Commit graph

14 commits

Author SHA1 Message Date
Eric S. Raymond
3ba084480a Change name of dungeon maker - dual use of "compile" was confusing. 2017-06-07 06:47:01 -04:00
Eric S. Raymond
0b02763bf0 More collecting of globals. 2017-06-07 06:38:40 -04:00
Peje Nilsson
60a3a6d1fe Split init loop into separate loops based on size. 2017-06-07 06:18:25 -04:00
Eric S. Raymond
461575ef4c Bite the bullet - size siymbols have to be shared.
Otherwise we end up duplicating magic sizes and tey can drift apart.
2017-06-07 05:45:51 -04:00
Eric S. Raymond
dda636bbc1 Pull more globals into the game state block. 2017-06-07 05:10:20 -04:00
Eric S. Raymond
c68b92d9da More magic-number elimination, and some information hiding. 2017-06-07 00:05:03 -04:00
Eric S. Raymond
924157fa9f Information hiding. 2017-06-06 23:49:10 -04:00
Eric S. Raymond
978168523a Magic-number elimination. 2017-06-06 11:12:00 -04:00
Eric S. Raymond
fd10d380df Abstract out NOBJECTS (formerly magic number 100). 2017-06-06 10:44:25 -04:00
Jason S. Ninneman
7c0a690a1c Sync compile.c with misc.c. 2017-06-03 11:41:33 -07:00
Eric S. Raymond
3e82eeda27 Documentation polishing. 2017-06-03 13:04:46 -04:00
Peje Nilsson
5632f5eba4 Untangle gotos
Some LXXXX refactored as functions with more meaningful names
Remove unused globals
2017-06-02 08:45:50 -04:00
Michael Jarvis
40ccd3d80d use char, not signed char 2017-06-01 17:45:29 -05:00
Eric S. Raymond
5ae76995d2 Simplify build: nested makefiles considered harmful. 2017-05-29 01:33:59 -04:00
Renamed from database/compile.c (Browse further)