Kevin Caccamo
fbc84b5383
patches: new BRICK and MOSSBRIK
...
BRICK is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in this
texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
MOSSBRIK is based on IMGP5011.JPG in addition to IMGP3322.JPG from the
aforementioned texture pack.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
d0aca0069d
patches: improve MYWOOD
...
Add vertical streaks and darkened panels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
8ea1d1026c
patches: new MC animation
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The new patches that make up this animation are based on IMGP5011.JPG
and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
Also, I did not replace MC9 because it is not actually used.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f5fc2713b2
patches: new MYWOOD
...
This patch is based on YukiHerz' textures from this thread:
https://www.doomworld.com/vb/freedoom/93250-some-textures/
2017-03-13 17:47:44 -04:00
Kevin Caccamo
bc9dcda27d
patches: darken MARBLE1
...
Darken MARBLE1 to be closer to the original MARBLE1's brightness.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
6a96ce42e0
patches: improved BROWN1 and BROWN5, new MARBLE1
...
BROWN1 and BROWN5 are based on IMGP5011.JPG and IMGP3092.JPG from
tex-res-stone-and-moss.zip in this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
MARBLE1 is based on 13.png from ground.zip in this texture pack:
http://opengameart.org/content/seamless-terrain-and-concrete-textures
2017-03-13 17:47:44 -04:00
Kevin Caccamo
c7a0085e3d
patches: improved NATROCK
...
It is now darker, and has more brown/tan pixels.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
f10428d3b3
patches: better DARKROCK
...
Make DARKROCK look better by removing the duplicate streak introduced
in 2017-03-03T05:34:59Z!kevin@ciinet.org, as well as increasing the
brown/tan to gray pixel ratio.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
5affac5c4e
patches: new BROWN1 and BROWN5
...
Both of these are based on DOPUNK4.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
a78e69ed11
patches: new MUD based on WALL78_1
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The current MUD looks like rock to me, and I thought WALL78_1 looked
more like mud.
2017-03-13 17:47:44 -04:00
Kevin Caccamo
b5f6b0e02a
patches: new NATROCK and DARKROCK
...
NATROCK is based on IMGP5011.JPG from tex-res-stone-and-moss.zip
DARKROCK is based on IMGP5010.JPG from tex-res-stone-and-moss.zip
tex-res-stone-and-moss.zip is from this texture pack:
http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
2017-03-13 17:47:44 -04:00
Catoptromancy
c7054c408b
c4m2: Several gameplay tweaks.
...
* Add a switch in the secret exit area to allow backtracking.
* Make ledges in secret route non-damaging and made pit below into 20%
damage slime, allowing jumpers to risk death for a couple shells.
* 10 DM starts.
2017-03-13 02:36:58 -04:00
Catoptromancy
2304c7cf9e
map17: Adjustments for easy/normal skill levels.
2017-03-13 02:36:32 -04:00
Mike Swanson
0b49114ed8
c2m6, c3m4, dm11, dm17, dm31, map12: Add missing coop starts.
2017-02-27 17:40:47 -08:00
Catoptromancy
0eccdca30d
map02: Make the exit door require the yellow key.
...
Players in engines that allow jumping are forced to play more of
the level now, while those in vanilla restrictions won't have any
change.
2017-02-27 00:03:11 -08:00
Mike Swanson
bd13b594e3
map09: Change the height of sector 163 to 288
2017-02-27 00:01:40 -08:00
Ayub Ahmed
3831d8422c
dehacked: change map18's name
...
Because "Abandoned Monastery" doesn't fit with the theme of the map
anymore. New name by Voltcom9.
2017-02-26 23:42:35 -08:00
Ayub Ahmed
ac216d18c7
levels: move map06 to map18, add new map06
...
The current map06 is too difficult for such an early slot, so it has
been moved to map18. For the new map06, it uses Map04 of Nex Credo,
made by Jayexetee. Levels are vanilla compatible.
