freedoom/lumps/playpal
Mike Swanson 55dc88bf5a playpal: make red more intense (again)
Two commits ago, I softened the effect the red palettes had to avoid
the last one being pure-red.  While I still think it should be a
little visible on the last one, it was maybe a bit too visible.  This
might be a balance between the two.
2019-09-19 15:21:27 -07:00
..
COPYING lumps: Split out cph/misc-lumps. 2015-12-24 11:12:31 +01:00
gen-gimp-palette automatically generate a GIMP-compatible palette file 2019-09-19 15:17:52 -07:00
Makefile automatically generate a GIMP-compatible palette file 2019-09-19 15:17:52 -07:00
playpal playpal: make red more intense (again) 2019-09-19 15:21:27 -07:00
playpal-base.lmp lumps: Split out cph/misc-lumps. 2015-12-24 11:12:31 +01:00
README automatically generate a GIMP-compatible palette file 2019-09-19 15:17:52 -07:00

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This directory contains the palette generation script. The output of the
script is the PLAYPAL lump.

The Doom engine operates in a palettized screen mode where only 256
different colors can be shown on screen at a given time. By applying
alternate palettes, special effects can be generated (eg. the red tint
when taking damage, or the green tint when wearing the radsuit). More
information can be found on the Doom wiki:

    <http://doomwiki.org/wiki/PLAYPAL>

The input for the script is playpal-base.lmp which contains the default
palette seen during normal gameplay. The script translates this palette
into the various other forms which are shown in different situations.

There is additionally a “gen-gimp-palette” script that may be used to
create a “doom.gpl” file suitable for importing into GIMPs palette
selection.