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With WAD merging with certain Doom 2 mods (eg, doom2/Ports/megawads/strg), using a sprite in this texture causes some engines to crash on loading the game. The mod makes up its new BOSF* sprites but omits BOSFA0, which caused our game to crash when trying to load Freedoom with Struggle. This can break Plutonia mod compatibility a bit if they try to replace this sprite too, but let’s hope that will not happen. |
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.. | ||
doom1 | ||
doom2 | ||
build-textures | ||
Makefile | ||
README | ||
textures.cfg |
This directory contains the texture lump generation script. This is used to generate the TEXTURE1, TEXTURE2 and PNAMES lumps. The Doom engine uses these lumps on startup to build the game's wall textures from individual patch textures. More information can be found on the Doom wiki: <http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2> The deutex tool contains its own texture builder. However, due to the specific requirements of the Freedoom project, we have implemented our own texture lump builder. See the header comments in the build-textures script for more information.