Commit graph

10 commits

Author SHA1 Message Date
NHOrus
46bb20deb3 Lowering the scope And cleaning up some warnings from static analysis 2017-06-14 15:17:02 -04:00
Jason S. Ninneman
bfa06be62d Fix all the simple compiler warnings. 2017-06-13 11:19:58 -07:00
Jason S. Ninneman
bc1dd279e2 Don't output disused dungeon data. 2017-06-12 14:44:33 -07:00
Jason S. Ninneman
6b75d87797 Remove some hard-coded array dimensions. Generate CLSSES at compile time.
(How did this ever even work without 'extern'?)
2017-06-12 21:36:07 +00:00
Jason S. Ninneman
a4da53086b Zero-index the lookup tables and the code that references them. 2017-06-10 15:34:21 -07:00
Jason S. Ninneman
1173a9a265 Use a header/source set common to both advent and the dungeon builder. 2017-06-10 13:37:26 -07:00
Eric S. Raymond
ed80d6dd2f Move MAXDIE computation to dungeonmaker. 2017-06-07 15:33:22 -04:00
Eric S. Raymond
844cb05619 Prevent confusion between dungeonmaker and runtime variables. 2017-06-07 09:21:05 -04:00
Eric S. Raymond
2d95c3f4f5 Finish moving state arrays into game structure block. 2017-06-07 07:10:07 -04:00
Eric S. Raymond
3ba084480a Change name of dungeon maker - dual use of "compile" was confusing. 2017-06-07 06:47:01 -04:00
Renamed from compile.c (Browse further)