This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
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2017-06-19 11:00:23 -04:00
linenoise@c894b9e59f Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
tests Add axeorama log, extending test coverage. 2017-06-19 10:32:58 -04:00
.gitignore magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
.gitlab-ci.yml Use Python 3's pip. 2017-06-14 13:54:37 -07:00
.gitmodules Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c Restructure some code. 2017-06-19 09:46:04 -04:00
advent.adoc Compile switch to disable save and restore 2017-06-18 10:37:51 +03:00
advent.h Magic-number elimination. Fix possible glitch in troll-bridge death. 2017-06-19 11:00:23 -04:00
adventure.text More repairs on search-replace results. 2017-06-18 22:31:58 -04:00
adventure.yaml Magic number elimination, repair some careless replace damage. 2017-06-19 08:37:19 -04:00
common.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
common.h Attempt to deconfuse the coverage analyzer. 2017-06-18 20:33:36 -04:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
dungeon.c Abolish MAXDIE in favor of maximum_deaths. 2017-06-18 20:02:03 -07:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc New notes.adoc file; major documentation update. 2017-06-12 22:05:44 -04:00
init.c Abolish MAXDIE in favor of maximum_deaths. 2017-06-18 20:02:03 -07:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Magic-number elimination. Fix possible glitch in troll-bridge death. 2017-06-19 11:00:23 -04:00
Makefile Reorganize debug build options. 2017-06-18 21:11:06 -07:00
misc.c Change YES() to take const char* arguments. 2017-06-18 19:51:59 -07:00
newdungeon.py Give obituary messages their own data structure. 2017-06-18 19:44:35 -07:00
NEWS Date typo fix. 2017-06-10 07:20:26 -04:00
notes.adoc L12 is gone again. Magic numbers have been almost eliminated. 2017-06-19 08:43:51 -04:00
README.adoc Typo fix. 2017-06-16 16:20:36 -04:00
saveresume.c Change YES() to take const char* arguments. 2017-06-18 19:51:59 -07:00
score.c Abolish MAXDIE in favor of maximum_deaths. 2017-06-18 20:02:03 -07:00
TODO Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

The distribution has three build-time depedencies: Python 3, Python 3
YAML, and the linenoise library.  It builds a pure C executable.

You can run a regression test on the code with 'make check'. Extreme
care has been taken to not silently change gameplay. By policy, all
user-visible changes from 2.5 are revertible with the -o (oldstyle)
option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end