Magic-number elimination. Fix possible glitch in troll-bridge death.
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2 changed files with 10 additions and 8 deletions
11
advent.h
11
advent.h
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@ -5,17 +5,18 @@
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#include "common.h"
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#define LINESIZE 100
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#define NDWARVES 6
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#define NDWARVES 6 /* number of dwarves */
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#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
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#define DALTLC LOC_NUGGET /* alternate dwarf location */
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#define MINTRS 50
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#define MAXTRS 79
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#define MAXPARMS 25
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#define INVLIMIT 7
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#define MINTRS 50 /* index of lowest reasure */
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#define MAXTRS 79 /* index of highest reasure */
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#define MAXPARMS 25 /* Max parameters for speak() */
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#define INVLIMIT 7 /* inverntory limit (# of objects) */
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#define INTRANSITIVE -1 /* illegal object number */
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#define SPECIALBASE 300 /* base number of special rooms */
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#define WARNTIME 30 /* late game starts at game.limit-this */
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#define PANICTIME 15 /* time left after closing */
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#define BATTERYLIFE 2500 /* turn limit increment from batteries */
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typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
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typedef long vocab_t; /* index into a vocabulary array */
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7
main.c
7
main.c
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@ -619,7 +619,7 @@ static bool playermove(token_t verb, int motion)
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do {
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/*
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* (ESR) This special-travel loop may have to be repeated if it includes
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* the plover passage. Same deal for any future cases wgerw we beed to
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* the plover passage. Same deal for any future cases where we need to
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* block travel and then redo it once the blocking condition has been
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* removed.
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*/
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@ -652,7 +652,7 @@ static bool playermove(token_t verb, int motion)
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if (!SPECIAL(game.newloc))
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return true;
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if (game.newloc <= 500) {
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game.newloc = game.newloc - SPECIALBASE;
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game.newloc -= SPECIALBASE;
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switch (game.newloc) {
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case 1:
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/* Travel 301. Plover-alcove passage. Can carry only
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@ -711,6 +711,7 @@ static bool playermove(token_t verb, int motion)
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game.prop[BEAR] = 3;
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game.oldlc2 = game.newloc;
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croak();
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return true;
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}
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}
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BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST);
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@ -856,7 +857,7 @@ static void lampcheck(void)
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game.prop[BATTERY] = 1;
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if (TOTING(BATTERY))
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DROP(BATTERY, game.loc);
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game.limit = game.limit + 2500;
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game.limit += BATTERYLIFE;
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game.lmwarn = false;
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} else if (game.limit == 0) {
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game.limit = -1;
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