006-08-15 21:43:50 +00:00
Jon Dowland
1d30001ae5
a WIP reworking of spaceforce's map01
2006-08-01 20:47:08 +00:00
Jon Dowland
22a0cf02d7
actually add some files :)
2006-06-25 22:05:25 +00:00
Jon Dowland
a8d3a42f30
new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
...
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
2006-06-25 22:03:32 +00:00
Simon Howard
bf0f367905
Update sanity-checking script to use the status directory rather than the
...
hardcoded sourceforge path.
2006-06-16 17:16:44 +00:00
Simon Howard
89b28102b3
Tweak zombie sprite to remove nasty blue pixel.
2006-06-16 17:15:57 +00:00
Simon Howard
ca2b3cf3e5
Update E1M3. Add CRATE3 to shareware texture list.
2006-06-16 17:14:49 +00:00
Simon Howard
7097cd9ce9
Improved mancubus death sprites.
2006-06-16 17:13:58 +00:00
Simon Howard
926c4f5c29
Include the right patch list when building freedm.wad.
2006-06-16 17:11:05 +00:00
Simon Howard
108394b1d3
Add back WADS variable, set it to the correct value so that wads/filename.wad
...
works as a build target.
2006-06-16 09:05:44 +00:00
Jon Dowland
d0f013475e
enhance clean target
2006-06-13 21:24:45 +00:00
Jon Dowland
771cb11378
remove wads: target since it's present in pristine source
...
remove dependency on wads
2006-06-13 21:23:23 +00:00
Jon Dowland
1dd60c5bda
undefine $(WADS) and hardcode wads/. This might seem like a
...
backwards step, but otehrwise you can't do "make
wads/doom2.wad" to only build doom2.wad, say.
add $(OBJS) to clean target
2006-06-13 20:55:55 +00:00
Jon Dowland
83774ecd9d
fix building :)
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inverse logig in wadinfo-builder.pl
use of if/ifdef in textures/combined.txt
roll-back addition of symlinks to dummy
2006-06-13 11:40:12 +00:00
Jon Dowland
07f8f0cf8a
symlink a lot of missing stuff to dummy.lmp or dummy.wav
...
(fraggle: you might want to back out this commit if we're handling this
differently. As it is, the thing wouldn't build.)
2006-06-12 23:12:19 +00:00