Commit graph

11 commits

Author SHA1 Message Date
Jason S. Ninneman
fda1abed97 Remove an obfuscation scheme for the reservoir magic word. 2017-05-29 13:34:34 -07:00
Jason S. Ninneman
d6b59a1c12 Apply further polish and add in a couple of missing size variables. 2017-05-28 17:21:04 -07:00
Jason S. Ninneman
df46df6979 Factor out handling of variables populated from the database.
This reorganization is a first step toward handling database compilation separately.
2017-05-28 15:42:05 -07:00
Eric S. Raymond
484ca4e9fd Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-05-24 00:17:19 -04:00
Eric S. Raymond
f9eb6383f1 Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
2017-05-23 22:29:24 -04:00
Eric S. Raymond
f72141fbe3 More structurization. 2017-05-23 20:59:21 -04:00
Eric S. Raymond
f68f3a1205 More globals to the game structure. 2017-05-23 20:34:53 -04:00
Eric S. Raymond
c3add5c206 More global-to-structure moves. 2017-05-23 20:22:35 -04:00
Eric S. Raymond
fa1f859162 Move more globals into the state structure. 2017-05-23 19:40:34 -04:00
Eric S. Raymond
42189d79d7 Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00
Eric S. Raymond
24d7aeaf8a Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction. 2017-02-16 11:59:50 -05:00