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https://github.com/freedoom/freedoom.git
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The 0.12.0 demo would desync randomly in vanilla when played back as part of the normal demo loop (though not through -playdemo). |
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.. | ||
colormap | ||
dehacked | ||
dmxgus | ||
genmidi | ||
playpal | ||
textures | ||
dbigfont.lmp | ||
demo1_dm.lmp | ||
demo1_p1.lmp | ||
demo1_p2.lmp | ||
demo2_dm.lmp | ||
demo2_p1.lmp | ||
demo2_p2.lmp | ||
demo3_dm.lmp | ||
demo3_p1.lmp | ||
demo3_p2.lmp | ||
demo4_dm.lmp | ||
demo4_p1.lmp | ||
demo4_p2.lmp | ||
dummy.lmp | ||
endoom.lmp | ||
endoomdm.lmp | ||
fakedemo.lmp | ||
fdmmpinf.lmp | ||
README.DEMO |
For Phase 1 and 2, do not have a multiplayer demo in the DEMO1 slot. Vanilla Doom (and some source ports) do not allow using the “load game” option while in a network game, and network game demos count as such. The other three demo slots are fair game, since they do not near-immediately block out the load game functionality when starting Freedoom. FreeDM is exempted since it is not intended to be a single-player game. Current demos recorded: Phase 1: DEMO1: C1M4 single-player by Erick - v0.12 DEMO2: C2M3 single-player by Erick - v0.12 DEMO3: C3M3 single-player by Chungy - v0.12 DEMO4: C4M6 single-player by Erick - v0.12 Phase 2: DEMO1: MAP15 single-player by Erick - v0.12 DEMO2: MAP10 single-player by Erick - v0.12 DEMO3: MAP02 single-player by Obsidian Plague - v0.12 DEMO4: MAP26 single-player by Chungy - v0.12 FreeDM: DEMO1: DM21 by Xindage, Chungy, Erick, and Xer - v0.12 DEMO2: DM06 by Chungy, Xindage, and Erick - v0.12 DEMO3: DM18 by Chungy, Xindage, and Erick - v0.12 DEMO4: DM09 by Chungy, Xindage, and Erick - v0.12