2017-02-26 23:42:25 -08:00
Kevin Caccamo
87c9bb628d
patches: new BROWN2 and BROWN3
...
These new patches are based on pieces of these photos:
BROWN2: https://www.flickr.com/photos/130347415@N03/21912965110/
BROWN3: https://www.flickr.com/photos/39422575@N02/30473306225/ and
https://www.flickr.com/photos/130347415@N03/21912965110/
2017-02-26 23:42:01 -08:00
Kevin Caccamo
254de92210
patches: new REDROCK
...
This one is based on pieces of this photo:
https://www.flickr.com/photos/kmsiever/2609434724/
2017-02-26 23:41:42 -08:00
Mike Swanson
5a200a7c3e
CREDITS: Correct KevinHEZ's name.
2017-02-26 23:32:25 -08:00
Mike Swanson
270d0f5219
README: Use an external resource for Git commit message formating.
...
This section was rather bulky. I have my doubts of people using it
for reference, but I'd rather have it here than not at all.
2017-02-24 10:08:09 -08:00
Mike Swanson
725df65022
Merge branch 'arm1' of gh:Voros2/freedoom
2017-02-24 09:50:58 -08:00
Ayub Ahmed
873c31d77e
buildcfg: updating arm1 offsets
...
For the new arm1 sprites.
2017-02-24 17:43:45 +00:00
Ayub Ahmed
fd216d0234
sprites: raymoohawk's arm1
...
Replacing the current arm1 sprites with a new one that is aesthetically pleasing, more than the current one (which looks small and weak).
2017-02-24 17:42:11 +00:00
Ayub Ahmed
e65e377a18
lumps: adding BGFLATs
...
Defines which flat to use as the background during specific intermission texts.
Also cleaned up leftovers.
2017-02-24 17:32:34 +00:00
Mike Swanson
55943ca46f
Make sure titlepic logo and menu logo are in the same location.
...
This gives a nice effect of blending the title in with the menu.
We actually used to do this, but it broke with a title screen update.
Thanks @JNechaevsky for the suggestion.
Closes #388
2017-02-23 08:13:54 -08:00
Mike Swanson
c67e8a566a
Introduce measures to start building Zips deterministically.
...
This at least lays some groundwork for doing so, by gathering archive
members by wildcard expansion rather than zip's -r parameter (which
uses file system order -- essentially random), combined with LC_ALL=C
so that locale sorting orders don't matter either. zip's -X option is
also used so no Unix metadata (UIDs, GIDs, modes) are saved in the
archive.
To really complete the effect, faketime should be used to deal with
file timestamps. Requiring faketime to do `make dist` seems too
extreme to me, so I'm leaving it out, but the general idea is to run a
command such as:
faketime -f "$(TZ=UTC date -d "@$(git show -q --format=format:%ct)" \
"+%Y-%m-%d %H:%M:%S")" \
make dist
This does also assume that zip's default compression algorithm never
changes (eg, from DEFLATE to BZip2 or LZMA), or never releases an
improved version (eg, a better DEFLATE). It's not perfect, but this
should be good enough.
2017-02-22 11:44:50 -08:00
Mike Swanson
7f2eb016ab
Bump version to 0.11.1
2017-02-21 18:45:13 -08:00
Mike Swanson
04560970c5
c1m7: Remove sector, and the worm in it, that never opens up.
2017-02-21 18:35:44 -08:00
Mike Swanson
379f3aad50
lumps: New demo2_p2 and demo4_p1.
...
Map changes since v0.11 have desynced these. I recorded demo2_p2
keyboard-only, so the gameplay is extra bad. On demo4_p1, I used
a mouse, so it is a little more skillful.
2017-02-21 18:04:28 -08:00
Kevin Caccamo
7eb2d1b3e3
patches: new DORED
...
This one is based on rock 4.png from this texture pack: http://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480
2017-02-21 17:43:01 -08:00
Alexandre-Xavier Labonté-Lamoureux
bd06d286c9
c2m8: Remove a Boom right-scrolling wall, vanilla only supports left.
