NHOrus
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f1f7cfd4e9
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Localizing variables
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2017-06-15 16:16:21 +03:00 |
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Bob Little
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c4c28e10db
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dungeon now outputs just database.h
Added macro DEFINE_GLOBALS_FROM_INCLUDES to main.c
Makefile no longer has to deal with database.c and database.o
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2017-06-14 21:54:49 -04:00 |
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NHOrus
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46bb20deb3
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Lowering the scope And cleaning up some warnings from static analysis
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2017-06-14 15:17:02 -04:00 |
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Jason S. Ninneman
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bfa06be62d
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Fix all the simple compiler warnings.
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2017-06-13 11:19:58 -07:00 |
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Jason S. Ninneman
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bc1dd279e2
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Don't output disused dungeon data.
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2017-06-12 14:44:33 -07:00 |
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Jason S. Ninneman
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6b75d87797
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Remove some hard-coded array dimensions. Generate CLSSES at compile time.
(How did this ever even work without 'extern'?)
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2017-06-12 21:36:07 +00:00 |
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Jason S. Ninneman
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a4da53086b
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Zero-index the lookup tables and the code that references them.
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2017-06-10 15:34:21 -07:00 |
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Jason S. Ninneman
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1173a9a265
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Use a header/source set common to both advent and the dungeon builder.
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2017-06-10 13:37:26 -07:00 |
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Eric S. Raymond
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ed80d6dd2f
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Move MAXDIE computation to dungeonmaker.
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2017-06-07 15:33:22 -04:00 |
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Eric S. Raymond
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844cb05619
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Prevent confusion between dungeonmaker and runtime variables.
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2017-06-07 09:21:05 -04:00 |
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Eric S. Raymond
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2d95c3f4f5
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Finish moving state arrays into game structure block.
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2017-06-07 07:10:07 -04:00 |
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Eric S. Raymond
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3ba084480a
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Change name of dungeon maker - dual use of "compile" was confusing.
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2017-06-07 06:47:01 -04:00 |
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