2017-02-21 17:30:22 -08:00
Jayextee
0b512cfdf5
c3m1: New level to replace the old.
2017-02-21 17:27:24 -08:00
Mike Swanson
a011069f3a
CREDITS: Add Heng.
2017-02-21 15:24:47 -08:00
Heng
586779d74d
sprites: different version of pestmeister blood frames
2017-02-21 15:23:27 -08:00
Mike Swanson
ffc71c8362
patches: New disaster texture.
...
Don’t want to use the old Freedoom font, and I think something
that appears handwritten and haphazardly is more appropriate.
2017-02-21 11:48:29 -08:00
Ayub Ahmed
2673aa0548
patches: New TNT patches.
2017-02-21 11:47:39 -08:00
Ayub Ahmed
d4136ca711
musics: New music to replace Dave3D tracks.
...
CREDITS:
c1m2: KevinHEZ
c2m3: KevinHEZ
map03: bytebeats
map12: Blastfrog
map25: themistercat
map26: Rakohus
map27: KevinHEZ
2017-02-21 11:11:21 -08:00
Heng
6cd361b01d
bos2 and boss sprites based on raymoohawks pestmeister
2017-02-21 18:34:08 +00:00
Mike Swanson
e504de309f
c1m1: Move a tree!
...
I got stuck between a tree and a rock. Fun.
2017-02-20 23:35:38 -08:00
Mike Swanson
6996fd5c70
Makefile: Simply install rules.
...
We don’t need to use install to create directories separately.
The command can create them and install files at the same time.
2017-02-20 20:59:28 -08:00
Kevin Caccamo
5a888fe875
patches: new TNT/Plutonia textures.
...
The textures are based on these images:
DOPUNK4 and MUD: IMGP5011.JPG from tex-res-stone-and-moss.zip in this pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
DOGLDIR and DOKGRIR: https://www.flickr.com/photos/39422575@N02/30473306225/
2017-02-20 11:50:08 -08:00
raymoohawk
7025f87578
Credits: Mazmon
...
Removed website from credits, as requested by contributor mazmon
2017-02-20 11:48:16 -08:00
Mike Swanson
2992e49262
lumps/genmidi: Rename README to *.adoc
2017-02-20 11:42:37 -08:00
Mike Swanson
ccb6597381
dm10: Fix exit switch x-offset.
2017-02-19 20:01:11 -08:00
Mike Swanson
4f67ca583f
lumps: Remove c_end and c_start
...
These were special marker lumps for Boom colormaps, which were
removed in 2017-02-19T21:14:28Z!mikeonthecomputer@gmail.com
2017-02-19 18:34:47 -08:00
Mike Swanson
28bf232711
dist: Remove boom, zdoom, prboom. Add crispy-doom.
...
‘boom’ and ‘doom’ represent Debian-style links for the alternatives
system to set up preferred ports. Now that we no longer require
Boom compatibility, it should be safe to remove the former. This
should only be an issue if chocolate-doom -> doom, and tries to play
one of the maps that aren’t vanilla-compatible yet.
zdoom and prboom are dead ports, superceded by gzdoom and prboom-plus.
I hope their removals aren’t controversial. If it adversally affects
anybody: setup the ~/.doomport symlink to point to them.
Finally, crispy-doom. Odamex is still preferred before it because of
its simpler multiplayer capabilities, otherwise Crispy would have been
a winner (imo). It has a close relationship to Chocolate Doom, but I’m
leaving that last because of the non-vanilla compatibility of Freedoom.
Chocolate Doom is a last effort to run something.
2017-02-19 17:52:35 -08:00
Mike Swanson
d1015739a1
sprites: Recolor armor bonuses from red to green.
...
These were way too easy to confuse with health pickups when red.
2017-02-19 13:14:28 -08:00
Mike Swanson
c6235d6ffc
Makefile: Make sure all built files are removed in make clean
.
2017-02-19 12:22:57 -08:00